NODE: walking around in the rabbit hole

This commit is contained in:
Jeff Carr 2021-10-09 06:38:32 -05:00
parent 043c5d7fcb
commit 3d6e0e5518
4 changed files with 84 additions and 24 deletions

1
gui.go
View File

@ -21,6 +21,7 @@ func init() {
Data.NodeMap = make(map[string]*Node)
Config.counter = 0
Config.prefix = "jwc"
}
func GuiInit() {

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@ -10,7 +10,33 @@ import (
_ "github.com/andlabs/ui/winmanifest"
)
type Element int
// https://ieftimov.com/post/golang-datastructures-trees/
const (
Unknown Element = iota
Window
Tab
Box
Label
Combo
)
func (s Element) String() string {
switch s {
case Window:
return "window"
case Tab:
return "tab"
case Box:
return "box"
case Label:
return "label"
case Combo:
return "combo"
}
return "unknown"
}
type Node struct {
id string
@ -120,16 +146,14 @@ func (n *Node) ListChildren(dump bool) {
log.Println("\t\t\tno parent")
panic("no parent")
}
/*
if (dump == true) {
child.Dump()
}
*/
if (child.children == nil) {
log.Println("\t\t", child.id, "has no children")
break
} else {
log.Println("\t\t\tHas children:", child.children)
}
log.Println("\t\t\tHas children:", child.children)
child.ListChildren(dump)
}
return
@ -173,45 +197,56 @@ func findByName(node *Node, name string) *Node {
return nil
}
func (n *Node) InitTab(title string) *Node {
if n.uiWindow == nil {
n.Dump()
/*
func (parent *Node) InitTab(title string) *Node {
if parent.uiWindow == nil {
parent.Dump()
panic("gui.InitTab() ERROR ui.Window == nil")
}
if n.box == nil {
n.Dump()
if parent.box == nil {
parent.Dump()
panic("gui.InitTab() ERROR box == nil")
}
tab := ui.NewTab()
n.uiWindow.SetChild(tab)
n.uiWindow.SetMargined(true)
parent.uiWindow.SetChild(tab)
parent.uiWindow.SetMargined(true)
parent.uiTab = tab
tab.Append(title, initBlankWindow())
tab.SetMargined(0, true)
newNode := makeNode(n, title, 555, 600 + Config.counter)
newNode.uiTab = tab
newNode := makeNode(parent, title, 555, 600 + Config.counter)
return newNode
}
*/
func (n *Node) AddTab(title string, custom func() ui.Control) *Node {
if n.uiWindow == nil {
n.Dump()
func (parent *Node) AddTab(title string) *Node {
if parent.uiWindow == nil {
parent.Dump()
panic("gui.AddTab() ERROR ui.Window == nil")
}
if n.box == nil {
n.Dump()
if parent.box == nil {
parent.Dump()
panic("gui.AddTab() ERROR box == nil")
}
if parent.uiTab == nil {
inittab := ui.NewTab() // no, not that 'inittab'
parent.uiWindow.SetChild(inittab)
parent.uiWindow.SetMargined(true)
parent.uiTab = inittab
tab := ui.NewTab()
n.uiWindow.SetMargined(true)
parent.Dump()
// panic("gui.AddTab() ERROR uiTab == nil")
}
tab.Append(title, custom())
tab := parent.uiTab
parent.uiWindow.SetMargined(true)
tab.Append(title, initBlankWindow())
tab.SetMargined(0, true)
newNode := makeNode(n, title, 555, 600 + Config.counter)
newNode := makeNode(parent, title, 555, 600 + Config.counter)
newNode.uiTab = tab
return newNode
}

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@ -28,6 +28,7 @@ type GuiConfig struct {
depth int
counter int // used to make unique ID's
prefix string
}
type GuiData struct {

View File

@ -213,23 +213,46 @@ func CreateWindow(title string, tabname string, x int, y int, custom func() ui.C
log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
}
n.InitTab(title)
n.AddTab(title)
// TODO: run custom() here // Oct 9
return n
}
func (n *Node) Add(e Element) *Node {
newNode := n.addNode("testingAdd")
if(e == Tab) {
log.Println("gui.Add() SHOULD ADD element =", e.String())
}
return newNode
}
//
// Create a new node
// if parent == nil, that means it is a new window and needs to be put
// in the window map (aka Data.NodeMap)
//
func (parent *Node) addNode(title string) *Node {
var node Node
node.Name = title
node.Width = parent.Width
node.Height = parent.Height
node.parent = parent
id := Config.prefix + strconv.Itoa(Config.counter)
Config.counter += 1
node.id = id
parent.Append(&node)
return &node
}
func makeNode(parent *Node, title string, x int, y int) *Node {
var node Node
node.Name = title
node.Width = x
node.Height = y
id := "jwc" + strconv.Itoa(Config.counter)
id := Config.prefix + strconv.Itoa(Config.counter)
Config.counter += 1
node.id = id