2019-06-23 04:12:53 -05:00
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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2020-05-03 13:32:09 -05:00
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- Pending via #211: Upgrade to GLFW 3.3
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2019-06-23 04:12:53 -05:00
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- Add more examples
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- Add position as out variable from vertex shader
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- Add experimental joystick support
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- Add mouse cursor operations
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- Add `Vec.Floor(…)` function
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- Add circle geometry
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- Fix `Matrix.Unproject(…)` for rotated matrix
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- Add 2D Line geometry
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- Add floating point round error correction
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- Performance improvements
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- Fix race condition in `NewGLTriangles(…)`
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- Add `TriangleData` benchmarks and improvements
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- Add zero rectangle variable for utility and consistency
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- Add support for Go Modules
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- Add `NoIconify` and `AlwaysOnTop` window hints
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2020-05-02 14:54:03 -05:00
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## [v0.9.0] - 2020-05-02
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2020-05-02 14:53:29 -05:00
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- Added feature from https://github.com/faiface/pixel/pull/219
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- Exposing Window.SwapBuffers so buffers can be swapped without polling input
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2019-06-23 04:12:53 -05:00
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## [v0.8.0] - 2018-10-10
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Changelog for this and older versions can be found on the corresponding [GitHub
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releases](https://github.com/faiface/pixel/releases).
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2020-05-03 13:32:09 -05:00
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[Unreleased]: https://github.com/faiface/pixel/compare/v0.9.0...HEAD
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[v0.9.0]: https://github.com/faiface/pixel/compare/v0.8.0...v0.9.0
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2019-06-23 04:12:53 -05:00
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[v0.8.0]: https://github.com/faiface/pixel/releases/tag/v0.8.0
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