improve error reporting; add GLError type
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parent
5043d06295
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0986e0c35e
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@ -1,7 +1,7 @@
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package pixelgl
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import (
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"errors"
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"fmt"
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"runtime"
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"github.com/go-gl/gl/v3.3-core/gl"
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@ -131,6 +131,28 @@ func DoValGLErr(f func() interface{}) (_ interface{}, gl error) {
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return <-val, <-glerr
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}
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// GLError represents an error code generated by OpenGL.
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type GLError uint32
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// Error returns a human-readable textual representation of an OpenGL error.
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func (err GLError) Error() string {
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if desc, ok := glErrors[uint32(err)]; ok {
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return fmt.Sprintf("OpenGL error: %s", desc)
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}
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return fmt.Sprintf("OpenGL error: unknown error")
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}
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var glErrors = map[uint32]string{
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gl.INVALID_ENUM: "invalid enum",
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gl.INVALID_VALUE: "invalid value",
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gl.INVALID_OPERATION: "invalid operation",
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gl.STACK_OVERFLOW: "stack overflow",
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gl.STACK_UNDERFLOW: "stack underflow",
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gl.OUT_OF_MEMORY: "out of memory",
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gl.INVALID_FRAMEBUFFER_OPERATION: "invalid framebuffer operation",
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gl.CONTEXT_LOST: "context lost",
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}
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// getLastGLErr returns (and consumes) the last error generated by OpenGL.
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// Don't use outside DoGLErr, DoErrGLErr and DoValGLErr.
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func getLastGLErr() error {
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@ -141,24 +163,5 @@ func getLastGLErr() error {
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if err == gl.NO_ERROR {
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return nil
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}
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switch err {
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case gl.INVALID_ENUM:
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return errors.New("invalid enum")
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case gl.INVALID_VALUE:
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return errors.New("invalid value")
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case gl.INVALID_OPERATION:
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return errors.New("invalid operation")
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case gl.STACK_OVERFLOW:
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return errors.New("stack overflow")
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case gl.STACK_UNDERFLOW:
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return errors.New("stack underflow")
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case gl.OUT_OF_MEMORY:
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return errors.New("out of memory")
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case gl.INVALID_FRAMEBUFFER_OPERATION:
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return errors.New("invalid framebuffer operation")
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case gl.CONTEXT_LOST:
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return errors.New("context lost")
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default:
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return errors.New("unknown error")
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}
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return GLError(err)
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}
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