package gui import "git.wit.org/wit/gui/toolkit" /* generic function to create a new node on the binary tree */ func (n *Node) New(title string, t toolkit.WidgetType, custom func()) *Node { var newN *Node newN = addNode(title) newN.widget.Type = t newN.widget.Action = "New" newN.Custom = custom // TODO: This should not be defined for each widget. This has to be stupid // or wait a second, is this where I send something to a channel? newN.widget.Custom = func() { if (newN.Custom == nil) { log(debugChange, "newT.Custom() == nil. Not doing anything. SEND SOMETHING TO THE CHANNEL") return } log(debugChange, "newT.Custom() START SEND SOMETHING TO THE CHANNEL widget.Name =", newN.widget.Name) // send something to the channel here???? newN.Custom() log(debugChange, "newT.Custom() END SEND SOMETHING TO THE CHANNEL widget.Name =", newN.widget.Name) } n.Append(newN) newN.parent = n return newN } /* raw create function for a new node struct */ func addNode(title string) *Node { n := new(Node) n.Name = title n.widget.Name = title n.id = Config.counter Config.counter += 1 return n }