2019-06-23 04:12:53 -05:00
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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2020-05-11 11:04:58 -05:00
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2019-06-23 04:12:53 -05:00
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## [Unreleased]
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2021-01-26 19:42:25 -06:00
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- Add AnchorPos struct and functions #252
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2021-01-26 19:31:32 -06:00
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- Add Clipboard Support
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2020-08-22 11:50:41 -05:00
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- Fix SIGSEGV on text.NewAtlas if glyph absent
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2020-11-21 21:58:32 -06:00
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- Use slice for range in Drawer.Dirty(), to improve performance
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2020-11-21 22:24:00 -06:00
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- GLTriangle's fragment shader is used when rendered by the Canvas.
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2021-08-18 00:27:19 -05:00
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- Add MSAA support
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2020-08-22 11:37:06 -05:00
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## [v0.10.0] 2020-08-22
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2021-01-26 19:41:59 -06:00
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- Add AnchorPos struct and functions
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2020-05-18 20:30:40 -05:00
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- Gamepad API added
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2020-05-09 14:17:52 -05:00
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- Support setting an initial window position
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2020-05-21 05:00:13 -05:00
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- Support hiding the window initially
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- Support creating maximized windows
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2020-06-14 11:28:14 -05:00
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- Support waiting for events to reduce CPU load
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2020-06-28 11:58:13 -05:00
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- Adding clipping rectangle support in GLTriangles
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2020-05-09 12:12:32 -05:00
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2020-05-10 16:14:21 -05:00
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## [v0.10.0-beta] 2020-05-10
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2020-05-03 12:38:20 -05:00
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- Add `WindowConfig.TransparentFramebuffer` option to support window transparency onto the background
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2020-05-10 08:34:10 -05:00
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- Fixed Line intersects failing on lines passing through (0, 0)
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2020-05-09 12:12:32 -05:00
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## [v0.10.0-alpha] 2020-05-08
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2020-05-08 21:21:00 -05:00
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- Upgrade to GLFW 3.3! :tada:
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- Closes https://github.com/faiface/pixel/issues/137
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2020-05-06 19:14:10 -05:00
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- Add support for glfw's DisableCursor
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- Closes https://github.com/faiface/pixel/issues/213
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## [v0.9.0] - 2020-05-02
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- Added feature from https://github.com/faiface/pixel/pull/219
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- Exposing Window.SwapBuffers so buffers can be swapped without polling input
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2019-06-23 04:12:53 -05:00
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- Add more examples
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- Add position as out variable from vertex shader
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- Add experimental joystick support
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- Add mouse cursor operations
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- Add `Vec.Floor(…)` function
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- Add circle geometry
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- Fix `Matrix.Unproject(…)` for rotated matrix
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- Add 2D Line geometry
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- Add floating point round error correction
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- Performance improvements
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- Fix race condition in `NewGLTriangles(…)`
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- Add `TriangleData` benchmarks and improvements
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- Add zero rectangle variable for utility and consistency
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- Add support for Go Modules
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- Add `NoIconify` and `AlwaysOnTop` window hints
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2020-05-02 14:53:29 -05:00
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2019-06-23 04:12:53 -05:00
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## [v0.8.0] - 2018-10-10
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Changelog for this and older versions can be found on the corresponding [GitHub
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releases](https://github.com/faiface/pixel/releases).
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2020-08-22 11:37:06 -05:00
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[Unreleased]: https://github.com/faiface/pixel/compare/v0.10.0...HEAD
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2020-08-22 11:43:47 -05:00
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[v0.10.0]: https://github.com/faiface/pixel/compare/v0.10.0-beta...v0.10.0
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2020-05-10 16:14:21 -05:00
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[v0.10.0-beta]: https://github.com/faiface/pixel/compare/v0.10.0-alpha...v0.10.0-beta
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2020-05-09 12:13:05 -05:00
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[v0.10.0-alpha]: https://github.com/faiface/pixel/compare/v0.9.0...v0.10.0-alpha
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2020-05-03 13:32:09 -05:00
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[v0.9.0]: https://github.com/faiface/pixel/compare/v0.8.0...v0.9.0
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2019-06-23 04:12:53 -05:00
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[v0.8.0]: https://github.com/faiface/pixel/releases/tag/v0.8.0
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