new-gui/node.go

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package gui
import "git.wit.org/wit/gui/toolkit"
/*
generic function to create a new node on the binary tree
*/
func (n *Node) New(title string, t toolkit.WidgetType, custom func()) *Node {
var newN *Node
newN = addNode(title)
newN.widget.Type = t
newN.widget.Action = "New"
newN.Custom = custom
// TODO: This should not be defined for each widget. This has to be stupid
// or wait a second, is this where I send something to a channel?
newN.widget.Custom = func() {
if (newN.Custom == nil) {
log(debugChange, "newT.Custom() == nil. Not doing anything. SEND SOMETHING TO THE CHANNEL")
return
}
log(debugChange, "newT.Custom() START SEND SOMETHING TO THE CHANNEL widget.Name =", newN.widget.Name)
// send something to the channel here????
newN.Custom()
log(debugChange, "newT.Custom() END SEND SOMETHING TO THE CHANNEL widget.Name =", newN.widget.Name)
}
n.Append(newN)
newN.parent = n
return newN
}
/*
raw create function for a new node struct
*/
func addNode(title string) *Node {
n := new(Node)
n.Name = title
n.widget.Name = title
n.id = Config.counter
Config.counter += 1
return n
}