NODE: make node entries for the buttons
Signed-off-by: Jeff Carr <jcarr@wit.com>
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parent
741361c000
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d57f74ff45
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@ -4,10 +4,10 @@ import "log"
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import "git.wit.org/wit/gui"
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/*
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import "github.com/andlabs/ui"
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import _ "github.com/andlabs/ui/winmanifest"
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*/
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func demoClick (n *gui.Node) {
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log.Println("demoClick() Dumping node:")
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n.Dump()
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}
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func addDemoTab(n *gui.Node, title string) {
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newNode := n.AddTab(title, nil)
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@ -21,70 +21,13 @@ func addDemoTab(n *gui.Node, title string) {
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groupNode1.AddComboBox("demoCombo3", "foo 3", "bar", "stuff")
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groupNode1.Dump()
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/*
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b := groupNode1.FindBox()
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b.Dump()
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*/
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// n1, b1 := addButton(groupNode1, "Data.ListChildren(false)")
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/*
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b1.OnClicked(func(*ui.Button) {
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gui.Data.ListChildren(false)
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})
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*/
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//n2, b2 := addButton(groupNode1, "dumpBox(window)")
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newNode2 := groupNode1.AppendButton("foo 3 " + "AppendButton()", func(groupNode1 *gui.Node) {
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log.Println("Dumping groupNode1")
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groupNode1.Dump()
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})
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newNode2.Dump()
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/*
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b2.OnClicked(func(*ui.Button) {
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x := cbox.Selected()
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log.Println("x =", x)
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log.Println("names[x] =", names[x])
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x.Dump(names[x])
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})
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n2.Dump()
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*/
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butNode1 := groupNode1.AddButton("button1", demoClick)
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butNode1.Dump()
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butNode2 := groupNode1.AddButton("button2", demoClick)
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butNode2.Dump()
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groupNode2 := newNode.AddGroup("group 2")
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groupNode2.AddComboBox("demoCombo2", "more 1", "more 2", "more 3")
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}
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/*
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func addButton(n *gui.Node, name string) (*gui.Node, *ui.Button) {
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// val := &myButtonInfo{}
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button := ui.NewButton(name)
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// val.uiC = button
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button.OnClicked(func(*ui.Button) {
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log.Println("Should do something here")
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})
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// n.Append(button, false)
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newNode := n.AppendButton(name + "AppendButton", func() {
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log.Println("Should do something here also")
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})
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return newNode, button
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}
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*/
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/*
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type myButtonInfo struct {
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Custom func (*gui.GuiButton)
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ADD func (*gui.GuiButton)
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Name string
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Action string
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Node *gui.Node
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}
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func newMakeButton(n *gui.Node, name string, action string, custom func(*gui.GuiButton)) *gui.Node {
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val := &myButtonInfo{}
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val.Custom = custom
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val.Name = name
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val.Node = n
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// val.Action = action
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return n.CreateButton(custom, name, val)
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}
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*/
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@ -50,6 +50,7 @@ type Node struct {
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window *GuiWindow
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box *GuiBox
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custom func(*Node)
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uiControl *ui.Control
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uiButton *ui.Button
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@ -123,7 +124,7 @@ func (n *Node) Append(child *Node) {
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// time.Sleep(3 * time.Second)
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}
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func (n *Node) AppendButton(name string, custom func(*Node)) *Node {
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func (n *Node) AddButton(name string, custom func(*Node)) *Node {
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if (n.uiBox == nil) {
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log.Println("gui.Node.AppendButton() filed node.UiBox == nil")
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return n
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@ -133,13 +134,18 @@ func (n *Node) AppendButton(name string, custom func(*Node)) *Node {
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log.Println("reflect.TypeOF(uiButton) =", reflect.TypeOf(button))
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n.uiBox.Append(button, false)
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n.uiButton = button
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newNode := n.makeNode(name, 888, 888 + Config.counter)
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newNode.uiButton = button
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newNode.custom = custom
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button.OnClicked(func(*ui.Button) {
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log.Println("gui.AppendButton() Button Clicked. Running custom()")
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custom(n)
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custom(newNode)
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})
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// panic("AppendButton")
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// time.Sleep(3 * time.Second)
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return n
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return newNode
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}
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func (n *Node) List() {
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