andlabs-ui/uitask_darwin.go

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// 28 february 2014
package ui
import (
"runtime"
"unsafe"
)
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include "objc_darwin.h"
import "C"
// temporary for now
func msgBox(string, string){}
func msgBoxError(string, string){}
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var uitask chan func()
var (
_NSAutoreleasePool = objc_getClass("NSAutoreleasePool")
_NSValue = objc_getClass("NSValue")
_valueWithPointer = sel_getUid("valueWithPointer:")
_performSelectorOnMainThread =
sel_getUid("performSelectorOnMainThread:withObject:waitUntilDone:")
_pointerValue = sel_getUid("pointerValue")
_run = sel_getUid("run")
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)
func ui(main func()) error {
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runtime.LockOSThread()
uitask = make(chan func())
NSApp, err := initCocoa()
if err != nil {
return err
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}
// Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead
go func() {
for f := range uitask {
// we need to make an NSAutoreleasePool, otherwise we get leak warnings on stderr
pool := objc_new(_NSAutoreleasePool)
fp := C.objc_msgSend_ptr(_NSValue, _valueWithPointer,
unsafe.Pointer(&f))
C.objc_msgSend_sel_id_bool(
appDelegate,
_performSelectorOnMainThread,
_uitask,
fp,
C.BOOL(C.YES)) // wait so we can properly drain the autorelease pool; on other platforms we wind up waiting anyway (since the main thread can only handle one thing at a time) so
objc_release(pool)
}
}()
go main()
C.objc_msgSend_noargs(NSApp, _run)
return nil
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}
// TODO move to init_darwin.go?
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var (
_NSApplication = objc_getClass("NSApplication")
_sharedApplication = sel_getUid("sharedApplication")
)
func initCocoa() (NSApp C.id, err error) {
NSApp = C.objc_msgSend_noargs(_NSApplication, _sharedApplication)
err = mkAppDelegate()
return
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}
//export appDelegate_uitask
func appDelegate_uitask(self C.id, sel C.SEL, arg C.id) {
p := C.objc_msgSend_noargs(arg, _pointerValue)
f := (*func ())(unsafe.Pointer(p))
(*f)()
}