add typewriter example
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# Typewriter
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This example demonstrates text drawing and text input facilities by implementing a fancy typewriter
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with a red laser cursor. Screen shakes a bit when typing and some letters turn bold or italic
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randomly.
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![Screenshot](screenshot.png)
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package main
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import (
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"image/color"
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"math"
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"math/rand"
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"sync"
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"time"
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"unicode"
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"github.com/faiface/pixel"
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"github.com/faiface/pixel/imdraw"
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"github.com/faiface/pixel/pixelgl"
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"github.com/faiface/pixel/text"
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"github.com/golang/freetype/truetype"
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"golang.org/x/image/colornames"
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"golang.org/x/image/font"
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"golang.org/x/image/font/gofont/gobold"
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"golang.org/x/image/font/gofont/goitalic"
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"golang.org/x/image/font/gofont/goregular"
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)
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func ttfFromBytesMust(b []byte, opts *truetype.Options) font.Face {
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ttf, err := truetype.Parse(b)
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if err != nil {
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panic(err)
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}
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return truetype.NewFace(ttf, opts)
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}
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type typewriter struct {
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mu sync.Mutex
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regular *text.Text
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bold *text.Text
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italic *text.Text
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offset pixel.Vec
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position pixel.Vec
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move pixel.Vec
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}
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func newTypewriter(c color.Color, regular, bold, italic *text.Atlas) *typewriter {
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tw := &typewriter{
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regular: text.New(pixel.ZV, regular),
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bold: text.New(pixel.ZV, bold),
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italic: text.New(pixel.ZV, italic),
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}
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tw.regular.Color = c
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tw.bold.Color = c
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tw.italic.Color = c
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return tw
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}
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func (tw *typewriter) Ribbon(r rune) {
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tw.mu.Lock()
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defer tw.mu.Unlock()
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dice := rand.Intn(21)
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switch {
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case 0 <= dice && dice <= 18:
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tw.regular.WriteRune(r)
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case dice == 19:
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tw.bold.Dot = tw.regular.Dot
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tw.bold.WriteRune(r)
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tw.regular.Dot = tw.bold.Dot
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case dice == 20:
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tw.italic.Dot = tw.regular.Dot
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tw.italic.WriteRune(r)
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tw.regular.Dot = tw.italic.Dot
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}
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}
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func (tw *typewriter) Back() {
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tw.mu.Lock()
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defer tw.mu.Unlock()
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tw.regular.Dot = tw.regular.Dot.Sub(pixel.V(tw.regular.Atlas().Glyph(' ').Advance, 0))
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}
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func (tw *typewriter) Offset(off pixel.Vec) {
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tw.mu.Lock()
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defer tw.mu.Unlock()
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tw.offset = tw.offset.Add(off)
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}
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func (tw *typewriter) Position() pixel.Vec {
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tw.mu.Lock()
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defer tw.mu.Unlock()
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return tw.position
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}
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func (tw *typewriter) Move(vel pixel.Vec) {
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tw.mu.Lock()
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defer tw.mu.Unlock()
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tw.move = vel
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}
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func (tw *typewriter) Dot() pixel.Vec {
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tw.mu.Lock()
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defer tw.mu.Unlock()
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return tw.regular.Dot
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}
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func (tw *typewriter) Update(dt float64) {
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tw.mu.Lock()
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defer tw.mu.Unlock()
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tw.position = tw.position.Add(tw.move.Scaled(dt))
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}
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func (tw *typewriter) Draw(t pixel.Target, m pixel.Matrix) {
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tw.mu.Lock()
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defer tw.mu.Unlock()
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m = pixel.IM.Moved(tw.position.Add(tw.offset)).Chained(m)
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tw.regular.Draw(t, m)
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tw.bold.Draw(t, m)
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tw.italic.Draw(t, m)
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}
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func typeRune(tw *typewriter, r rune) {
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tw.Ribbon(r)
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if !unicode.IsSpace(r) {
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go shake(tw, 3, 30)
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}
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}
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func back(tw *typewriter) {
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tw.Back()
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}
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func shake(tw *typewriter, intensity, friction float64) {
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const (
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freq = 24
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dt = 1.0 / freq
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)
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ticker := time.NewTicker(time.Second / freq)
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defer ticker.Stop()
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off := pixel.ZV
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for range ticker.C {
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tw.Offset(off.Scaled(-1))
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if intensity < 0.01*dt {
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break
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}
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off = pixel.V((rand.Float64()-0.5)*intensity*2, (rand.Float64()-0.5)*intensity*2)
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intensity -= friction * dt
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tw.Offset(off)
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}
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}
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func scroll(tw *typewriter, intensity, speedUp float64) {
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const (
