pixel-examples/typewriter/main.go

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package main
import (
"image/color"
"math"
"math/rand"
"sync"
"time"
"unicode"
"github.com/faiface/pixel"
"github.com/faiface/pixel/imdraw"
"github.com/faiface/pixel/pixelgl"
"github.com/faiface/pixel/text"
"github.com/golang/freetype/truetype"
"golang.org/x/image/colornames"
"golang.org/x/image/font"
"golang.org/x/image/font/gofont/gobold"
"golang.org/x/image/font/gofont/goitalic"
"golang.org/x/image/font/gofont/goregular"
)
func ttfFromBytesMust(b []byte, size float64) font.Face {
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ttf, err := truetype.Parse(b)
if err != nil {
panic(err)
}
return truetype.NewFace(ttf, &truetype.Options{
Size: size,
GlyphCacheEntries: 1,
})
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}
type typewriter struct {
mu sync.Mutex
regular *text.Text
bold *text.Text
italic *text.Text
offset pixel.Vec
position pixel.Vec
move pixel.Vec
}
func newTypewriter(c color.Color, regular, bold, italic *text.Atlas) *typewriter {
tw := &typewriter{
regular: text.New(pixel.ZV, regular),
bold: text.New(pixel.ZV, bold),
italic: text.New(pixel.ZV, italic),
}
tw.regular.Color = c
tw.bold.Color = c
tw.italic.Color = c
return tw
}
func (tw *typewriter) Ribbon(r rune) {
tw.mu.Lock()
defer tw.mu.Unlock()
dice := rand.Intn(21)
switch {
case 0 <= dice && dice <= 18:
tw.regular.WriteRune(r)
case dice == 19:
tw.bold.Dot = tw.regular.Dot
tw.bold.WriteRune(r)
tw.regular.Dot = tw.bold.Dot
case dice == 20:
tw.italic.Dot = tw.regular.Dot
tw.italic.WriteRune(r)
tw.regular.Dot = tw.italic.Dot
}
}
func (tw *typewriter) Back() {
tw.mu.Lock()
defer tw.mu.Unlock()
tw.regular.Dot = tw.regular.Dot.Sub(pixel.V(tw.regular.Atlas().Glyph(' ').Advance, 0))
}
func (tw *typewriter) Offset(off pixel.Vec) {
tw.mu.Lock()
defer tw.mu.Unlock()
tw.offset = tw.offset.Add(off)
}
func (tw *typewriter) Position() pixel.Vec {
tw.mu.Lock()
defer tw.mu.Unlock()
return tw.position
}
func (tw *typewriter) Move(vel pixel.Vec) {
tw.mu.Lock()
defer tw.mu.Unlock()
tw.move = vel
}
func (tw *typewriter) Dot() pixel.Vec {
tw.mu.Lock()
defer tw.mu.Unlock()
return tw.regular.Dot
}
func (tw *typewriter) Update(dt float64) {
tw.mu.Lock()
defer tw.mu.Unlock()
tw.position = tw.position.Add(tw.move.Scaled(dt))
}
func (tw *typewriter) Draw(t pixel.Target, m pixel.Matrix) {
tw.mu.Lock()
defer tw.mu.Unlock()
m = pixel.IM.Moved(tw.position.Add(tw.offset)).Chained(m)
tw.regular.Draw(t, m)
tw.bold.Draw(t, m)
tw.italic.Draw(t, m)
}
func typeRune(tw *typewriter, r rune) {
tw.Ribbon(r)
if !unicode.IsSpace(r) {
go shake(tw, 3, 17)
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}
}
func back(tw *typewriter) {
tw.Back()
}
func shake(tw *typewriter, intensity, friction float64) {
const (
freq = 24
dt = 1.0 / freq
)
ticker := time.NewTicker(time.Second / freq)
defer ticker.Stop()
off := pixel.ZV
for range ticker.C {
tw.Offset(off.Scaled(-1))
if intensity < 0.01*dt {
break
}
off = pixel.V((rand.Float64()-0.5)*intensity*2, (rand.Float64()-0.5)*intensity*2)
intensity -= friction * dt
