Commit Graph

979 Commits

Author SHA1 Message Date
Anten Skrabec 552871e324 update from master 2021-08-16 19:12:25 -06:00
Anten Skrabec 4a8b06746f actually add the files -.- 2021-08-16 19:10:10 -06:00
Anten Skrabec 7fe32e1553 break out geometry into their own files 2021-08-16 19:10:10 -06:00
Allen Ray 881bfeda91
Merge pull request #288 from sudoless/master
Apply gofumpt and style changes + Optimization in GLShader.Update()
2021-08-16 09:41:10 -04:00
Allen Ray b4d312046c
Merge pull request #289 from cebarks/spriteplus
Add 2 related repos
2021-08-16 08:55:59 -04:00
Anten Skrabec 4ec3c64512 add spriteplus and pixelutils to README.md under "Related repos" 2021-08-15 23:12:03 -06:00
Alexandru-Paul Copil bb0a0f485e Optimize *GLShader.Update() by allocating array before for loop 2021-07-09 10:44:48 +03:00
Alexandru-Paul Copil aae9927b58 Apply gofumpt and basic styling changes 2021-07-09 10:43:10 +03:00
Allen Ray 9307280c91
Merge pull request #283 from dusk125/master 2021-06-22 07:49:51 -04:00
Allen Ray 98f3e740e6
Merge pull request #272 from jstewart7/master
Added input event tracking to prevent missed inputs
2021-06-21 15:07:48 -04:00
Allen Ray 063b8952f9 Adding Clipboard get/set functions to window 2021-06-21 08:42:27 -04:00
Alex R. Delp 842ae8d470 Add some unit tests to a few geometry functions. 2021-01-29 08:41:37 -08:00
Jacob Stewart b31c294d4d Added input event tracking to prevent missed inputs 2021-01-28 20:13:28 -05:00
Alex R. Delp 75e7b4120b
Update CHANGELOG.md 2021-01-26 17:42:25 -08:00
Alex R. Delp 0e9102e224
Update CHANGELOG.md 2021-01-26 17:41:59 -08:00
Alex R. Delp 2101dc89e3
Merge pull request #252 from roipoussiere/anchor
Add AnchorPos struct and functions
2021-01-26 17:41:24 -08:00
Alex R. Delp eae5a2e96b
Update CHANGELOG.md 2021-01-26 17:31:32 -08:00
Alex R. Delp 24ffdadbf8
Merge pull request #258 from crthpl/master
Clipboard Support
2021-01-26 17:30:48 -08:00
Alex R. Delp f931f69d6e
Update CHANGELOG.md 2020-11-21 20:24:00 -08:00
Alex R. Delp 6e34aae429
Merge pull request #246 from dusk125/tri_shader
#244 GLTriangle's fragment shader is used when rendered by the Canvas.
2020-11-21 20:22:37 -08:00
Alex R. Delp cef3a7e7a6
Update CHANGELOG.md 2020-11-21 19:58:32 -08:00
Alex R. Delp fd754b5263
Merge pull request #262 from snargleplax/rangeTargets
Use slice for range in Drawer.Dirty(), to improve performance
2020-11-21 19:56:25 -08:00
Luke Meyers ef6cafa0cb Use slice for range in Drawer.Dirty(), to improve performance 2020-10-12 22:31:00 -07:00
Theoo3 7a67b10cec undo go.mod change 2020-09-12 11:02:02 -07:00
Theoo3 7027267cbf Clipboard 2020-09-12 10:56:39 -07:00
Alex R. Delp ba7fa122b2
Update CHANGELOG.md 2020-08-22 09:50:41 -07:00
Alex R. Delp 65ff420b25
Merge pull request #253 from roipoussiere/fix-newatlas
tests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absent
2020-08-22 09:49:59 -07:00
Alex R. Delp fd73dd5216
Update CHANGELOG.md 2020-08-22 09:43:47 -07:00
Alex R. Delp 775e23efac
Update CHANGELOG.md 2020-08-22 09:39:04 -07:00
Alex R. Delp ae6c93ba96
Update CHANGELOG.md 2020-08-22 09:37:06 -07:00
Nathanael Jourdane 3b599e70ec Fix text anchor position when txt.Bounds().W() != txt.Dot.X-txt.Orig.X 2020-08-22 15:31:07 +02:00
Nathanael Jourdane 7d92e04e63 tests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absent 2020-08-13 11:57:30 +02:00
Nathanael Jourdane c9681cec8a Add Anchor.Opposite() func 2020-08-12 17:31:05 +02:00
Nathanael Jourdane 2342984744 bugfix: inverse all anchors 2020-08-12 17:24:29 +02:00
Nathanaël a8b7779fbe Add Text.AlignedTo() 2020-08-11 22:16:16 +02:00
Nathanaël Jourdane 7a106fa572 Makes Anchor a type Vec instead of a struct 2020-08-11 11:33:05 +02:00
Nathanaël e66e94b943 func AlignedTo is used for Rect instead of Matrix 2020-08-11 09:17:51 +02:00
Nathanaël d6663ba0a0 Add Matrix.Aligned() 2020-08-11 08:44:39 +02:00
Nathanaël Jourdane 50e1d8c96b Add Rect.AnchorTo() 2020-08-10 17:25:09 +02:00
Nathanaël Jourdane 2c79e7325a Add AnchorPos struct and functions 2020-08-10 15:57:56 +02:00
Allen Ray 865e930023
Merge branch 'master' into tri_shader 2020-06-28 20:03:04 -04:00
Alex R. Delp 88b1e1c2d3
Merge pull request #245 from dusk125/master
Adding Clipping rectangle support in GLTriangles
2020-06-28 16:54:03 -07:00
Allen Ray 850dd62a98 Updating changelog 2020-06-28 12:58:13 -04:00
Allen Ray 926463aa6f #244 GLTriangle's fragment shader is used when rendered by the Canvas.
Allows for custom fragment shaders to be used after canvas.MakeTriangles.
2020-06-21 23:27:28 -04:00
Allen Ray 543819d066 Forgot to add import in PR 2020-06-21 23:09:08 -04:00
Allen Ray c3e5e4fdb2 Moved triangle clipping to the proper location 2020-06-21 22:54:23 -04:00
Allen Ray e79a8c37e6 Adding support for clipping rectangles in GLTriangles 2020-06-21 22:51:08 -04:00
Alex R. Delp d65a63e962
Merge pull request #243 from andrebq/master
expose glfw.WaitEvent using Window.WaitInput
2020-06-17 12:21:18 -07:00
André 6cef9cf779 rename method and handle negative timeouts 2020-06-16 21:11:41 +02:00
André 1f914181d8 add entry to CHANGELOG 2020-06-14 18:28:14 +02:00