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freq = 120
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dt = 1.0 / freq
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)
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ticker := time.NewTicker(time.Second / freq)
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defer ticker.Stop()
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speed := 0.0
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for range ticker.C {
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if math.Abs(tw.Dot().Y+tw.Position().Y) < 0.01 {
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break
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}
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targetSpeed := -(tw.Dot().Y + tw.Position().Y) * intensity
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if speed < targetSpeed {
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speed += speedUp * dt
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} else {
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speed = targetSpeed
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}
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tw.Move(pixel.V(0, speed))
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}
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}
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type dotlight struct {
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tw *typewriter
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color color.Color
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radius float64
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intensity float64
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acceleration float64
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maxSpeed float64
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pos pixel.Vec
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vel pixel.Vec
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imd *imdraw.IMDraw
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}
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func newDotlight(tw *typewriter, c color.Color, radius, intensity, acceleration, maxSpeed float64) *dotlight {
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return &dotlight{
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tw: tw,
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color: c,
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radius: radius,
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intensity: intensity,
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acceleration: acceleration,
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maxSpeed: maxSpeed,
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pos: tw.Dot(),
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vel: pixel.ZV,
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imd: imdraw.New(nil),
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}
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}
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func (dl *dotlight) Update(dt float64) {
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targetVel := dl.tw.Dot().Add(dl.tw.Position()).Sub(dl.pos).Scaled(dl.intensity)
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acc := targetVel.Sub(dl.vel).Scaled(dl.acceleration)
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dl.vel = dl.vel.Add(acc.Scaled(dt))
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if dl.vel.Len() > dl.maxSpeed {
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dl.vel = dl.vel.Unit().Scaled(dl.maxSpeed)
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}
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dl.pos = dl.pos.Add(dl.vel.Scaled(dt))
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}
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func (dl *dotlight) Draw(t pixel.Target, m pixel.Matrix) {
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dl.imd.Clear()
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dl.imd.SetMatrix(m)
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dl.imd.Color = dl.color
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dl.imd.Push(dl.pos)
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dl.imd.Color = pixel.Alpha(0)
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for i := 0.0; i <= 32; i++ {
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angle := i * 2 * math.Pi / 32
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dl.imd.Push(dl.pos.Add(pixel.V(
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math.Cos(angle)*dl.radius,
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math.Sin(angle)*dl.radius,
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)))
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}
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dl.imd.Polygon(0)
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dl.imd.Draw(t)
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}
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func run() {
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rand.Seed(time.Now().UnixNano())
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cfg := pixelgl.WindowConfig{
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Title: "Typewriter",
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Bounds: pixel.R(0, 0, 1024, 768),
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Resizable: true,
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}
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win, err := pixelgl.NewWindow(cfg)
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if err != nil {
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panic(err)
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}
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win.SetSmooth(true)
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var (
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regular = text.NewAtlas(ttfFromBytesMust(goregular.TTF, &truetype.Options{
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Size: 42,
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}), text.ASCII, text.RangeTable(unicode.Latin))
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bold = text.NewAtlas(ttfFromBytesMust(gobold.TTF, &truetype.Options{
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Size: 42,
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}), text.ASCII, text.RangeTable(unicode.Latin))
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italic = text.NewAtlas(ttfFromBytesMust(goitalic.TTF, &truetype.Options{
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Size: 42,
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}), text.ASCII, text.RangeTable(unicode.Latin))
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bgColor = color.RGBA{
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R: 241,
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G: 241,
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B: 212,
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A: 255,
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}
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fgColor = color.RGBA{
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R: 0,
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G: 15,
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B: 85,
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A: 255,
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}
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tw = newTypewriter(pixel.ToRGBA(fgColor).Scaled(0.9), regular, bold, italic)
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dl = newDotlight(tw, colornames.Red, 6, 30, 20, 1600)
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)
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fps := time.Tick(time.Second / 120)
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last := time.Now()
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for !win.Closed() {
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for _, r := range win.Typed() {
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go typeRune(tw, r)
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}
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if win.JustPressed(pixelgl.KeyTab) || win.Repeated(pixelgl.KeyTab) {
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go typeRune(tw, '\t')
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}
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if win.JustPressed(pixelgl.KeyEnter) || win.Repeated(pixelgl.KeyEnter) {
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go typeRune(tw, '\n')
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go scroll(tw, 20, 6400)
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}
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if win.JustPressed(pixelgl.KeyBackspace) || win.Repeated(pixelgl.KeyBackspace) {
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go back(tw)
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}
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dt := time.Since(last).Seconds()
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last = time.Now()
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tw.Update(dt)
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dl.Update(dt)
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win.Clear(bgColor)
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m := pixel.IM.Moved(pixel.V(32, 32))
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tw.Draw(win, m)
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dl.Draw(win, m)
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win.Update()
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<-fps
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}
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}
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func main() {
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pixelgl.Run(run)
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}
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