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// 28 february 2014
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package ui
import (
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"fmt"
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"runtime"
"unsafe"
)
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include "objc_darwin.h"
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// #include "delegateuitask_darwin.h"
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import "C"
var uitask chan func ( )
var (
_NSAutoreleasePool = objc_getClass ( "NSAutoreleasePool" )
_NSValue = objc_getClass ( "NSValue" )
_valueWithPointer = sel_getUid ( "valueWithPointer:" )
_performSelectorOnMainThread =
sel_getUid ( "performSelectorOnMainThread:withObject:waitUntilDone:" )
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_stop = sel_getUid ( "stop:" )
_postEventAtStart = sel_getUid ( "postEvent:atStart:" )
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_pointerValue = sel_getUid ( "pointerValue" )
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_run = sel_getUid ( "run" )
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)
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func ui ( main func ( ) ) error {
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runtime . LockOSThread ( )
uitask = make ( chan func ( ) )
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err := initCocoa ( )
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if err != nil {
return err
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}
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// Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead
go func ( ) {
for f := range uitask {
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C . douitask ( appDelegate , unsafe . Pointer ( & f ) )
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}
} ( )
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go func ( ) {
main ( )
uitask <- func ( ) {
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C . breakMainLoop ( )
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}
} ( )
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C . cocoaMainLoop ( )
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return nil
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}
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// TODO move to init_darwin.go?
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var (
_NSApplication = objc_getClass ( "NSApplication" )
_sharedApplication = sel_getUid ( "sharedApplication" )
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_setActivationPolicy = sel_getUid ( "setActivationPolicy:" )
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_activateIgnoringOtherApps = sel_getUid ( "activateIgnoringOtherApps:" )
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// _setDelegate in sysdata_darwin.go
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)
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func initCocoa ( ) ( err error ) {
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C . initBleh ( ) // initialize bleh_darwin.m functions
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makeAppDelegate ( )
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if C . initCocoa ( appDelegate ) != C . YES {
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return fmt . Errorf ( "error setting NSApplication activation policy (basically identifies our program as a separate program; needed for several things, such as Dock icon, application menu, window resizing, etc.) (unknown reason)" )
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}
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return nil
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}
//export appDelegate_uitask
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func appDelegate_uitask ( p unsafe . Pointer ) {
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f := ( * func ( ) ) ( unsafe . Pointer ( p ) )
( * f ) ( )
}