NODE: walking around in the rabbit hole
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parent
3d6e0e5518
commit
da16b8106c
28
box.go
28
box.go
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@ -72,25 +72,18 @@ func add(box *GuiBox, newbox *GuiBox) {
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log.Println("gui.add() END")
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}
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func (n *Node) NewBox(axis int, name string) *Node {
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var newBox *GuiBox
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var newNode *Node = n
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func (parent *Node) NewBox(axis int, name string) *Node {
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if (parent.box == nil) {
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panic("gui.Node.NewBox() parent.box == nil")
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}
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newBox = new(GuiBox)
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// newBox.Window = newNode.uiWindow
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newBox := new(GuiBox)
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newBox.Window = parent.window
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newBox.Name = name
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if (n.box == nil) {
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panic("node.newBox() box == nil")
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}
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if (n.box == nil) {
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// add a box here
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newBox.node = n
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n.box = newBox
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} else {
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// make a new box & a new node
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newNode = makeNode(n, name, 111, 112)
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}
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newNode := parent.makeNode(name, 111, 100 + Config.counter)
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Config.counter += 1
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var uiBox *ui.Box
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if (axis == Xaxis) {
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@ -100,7 +93,10 @@ func (n *Node) NewBox(axis int, name string) *Node {
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}
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uiBox.SetPadded(true)
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newBox.UiBox = uiBox
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add(n.box, newBox)
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newNode.uiBox = uiBox
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parent.Append(newNode)
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// add(n.box, newBox)
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return newNode
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}
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@ -34,7 +34,7 @@ func watchGUI() {
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for {
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log.Println("Waiting for customExit()", i)
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i += 1
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time.Sleep(3 * time.Second)
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time.Sleep(1 * time.Second)
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if i == 2 {
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log.Println("Sending ExampleWindow to gui.Queue()")
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gui.Queue(gui.DebugWindow)
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@ -47,11 +47,13 @@ type Node struct {
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parent *Node
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children []*Node
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window *GuiWindow
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box *GuiBox
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uiControl *ui.Control
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uiWindow *ui.Window
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uiTab *ui.Tab
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uiBox *ui.Box
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}
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func (n *Node) Parent() *Node {
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@ -67,12 +69,17 @@ func (n *Node) Dump() {
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log.Println("gui.Node.Dump() Name = ", n.Name)
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log.Println("gui.Node.Dump() Width = ", n.Width)
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log.Println("gui.Node.Dump() Height = ", n.Height)
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log.Println("gui.Node.Dump() parent = ", n.parent)
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log.Println("gui.Node.Dump() children = ", n.children)
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log.Println("gui.Node.Dump() window = ", n.window)
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log.Println("gui.Node.Dump() box = ", n.box)
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log.Println("gui.Node.Dump() uiControl = ", n.uiControl)
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log.Println("gui.Node.Dump() uiWindow = ", n.uiWindow)
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log.Println("gui.Node.Dump() uiTab = ", n.uiTab)
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log.Println("gui.Node.Dump() uiBox = ", n.uiBox)
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log.Println("gui.Node.Dump() uiControl = ", n.uiControl)
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if (n.id == "") {
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panic("gui.Node.Dump() id == nil")
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}
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@ -197,30 +204,6 @@ func findByName(node *Node, name string) *Node {
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return nil
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}
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/*
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func (parent *Node) InitTab(title string) *Node {
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if parent.uiWindow == nil {
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parent.Dump()
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panic("gui.InitTab() ERROR ui.Window == nil")
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}
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if parent.box == nil {
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parent.Dump()
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panic("gui.InitTab() ERROR box == nil")
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}
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tab := ui.NewTab()
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parent.uiWindow.SetChild(tab)
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parent.uiWindow.SetMargined(true)
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parent.uiTab = tab
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tab.Append(title, initBlankWindow())
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tab.SetMargined(0, true)
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newNode := makeNode(parent, title, 555, 600 + Config.counter)
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return newNode
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}
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*/
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func (parent *Node) AddTab(title string) *Node {
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if parent.uiWindow == nil {
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parent.Dump()
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@ -246,7 +229,7 @@ func (parent *Node) AddTab(title string) *Node {
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tab.Append(title, initBlankWindow())
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tab.SetMargined(0, true)
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newNode := makeNode(parent, title, 555, 600 + Config.counter)
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newNode := parent.makeNode(title, 555, 600 + Config.counter)
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newNode.uiTab = tab
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return newNode
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}
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26
structs.go
26
structs.go
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@ -186,32 +186,6 @@ func (s GuiBox) Append(child ui.Control, x bool) {
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s.UiBox.Append(child, x)
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}
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/*
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func (s GuiBox) InitTab(title string, custom func() ui.Control) *Node {
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if s.Window == nil {
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return nil
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}
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if s.Window.UiWindow == nil {
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return nil
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}
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window := s.Window.UiWindow
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tab := ui.NewTab()
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window.SetChild(tab)
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window.SetMargined(true)
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tab.Append(title, custom())
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tab.SetMargined(0, true)
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// tab.SetMargined(1, true)
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s.Window.UiTab = tab
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if s.node == nil {
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log.Println("Fuck node = ", s.node)
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os.Exit(-1)
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}
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return s.node
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}
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*/
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func (s *GuiBox) AddTab(title string, custom ui.Control) *ui.Tab {
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if s.Window == nil {
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16
window.go
16
window.go
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@ -20,6 +20,7 @@ func initUI(name string, callback func(*GuiBox) *GuiBox) {
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box := node.box
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box = callback(box)
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window := box.Window
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node.window = window
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log.Println("StartNewWindow() box =", box)
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window.UiWindow.Show()
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@ -271,6 +272,21 @@ func makeNode(parent *Node, title string, x int, y int) *Node {
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return &node
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}
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func (parent *Node) makeNode(title string, x int, y int) *Node {
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var node Node
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node.Name = title
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node.Width = x
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node.Height = y
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id := Config.prefix + strconv.Itoa(Config.counter)
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Config.counter += 1
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node.id = id
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parent.Append(&node)
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node.parent = parent
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return &node
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}
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func (n *Node) uiNewWindow(title string, x int, y int) {
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w := ui.NewWindow(title, x, y, false)
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w.SetBorderless(false)
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