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// 28 february 2014
package ui
import (
"runtime"
"unsafe"
)
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include "objc_darwin.h"
import "C"
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// temporary for now
func msgBox ( string , string ) { }
func msgBoxError ( string , string ) { }
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var uitask chan func ( )
var (
_NSAutoreleasePool = objc_getClass ( "NSAutoreleasePool" )
_NSValue = objc_getClass ( "NSValue" )
_valueWithPointer = sel_getUid ( "valueWithPointer:" )
_performSelectorOnMainThread =
sel_getUid ( "performSelectorOnMainThread:withObject:waitUntilDone:" )
_pointerValue = sel_getUid ( "pointerValue" )
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_run = sel_getUid ( "run" )
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)
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func ui ( main func ( ) ) error {
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runtime . LockOSThread ( )
uitask = make ( chan func ( ) )
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NSApp , err := initCocoa ( )
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if err != nil {
return err
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}
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// Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead
go func ( ) {
for f := range uitask {
// we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr
pool := objc_new ( _NSAutoreleasePool )
fp := C . objc_msgSend_ptr ( _NSValue , _valueWithPointer ,
unsafe . Pointer ( & f ) )
C . objc_msgSend_sel_id_bool (
appDelegate ,
_performSelectorOnMainThread ,
_uitask ,
fp ,
C . BOOL ( C . YES ) ) // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so
objc_release ( pool )
}
} ( )
go main ( )
C . objc_msgSend_noargs ( NSApp , _run )
return nil
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}
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// TODO move to init_darwin.go?
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var (
_NSApplication = objc_getClass ( "NSApplication" )
_sharedApplication = sel_getUid ( "sharedApplication" )
)
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func initCocoa ( ) ( NSApp C . id , err error ) {
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NSApp = C . objc_msgSend_noargs ( _NSApplication , _sharedApplication )
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err = mkAppDelegate ( )
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return
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}
//export appDelegate_uitask
func appDelegate_uitask ( self C . id , sel C . SEL , arg C . id ) {
p := C . objc_msgSend_noargs ( arg , _pointerValue )
f := ( * func ( ) ) ( unsafe . Pointer ( p ) )
( * f ) ( )
}