Anten Skrabec
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552871e324
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update from master
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2021-08-16 19:12:25 -06:00 |
Anten Skrabec
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4a8b06746f
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actually add the files -.-
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2021-08-16 19:10:10 -06:00 |
Anten Skrabec
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7fe32e1553
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break out geometry into their own files
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2021-08-16 19:10:10 -06:00 |
Allen Ray
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881bfeda91
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Merge pull request #288 from sudoless/master
Apply gofumpt and style changes + Optimization in GLShader.Update()
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2021-08-16 09:41:10 -04:00 |
Allen Ray
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b4d312046c
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Merge pull request #289 from cebarks/spriteplus
Add 2 related repos
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2021-08-16 08:55:59 -04:00 |
Anten Skrabec
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4ec3c64512
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add spriteplus and pixelutils to README.md under "Related repos"
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2021-08-15 23:12:03 -06:00 |
Alexandru-Paul Copil
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bb0a0f485e
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Optimize *GLShader.Update() by allocating array before for loop
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2021-07-09 10:44:48 +03:00 |
Alexandru-Paul Copil
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aae9927b58
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Apply gofumpt and basic styling changes
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2021-07-09 10:43:10 +03:00 |
Allen Ray
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9307280c91
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Merge pull request #283 from dusk125/master
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2021-06-22 07:49:51 -04:00 |
Allen Ray
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98f3e740e6
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Merge pull request #272 from jstewart7/master
Added input event tracking to prevent missed inputs
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2021-06-21 15:07:48 -04:00 |
Allen Ray
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063b8952f9
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Adding Clipboard get/set functions to window
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2021-06-21 08:42:27 -04:00 |
Alex R. Delp
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842ae8d470
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Add some unit tests to a few geometry functions.
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2021-01-29 08:41:37 -08:00 |
Jacob Stewart
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b31c294d4d
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Added input event tracking to prevent missed inputs
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2021-01-28 20:13:28 -05:00 |
Alex R. Delp
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75e7b4120b
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Update CHANGELOG.md
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2021-01-26 17:42:25 -08:00 |
Alex R. Delp
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0e9102e224
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Update CHANGELOG.md
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2021-01-26 17:41:59 -08:00 |
Alex R. Delp
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2101dc89e3
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Merge pull request #252 from roipoussiere/anchor
Add AnchorPos struct and functions
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2021-01-26 17:41:24 -08:00 |
Alex R. Delp
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eae5a2e96b
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Update CHANGELOG.md
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2021-01-26 17:31:32 -08:00 |
Alex R. Delp
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24ffdadbf8
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Merge pull request #258 from crthpl/master
Clipboard Support
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2021-01-26 17:30:48 -08:00 |
Alex R. Delp
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f931f69d6e
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Update CHANGELOG.md
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2020-11-21 20:24:00 -08:00 |
Alex R. Delp
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6e34aae429
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Merge pull request #246 from dusk125/tri_shader
#244 GLTriangle's fragment shader is used when rendered by the Canvas.
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2020-11-21 20:22:37 -08:00 |
Alex R. Delp
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cef3a7e7a6
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Update CHANGELOG.md
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2020-11-21 19:58:32 -08:00 |
Alex R. Delp
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fd754b5263
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Merge pull request #262 from snargleplax/rangeTargets
Use slice for range in Drawer.Dirty(), to improve performance
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2020-11-21 19:56:25 -08:00 |
Luke Meyers
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ef6cafa0cb
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Use slice for range in Drawer.Dirty(), to improve performance
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2020-10-12 22:31:00 -07:00 |
Theoo3
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7a67b10cec
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undo go.mod change
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2020-09-12 11:02:02 -07:00 |
Theoo3
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7027267cbf
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Clipboard
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2020-09-12 10:56:39 -07:00 |
Alex R. Delp
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ba7fa122b2
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Update CHANGELOG.md
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2020-08-22 09:50:41 -07:00 |
Alex R. Delp
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65ff420b25
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Merge pull request #253 from roipoussiere/fix-newatlas
tests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absent
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2020-08-22 09:49:59 -07:00 |
Alex R. Delp
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fd73dd5216
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Update CHANGELOG.md
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2020-08-22 09:43:47 -07:00 |
Alex R. Delp
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775e23efac
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Update CHANGELOG.md
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2020-08-22 09:39:04 -07:00 |
Alex R. Delp
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ae6c93ba96
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Update CHANGELOG.md
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2020-08-22 09:37:06 -07:00 |
Nathanael Jourdane
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3b599e70ec
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Fix text anchor position when txt.Bounds().W() != txt.Dot.X-txt.Orig.X
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2020-08-22 15:31:07 +02:00 |
Nathanael Jourdane
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7d92e04e63
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tests and fixes faiface#123, SIGSEGV on text.NewAtlas if glyph absent
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2020-08-13 11:57:30 +02:00 |
Nathanael Jourdane
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c9681cec8a
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Add Anchor.Opposite() func
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2020-08-12 17:31:05 +02:00 |
Nathanael Jourdane
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2342984744
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bugfix: inverse all anchors
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2020-08-12 17:24:29 +02:00 |
Nathanaël
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a8b7779fbe
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Add Text.AlignedTo()
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2020-08-11 22:16:16 +02:00 |
Nathanaël Jourdane
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7a106fa572
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Makes Anchor a type Vec instead of a struct
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2020-08-11 11:33:05 +02:00 |
Nathanaël
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e66e94b943
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func AlignedTo is used for Rect instead of Matrix
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2020-08-11 09:17:51 +02:00 |
Nathanaël
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d6663ba0a0
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Add Matrix.Aligned()
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2020-08-11 08:44:39 +02:00 |
Nathanaël Jourdane
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50e1d8c96b
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Add Rect.AnchorTo()
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2020-08-10 17:25:09 +02:00 |
Nathanaël Jourdane
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2c79e7325a
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Add AnchorPos struct and functions
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2020-08-10 15:57:56 +02:00 |
Allen Ray
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865e930023
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Merge branch 'master' into tri_shader
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2020-06-28 20:03:04 -04:00 |
Alex R. Delp
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88b1e1c2d3
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Merge pull request #245 from dusk125/master
Adding Clipping rectangle support in GLTriangles
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2020-06-28 16:54:03 -07:00 |
Allen Ray
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850dd62a98
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Updating changelog
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2020-06-28 12:58:13 -04:00 |
Allen Ray
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926463aa6f
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#244 GLTriangle's fragment shader is used when rendered by the Canvas.
Allows for custom fragment shaders to be used after canvas.MakeTriangles.
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2020-06-21 23:27:28 -04:00 |
Allen Ray
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543819d066
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Forgot to add import in PR
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2020-06-21 23:09:08 -04:00 |
Allen Ray
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c3e5e4fdb2
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Moved triangle clipping to the proper location
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2020-06-21 22:54:23 -04:00 |
Allen Ray
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e79a8c37e6
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Adding support for clipping rectangles in GLTriangles
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2020-06-21 22:51:08 -04:00 |
Alex R. Delp
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d65a63e962
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Merge pull request #243 from andrebq/master
expose glfw.WaitEvent using Window.WaitInput
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2020-06-17 12:21:18 -07:00 |
André
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6cef9cf779
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rename method and handle negative timeouts
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2020-06-16 21:11:41 +02:00 |
André
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1f914181d8
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add entry to CHANGELOG
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2020-06-14 18:28:14 +02:00 |