Update CHANGELOG.md

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@ -11,6 +11,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- GLTriangle's fragment shader is used when rendered by the Canvas.
## [v0.10.0] 2020-08-22
- Add AnchorPos struct and functions
- Gamepad API added
- Support setting an initial window position
- Support hiding the window initially