new-gui/new-structs.go

236 lines
4.6 KiB
Go

package gui
import (
"log"
// "time"
// "github.com/davecgh/go-spew/spew"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
type Element int
// https://ieftimov.com/post/golang-datastructures-trees/
const (
Unknown Element = iota
Window
Tab
Box
Label
Combo
)
func (s Element) String() string {
switch s {
case Window:
return "window"
case Tab:
return "tab"
case Box:
return "box"
case Label:
return "label"
case Combo:
return "combo"
}
return "unknown"
}
type Node struct {
id string
Name string
Width int
Height int
parent *Node
children []*Node
window *GuiWindow
box *GuiBox
uiControl *ui.Control
uiWindow *ui.Window
uiTab *ui.Tab
uiBox *ui.Box
}
func (n *Node) Parent() *Node {
return n.parent
}
func (n *Node) Window() *Node {
return n.parent
}
func (n *Node) Dump() {
log.Println("gui.Node.Dump() id = ", n.id)
log.Println("gui.Node.Dump() Name = ", n.Name)
log.Println("gui.Node.Dump() Width = ", n.Width)
log.Println("gui.Node.Dump() Height = ", n.Height)
log.Println("gui.Node.Dump() parent = ", n.parent)
log.Println("gui.Node.Dump() children = ", n.children)
log.Println("gui.Node.Dump() window = ", n.window)
log.Println("gui.Node.Dump() box = ", n.box)
log.Println("gui.Node.Dump() uiWindow = ", n.uiWindow)
log.Println("gui.Node.Dump() uiTab = ", n.uiTab)
log.Println("gui.Node.Dump() uiBox = ", n.uiBox)
log.Println("gui.Node.Dump() uiControl = ", n.uiControl)
if (n.id == "") {
panic("gui.Node.Dump() id == nil")
}
}
func (n *Node) SetName(name string) {
// n.uiType.SetName(name)
if (n.uiWindow != nil) {
log.Println("node is a window. setting title =", name)
n.uiWindow.SetTitle(name)
return
}
log.Println("*ui.Control =", n.uiControl)
return
}
func (n *Node) FindTab() *ui.Tab {
return n.uiTab
}
func (n *Node) FindControl() *ui.Control {
return n.uiControl
}
func (n *Node) FindBox() *GuiBox {
return n.box
}
func (n *Node) FindWindowBox() *GuiBox {
if (n.box == nil) {
panic("SERIOUS ERROR n.box == nil in FindWindowBox()")
}
return n.box
}
func (n *Node) Append(child *Node) {
// if (n.UiBox == nil) {
// return
// }
n.children = append(n.children, child)
log.Println("child node:")
child.Dump()
log.Println("parent node:")
n.Dump()
// time.Sleep(3 * time.Second)
}
func (n *Node) List() {
findByIdDFS(n, "test")
}
func (n *Node) ListChildren(dump bool) {
log.Println("\tListChildren() node =", n.id, n.Name, n.Width, n.Height)
if (dump == true) {
n.Dump()
}
if len(n.children) == 0 {
if (n.parent != nil) {
log.Println("\t\t\tparent =",n.parent.id)
}
log.Println("\t\t", n.id, "has no children")
return
}
for _, child := range n.children {
log.Println("\t\tListChildren() child =",child.id, child.Name, child.Width, child.Height)
if (child.parent != nil) {
log.Println("\t\t\tparent =",child.parent.id)
} else {
log.Println("\t\t\tno parent")
panic("no parent")
}
if (dump == true) {
child.Dump()
}
if (child.children == nil) {
log.Println("\t\t", child.id, "has no children")
} else {
log.Println("\t\t\tHas children:", child.children)
}
child.ListChildren(dump)
}
return
}
func findByIdDFS(node *Node, id string) *Node {
log.Println("findByIdDFS()", id, node)
node.Dump()
if node.id == id {
log.Println("Found node id =", id, node)
return node
}
if len(node.children) > 0 {
for _, child := range node.children {
newNode := findByIdDFS(child, id)
if (newNode != nil) {
return newNode
}
}
}
return nil
}
func findByName(node *Node, name string) *Node {
log.Println("findByName()", name, node)
node.Dump()
if node.Name == name {
log.Println("findByName() Found node name =", name, node)
return node
}
if len(node.children) > 0 {
for _, child := range node.children {
newNode := findByName(child, name)
if (newNode != nil) {
return newNode
}
}
}
return nil
}
func (parent *Node) AddTab(title string) *Node {
if parent.uiWindow == nil {
parent.Dump()
panic("gui.AddTab() ERROR ui.Window == nil")
}
if parent.box == nil {
parent.Dump()
panic("gui.AddTab() ERROR box == nil")
}
if parent.uiTab == nil {
inittab := ui.NewTab() // no, not that 'inittab'
parent.uiWindow.SetChild(inittab)
parent.uiWindow.SetMargined(true)
parent.uiTab = inittab
parent.Dump()
// panic("gui.AddTab() ERROR uiTab == nil")
}
tab := parent.uiTab
parent.uiWindow.SetMargined(true)
tab.Append(title, initBlankWindow())
tab.SetMargined(0, true)
newNode := parent.makeNode(title, 555, 600 + Config.counter)
newNode.uiTab = tab
return newNode
}