package main import ( "image/color" "math" "math/rand" "sync" "time" "unicode" "github.com/faiface/pixel" "github.com/faiface/pixel/imdraw" "github.com/faiface/pixel/pixelgl" "github.com/faiface/pixel/text" "github.com/golang/freetype/truetype" "golang.org/x/image/colornames" "golang.org/x/image/font" "golang.org/x/image/font/gofont/gobold" "golang.org/x/image/font/gofont/goitalic" "golang.org/x/image/font/gofont/goregular" ) func ttfFromBytesMust(b []byte, size float64) font.Face { ttf, err := truetype.Parse(b) if err != nil { panic(err) } return truetype.NewFace(ttf, &truetype.Options{ Size: size, GlyphCacheEntries: 1, }) } type typewriter struct { mu sync.Mutex regular *text.Text bold *text.Text italic *text.Text offset pixel.Vec position pixel.Vec move pixel.Vec } func newTypewriter(c color.Color, regular, bold, italic *text.Atlas) *typewriter { tw := &typewriter{ regular: text.New(pixel.ZV, regular), bold: text.New(pixel.ZV, bold), italic: text.New(pixel.ZV, italic), } tw.regular.Color = c tw.bold.Color = c tw.italic.Color = c return tw } func (tw *typewriter) Ribbon(r rune) { tw.mu.Lock() defer tw.mu.Unlock() dice := rand.Intn(21) switch { case 0 <= dice && dice <= 18: tw.regular.WriteRune(r) case dice == 19: tw.bold.Dot = tw.regular.Dot tw.bold.WriteRune(r) tw.regular.Dot = tw.bold.Dot case dice == 20: tw.italic.Dot = tw.regular.Dot tw.italic.WriteRune(r) tw.regular.Dot = tw.italic.Dot } } func (tw *typewriter) Back() { tw.mu.Lock() defer tw.mu.Unlock() tw.regular.Dot = tw.regular.Dot.Sub(pixel.V(tw.regular.Atlas().Glyph(' ').Advance, 0)) } func (tw *typewriter) Offset(off pixel.Vec) { tw.mu.Lock() defer tw.mu.Unlock() tw.offset = tw.offset.Add(off) } func (tw *typewriter) Position() pixel.Vec { tw.mu.Lock() defer tw.mu.Unlock() return tw.position } func (tw *typewriter) Move(vel pixel.Vec) { tw.mu.Lock() defer tw.mu.Unlock() tw.move = vel } func (tw *typewriter) Dot() pixel.Vec { tw.mu.Lock() defer tw.mu.Unlock() return tw.regular.Dot } func (tw *typewriter) Update(dt float64) { tw.mu.Lock() defer tw.mu.Unlock() tw.position = tw.position.Add(tw.move.Scaled(dt)) } func (tw *typewriter) Draw(t pixel.Target, m pixel.Matrix) { tw.mu.Lock() defer tw.mu.Unlock() m = pixel.IM.Moved(tw.position.Add(tw.offset)).Chained(m) tw.regular.Draw(t, m) tw.bold.Draw(t, m) tw.italic.Draw(t, m) } func typeRune(tw *typewriter, r rune) { tw.Ribbon(r) if !unicode.IsSpace(r) { go shake(tw, 3, 17) } } func back(tw *typewriter) { tw.Back() } func shake(tw *typewriter, intensity, friction float64) { const ( freq = 24 dt = 1.0 / freq ) ticker := time.NewTicker(time.Second / freq) defer ticker.Stop() off := pixel.ZV for range ticker.C { tw.Offset(off.Scaled(-1)) if intensity < 0.01*dt { break } off = pixel.V((rand.Float64()-0.5)*intensity*2, (rand.Float64()-0.5)*intensity*2) intensity -= friction * dt tw.Offset(off) } } func scroll(tw *typewriter, intensity, speedUp float64) { const ( freq = 120 dt = 1.0 / freq ) ticker := time.NewTicker(time.Second / freq) defer ticker.Stop() speed := 0.0 for range ticker.C { if math.Abs(tw.Dot().Y+tw.Position().Y) < 0.01 { break } targetSpeed := -(tw.Dot().Y + tw.Position().Y) * intensity if speed < targetSpeed { speed += speedUp * dt } else { speed = targetSpeed } tw.Move(pixel.V(0, speed)) } } type dotlight struct { tw *typewriter color color.Color radius float64 intensity float64 acceleration float64 maxSpeed float64 pos pixel.Vec vel pixel.Vec imd *imdraw.IMDraw } func newDotlight(tw *typewriter, c color.Color, radius, intensity, acceleration, maxSpeed float64) *dotlight { return &dotlight{ tw: tw, color: c, radius: radius, intensity: intensity, acceleration: acceleration, maxSpeed: maxSpeed, pos: tw.Dot(), vel: pixel.ZV, imd: imdraw.New(nil), } } func (dl *dotlight) Update(dt float64) { targetVel := dl.tw.Dot().Add(dl.tw.Position()).Sub(dl.pos).Scaled(dl.intensity) acc := targetVel.Sub(dl.vel).Scaled(dl.acceleration) dl.vel = dl.vel.Add(acc.Scaled(dt)) if dl.vel.Len() > dl.maxSpeed { dl.vel = dl.vel.Unit().Scaled(dl.maxSpeed) } dl.pos = dl.pos.Add(dl.vel.Scaled(dt)) } func (dl *dotlight) Draw(t pixel.Target, m pixel.Matrix) { dl.imd.Clear() dl.imd.SetMatrix(m) dl.imd.Color = dl.color dl.imd.Push(dl.pos) dl.imd.Color = pixel.Alpha(0) for i := 0.0; i <= 32; i++ { angle := i * 2 * math.Pi / 32 dl.imd.Push(dl.pos.Add(pixel.V( math.Cos(angle)*dl.radius, math.Sin(angle)*dl.radius, ))) } dl.imd.Polygon(0) dl.imd.Draw(t) } func run() { rand.Seed(time.Now().UnixNano()) cfg := pixelgl.WindowConfig{ Title: "Typewriter", Bounds: pixel.R(0, 0, 1024, 768), Resizable: true, } win, err := pixelgl.NewWindow(cfg) if err != nil { panic(err) } win.SetSmooth(true) var ( regular = text.NewAtlas( ttfFromBytesMust(goregular.TTF, 42), text.ASCII, text.RangeTable(unicode.Latin), ) bold = text.NewAtlas( ttfFromBytesMust(gobold.TTF, 42), text.ASCII, text.RangeTable(unicode.Latin), ) italic = text.NewAtlas( ttfFromBytesMust(goitalic.TTF, 42), text.ASCII, text.RangeTable(unicode.Latin), ) bgColor = color.RGBA{ R: 241, G: 241, B: 212, A: 255, } fgColor = color.RGBA{ R: 0, G: 15, B: 85, A: 255, } tw = newTypewriter(pixel.ToRGBA(fgColor).Scaled(0.9), regular, bold, italic) dl = newDotlight(tw, colornames.Red, 6, 30, 20, 1600) ) fps := time.Tick(time.Second / 120) last := time.Now() for !win.Closed() { for _, r := range win.Typed() { go typeRune(tw, r) } if win.JustPressed(pixelgl.KeyTab) || win.Repeated(pixelgl.KeyTab) { go typeRune(tw, '\t') } if win.JustPressed(pixelgl.KeyEnter) || win.Repeated(pixelgl.KeyEnter) { go typeRune(tw, '\n') go scroll(tw, 20, 6400) } if win.JustPressed(pixelgl.KeyBackspace) || win.Repeated(pixelgl.KeyBackspace) { go back(tw) } dt := time.Since(last).Seconds() last = time.Now() tw.Update(dt) dl.Update(dt) win.Clear(bgColor) m := pixel.IM.Moved(pixel.V(32, 32)) tw.Draw(win, m) dl.Draw(win, m) win.Update() <-fps } } func main() { pixelgl.Run(run) }