Moved uitask_darwin.go to be Objective-C-based. Both delegate_darwin.go and uitask_darwin.go will share the same .m file.

This commit is contained in:
Pietro Gagliardi 2014-05-13 08:14:28 -04:00
parent de97125c54
commit 3e712db2e0
5 changed files with 116 additions and 88 deletions

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@ -18,9 +18,7 @@ This creates a class goAppDelegate that will be used as the delegate for /everyt
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include <stdlib.h>
// #include "objc_darwin.h"
// /* TODO this goes in objc_darwin.h once I take care of everything else */
// extern id makeAppDelegate(void);
// extern id windowGetContentView(id);
// #include "delegateuitask_darwin.h"
import "C"
var (

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@ -1,53 +0,0 @@
// 13 may 2014
#include "objc_darwin.h"
#include "_cgo_export.h"
#include <Foundation/NSObject.h>
#include <Foundation/NSValue.h>
#include <Foundation/NSNotification.h>
#include <AppKit/NSApplication.h>
#include <AppKit/NSWindow.h>
@interface appDelegate : NSObject
@end
@implementation appDelegate
- (void)uitask:(NSValue *)fp
{
appDelegate_uitask([fp pointerValue]);
}
- (BOOL)windowShouldClose:(id)win
{
appDelegate_windowShouldClose(win);
return NO; // don't close
}
- (void)windowDidResize:(NSNotification *)n
{
appDelegate_windowDidResize([n object]);
}
- (void)buttonClicked:(id)button
{
appDelegate_buttonClicked(button);
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)app
{
appDelegate_applicationShouldTerminate();
return NSTerminateCancel;
}
@end
id makeAppDelegate(void)
{
return [appDelegate new];
}
id windowGetContentView(id window)
{
return [((NSWindow *) window) contentView];
}

10
delegateuitask_darwin.h Normal file
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@ -0,0 +1,10 @@
/* 13 may 2014 */
//#include "common_darwin.h"
extern id makeAppDelegate(void);
extern id windowGetContentView(id);
extern BOOL initCocoa(id);
extern void douitask(id, void *);
extern void breakMainLoop(void);
extern void cocoaMainLoop(void);

95
delegateuitask_darwin.m Normal file
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@ -0,0 +1,95 @@
// 13 may 2014
#include "objc_darwin.h"
#include "delegateuitask_darwin.h"
#include "_cgo_export.h"
#include <Foundation/NSObject.h>
#include <Foundation/NSValue.h>
#include <Foundation/NSNotification.h>
#include <AppKit/NSApplication.h>
#include <AppKit/NSWindow.h>
#include <Foundation/NSAutoreleasePool.h>
@interface appDelegate : NSObject
@end
@implementation appDelegate
- (void)uitask:(NSValue *)fp
{
appDelegate_uitask([fp pointerValue]);
}
- (BOOL)windowShouldClose:(id)win
{
appDelegate_windowShouldClose(win);
return NO; // don't close
}
- (void)windowDidResize:(NSNotification *)n
{
appDelegate_windowDidResize([n object]);
}
- (void)buttonClicked:(id)button
{
appDelegate_buttonClicked(button);
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)app
{
appDelegate_applicationShouldTerminate();
return NSTerminateCancel;
}
@end
id makeAppDelegate(void)
{
return [appDelegate new];
}
id windowGetContentView(id window)
{
return [((NSWindow *) window) contentView];
}
BOOL initCocoa(id appDelegate)
{
[NSApplication sharedApplication];
if ([NSApp setActivationPolicy:NSApplicationActivationPolicyRegular] != YES)
return NO;
[NSApp activateIgnoringOtherApps:YES]; // TODO actually do C.NO here? Russ Cox does YES in his devdraw; the docs say the Finder does NO
[NSApp setDelegate:appDelegate];
return YES;
}
void douitask(id appDelegate, void *p)
{
NSAutoreleasePool *pool;
NSValue *fp;
// we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr
pool = [NSAutoreleasePool new];
fp = [NSValue valueWithPointer:p];
[appDelegate performSelectorOnMainThread:@selector(uitask:)
withObject:fp
waitUntilDone:YES]; // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so
[pool release];
}
void breakMainLoop(void)
{
// -[NSApplication stop:] stops the event loop; it won't do a clean termination, but we're not too concerned with that (at least not on the other platforms either so)
// we can't call -[NSApplication terminate:] because that will just quit the program, ensuring we never leave ui.Go()
[NSApp stop:NSApp];
// simply calling -[NSApplication stop:] is not good enough, as the stop flag is only checked when an event comes in
// we have to create a "proper" event; a blank event will just throw an exception
[NSApp postEvent:makeDummyEvent() // TODO inline this
atStart:NO]; // not at start, just in case there are other events pending (TODO is this correct?)
}
void cocoaMainLoop(void)
{
[NSApp run];
}

