change Context to a field (instead of embed) in ContextHolder
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@ -53,7 +53,7 @@ func (c Context) WithShader(s *Shader) Context {
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// ContextHolder is a root Doer with no parent. It simply forwards a context to a child.
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type ContextHolder struct {
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Context
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Context Context
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}
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// Do calls sub and passes it the held context.
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