tw.Offset(off)
}
}
func scroll(tw *typewriter, intensity, speedUp float64) {
const (
freq = 120
dt = 1.0 / freq
)
ticker := time.NewTicker(time.Second / freq)
defer ticker.Stop()
speed := 0.0
for range ticker.C {
if math.Abs(tw.Dot().Y+tw.Position().Y) < 0.01 {
break
}
targetSpeed := -(tw.Dot().Y + tw.Position().Y) * intensity
if speed < targetSpeed {
speed += speedUp * dt
} else {
speed = targetSpeed
}
tw.Move(pixel.V(0, speed))
}
}
type dotlight struct {
tw *typewriter
color color.Color
radius float64
intensity float64
acceleration float64
maxSpeed float64
pos pixel.Vec
vel pixel.Vec
imd *imdraw.IMDraw
}
func newDotlight(tw *typewriter, c color.Color, radius, intensity, acceleration, maxSpeed float64) *dotlight {
return &dotlight{
tw: tw,
color: c,
radius: radius,
intensity: intensity,
acceleration: acceleration,
maxSpeed: maxSpeed,
pos: tw.Dot(),
vel: pixel.ZV,
imd: imdraw.New(nil),
}
}
func (dl *dotlight) Update(dt float64) {
targetVel := dl.tw.Dot().Add(dl.tw.Position()).Sub(dl.pos).Scaled(dl.intensity)
acc := targetVel.Sub(dl.vel).Scaled(dl.acceleration)
dl.vel = dl.vel.Add(acc.Scaled(dt))
if dl.vel.Len() > dl.maxSpeed {
dl.vel = dl.vel.Unit().Scaled(dl.maxSpeed)
}
dl.pos = dl.pos.Add(dl.vel.Scaled(dt))
}
func (dl *dotlight) Draw(t pixel.Target, m pixel.Matrix) {
dl.imd.Clear()
dl.imd.SetMatrix(m)
dl.imd.Color = dl.color
dl.imd.Push(dl.pos)
dl.imd.Color = pixel.Alpha(0)
for i := 0.0; i <= 32; i++ {
angle := i * 2 * math.Pi / 32
dl.imd.Push(dl.pos.Add(pixel.V(
math.Cos(angle)*dl.radius,
math.Sin(angle)*dl.radius,
)))
}
dl.imd.Polygon(0)
dl.imd.Draw(t)
}
func run() {
rand.Seed(time.Now().UnixNano())
cfg := pixelgl.WindowConfig{
Title: "Typewriter",
Bounds: pixel.R(0, 0, 1024, 768),
Resizable: true,
}
win, err := pixelgl.NewWindow(cfg)
if err != nil {
panic(err)
}
win.SetSmooth(true)
var (
regular = text.NewAtlas(
ttfFromBytesMust(goregular.TTF, 42),
text.ASCII, text.RangeTable(unicode.Latin),
)
bold = text.NewAtlas(
ttfFromBytesMust(gobold.TTF, 42),
text.ASCII, text.RangeTable(unicode.Latin),
)
italic = text.NewAtlas(
ttfFromBytesMust(goitalic.TTF, 42),
text.ASCII, text.RangeTable(unicode.Latin),
)
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bgColor = color.RGBA{
R: 241,
G: 241,
B: 212,
A: 255,
}
fgColor = color.RGBA{
R: 0,
G: 15,
B: 85,
A: 255,
}
tw = newTypewriter(pixel.ToRGBA(fgColor).Scaled(0.9), regular, bold, italic)
dl = newDotlight(tw, colornames.Red, 6, 30, 20, 1600)
)
fps := time.Tick(time.Second / 120)
last := time.Now()
for !win.Closed() {
for _, r := range win.Typed() {
go typeRune(tw, r)
}
if win.JustPressed(pixelgl.KeyTab) || win.Repeated(pixelgl.KeyTab) {
go typeRune(tw, '\t')
}
if win.JustPressed(pixelgl.KeyEnter) || win.Repeated(pixelgl.KeyEnter) {
go typeRune(tw, '\n')
go scroll(tw, 20, 6400)
}
if win.JustPressed(pixelgl.KeyBackspace) || win.Repeated(pixelgl.KeyBackspace) {
go back(tw)
}
dt := time.Since(last).Seconds()
last = time.Now()
tw.Update(dt)
dl.Update(dt)
win.Clear(bgColor)
m := pixel.IM.Moved(pixel.V(32, 32))
tw.Draw(win, m)
dl.Draw(win, m)
win.Update()
<-fps
}
}
func main() {
pixelgl.Run(run)
}