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@ -10,6 +10,7 @@ import (
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include "objc_darwin.h"
// #include "delegateuitask_darwin.h"
import "C"
var uitask chan func()
@ -32,7 +33,7 @@ func ui(main func()) error {
uitask = make(chan func())
NSApp, err := initCocoa()
err := initCocoa()
if err != nil {
return err
}
@ -40,36 +41,18 @@ func ui(main func()) error {
// Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead
go func() {
for f := range uitask {
// we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr
pool := C.objc_msgSend_noargs(_NSAutoreleasePool, _new)
fp := C.objc_msgSend_ptr(_NSValue, _valueWithPointer,
unsafe.Pointer(&f))
C.objc_msgSend_sel_id_bool(
appDelegate,
_performSelectorOnMainThread,
_uitask,
fp,
C.BOOL(C.YES)) // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so
C.objc_msgSend_noargs(pool, _release)
C.douitask(appDelegate, unsafe.Pointer(&f))
}
}()
go func() {
main()
uitask <- func() {
// -[NSApplication stop:] stops the event loop; it won't do a clean termination, but we're not too concerned with that (at least not on the other platforms either so)
// we can't call -[NSApplication terminate:] because that will just quit the program, ensuring we never leave ui.Go()
C.objc_msgSend_id(NSApp, _stop, NSApp)
// simply calling -[NSApplication stop:] is not good enough, as the stop flag is only checked when an event comes in
// we have to create a "proper" event; a blank event will just throw an exception
C.objc_msgSend_id_bool(NSApp,
_postEventAtStart,
C.makeDummyEvent(),
C.BOOL(C.NO)) // not at start, just in case there are other events pending (TODO is this correct?)
C.breakMainLoop()
}
}()
C.objc_msgSend_noargs(NSApp, _run)
C.cocoaMainLoop()
return nil
}
@ -84,21 +67,16 @@ var (
// _setDelegate in sysdata_darwin.go
)
func initCocoa() (NSApp C.id, err error) {
func initCocoa() (err error) {
C.initBleh() // initialize bleh_darwin.m functions
NSApp = C.objc_msgSend_noargs(_NSApplication, _sharedApplication)
r := C.objc_msgSend_int(NSApp, _setActivationPolicy,
0) // NSApplicationActivationPolicyRegular
if C.BOOL(uintptr(unsafe.Pointer(r))) != C.BOOL(C.YES) {
err = fmt.Errorf("error setting NSApplication activation policy (basically identifies our program as a separate program; needed for several things, such as Dock icon, application menu, window resizing, etc.) (unknown reason)")
return
}
C.objc_msgSend_bool(NSApp, _activateIgnoringOtherApps, C.BOOL(C.YES)) // TODO actually do C.NO here? Russ Cox does YES in his devdraw; the docs say the Finder does NO
err = mkAppDelegate()
if err != nil {
return
}
C.objc_msgSend_id(NSApp, _setDelegate, appDelegate)
if C.initCocoa(appDelegate) != C.YES {
err = fmt.Errorf("error setting NSApplication activation policy (basically identifies our program as a separate program; needed for several things, such as Dock icon, application menu, window resizing, etc.) (unknown reason)")
return
}
err = mkAreaClass()
return
}