NODE: remove old code
Signed-off-by: Jeff Carr <jcarr@wit.com>
This commit is contained in:
parent
d57f74ff45
commit
5ad39c8df9
65
window.go
65
window.go
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@ -52,53 +52,6 @@ func DeleteWindow(name string) {
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}
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}
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}
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}
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/*
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func CreateWindow(title string, tabname string, x int, y int, custom func() ui.Control) *Node {
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n := CreateBlankWindow(title, x, y)
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if (n.box == nil) {
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log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
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log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
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log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
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log.Println("SERIOUS ERROR n.box == nil in CreateWindow()")
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}
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n.AddTab(title, custom())
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// TODO: run custom() here // Oct 9
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return n
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}
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*/
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/*
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func (n *Node) Add(e Element) *Node {
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newNode := n.addNode("testingAdd")
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if(e == Tab) {
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log.Println("gui.Add() SHOULD ADD element =", e.String())
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}
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return newNode
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}
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*/
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/*
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//
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// Create a new node
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// if parent == nil, that means it is a new window and needs to be put
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// in the window map (aka Data.NodeMap)
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//
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func (parent *Node) addNode(title string) *Node {
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var node Node
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node.Name = title
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node.Width = parent.Width
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node.Height = parent.Height
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node.parent = parent
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id := Config.prefix + strconv.Itoa(Config.counter)
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Config.counter += 1
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node.id = id
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parent.Append(&node)
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return &node
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}
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*/
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func makeNode(parent *Node, title string, x int, y int) *Node {
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func makeNode(parent *Node, title string, x int, y int) *Node {
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var node Node
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var node Node
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node.Name = title
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node.Name = title
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@ -182,24 +135,6 @@ func (n *Node) uiNewWindow(title string, x int, y int) {
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return
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return
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}
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}
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/*
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func makeBlankNode(title string) *Node {
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log.Println("gui.makeBlankNode() title =", title)
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if Data.NodeMap[title] != nil {
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log.Println("gui.makeBlankNode() already exists title =", title)
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title = title + Config.prefix + strconv.Itoa(Config.counter)
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Config.counter += 1
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}
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if Data.NodeMap[title] != nil {
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panic("gui.makeBlankNode() already exists")
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return nil
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}
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node := makeNode(nil, title, x, y)
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return node
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}
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*/
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func mapWindow(parent *Node, window *ui.Window, title string, x int, y int) *Node {
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func mapWindow(parent *Node, window *ui.Window, title string, x int, y int) *Node {
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log.Println("gui.WindowMap START title =", title)
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log.Println("gui.WindowMap START title =", title)
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if Data.WindowMap[title] != nil {
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if Data.WindowMap[title] != nil {
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