2019-05-24 13:32:47 -05:00
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package gui
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2021-10-06 13:23:00 -05:00
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import (
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2022-10-11 11:25:46 -05:00
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"log"
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"reflect"
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2021-10-06 13:23:00 -05:00
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)
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2019-05-24 13:32:47 -05:00
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2022-10-20 06:55:42 -05:00
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import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
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2019-05-24 13:32:47 -05:00
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//
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// All GUI Data Structures and functions that are external
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// within the toolkit/ abstraction layer
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//
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// More than one Window is not supported in a cross platform
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// sense & may never be. On many toolkits you have to have 'tabs'
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// Native Windows and MacOS toolkits work with tabs
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//
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// If that is the case, this code should abstract the concept of
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// windows and make everything 'tabs'
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//
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var Config GuiConfig
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func GetDebug () bool {
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return Config.Options.Debug
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}
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func SetDebug (s bool) {
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Config.Options.Debug = s
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// also set these
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Config.Options.DebugDump = s
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Config.Options.DebugNode = s
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toolkit.DebugToolkit = s
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}
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func GetDebugToolkit () bool {
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return toolkit.DebugToolkit
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}
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func SetDebugToolkit (s bool) {
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toolkit.DebugToolkit = s
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}
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func ShowDebugValues() {
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log.Println("\t wit/gui Debug =", Config.Options.Debug)
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log.Println("\t wit/gui DebugDump =", Config.Options.DebugDump)
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log.Println("\t wit/gui DebugNode =", Config.Options.DebugNode)
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log.Println("\t wit/gui DebugTabs =", Config.Options.DebugTabs)
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log.Println("\t wit/gui DebugPlugin =", Config.Options.DebugPlugin)
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log.Println("\t wit/gui DebugChange =", Config.Options.DebugChange)
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log.Println("\t wit/gui DebugToolkit =", toolkit.DebugToolkit)
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}
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// This struct can be used with go-arg
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type GuiOptions struct {
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// These are global debugging settings
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// TODO: move to a standard logging system
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Debug bool
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DebugDump bool
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DebugNode bool
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DebugTabs bool
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DebugPlugin bool
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DebugChange bool `help:"debug mouse clicks and keyboard input"`
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}
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type GuiConfig struct {
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// This is the master node. The Binary Tree starts here
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master *Node
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// These are shortcuts to pass default values to make a new window
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Title string
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Width int
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Height int
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Exit func(*Node)
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Options GuiOptions
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// hacks
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depth int
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counter int // used to make unique ID's
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prefix string
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}
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// The Node is simply the name and the size of whatever GUI element exists
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type Node struct {
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id int
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Name string
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Width int
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Height int
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// this function is run when there are mouse or keyboard events
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OnChanged func(*Node)
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parent *Node
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// TODO: make children a double linked list since some toolkits require order (?)
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children []*Node
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// hmm. how do you handle this when the toolkits are plugins?
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toolkit *toolkit.Toolkit
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// things that may not really be needed (?)
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custom func()
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checked bool
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text string
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}
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func (n *Node) Parent() *Node {
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return n.parent
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}
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func (n *Node) Window() *Node {
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return n.parent
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}
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func (n *Node) Dump() {
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if ! Config.Options.DebugDump {
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return
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}
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IndentPrintln("NODE DUMP START")
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IndentPrintln("id = ", n.id)
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IndentPrintln("Name = ", n.Name)
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IndentPrintln("Width = ", n.Width)
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IndentPrintln("Height = ", n.Height)
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if (n.parent == nil) {
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IndentPrintln("parent = nil")
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} else {
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IndentPrintln("parent.id =", n.parent.id)
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}
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if (n.children != nil) {
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IndentPrintln("children = ", n.children)
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}
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if (n.custom != nil) {
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IndentPrintln("custom = ", n.custom)
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}
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IndentPrintln("checked = ", n.checked)
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if (n.OnChanged != nil) {
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IndentPrintln("OnChanged = ", n.OnChanged)
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}
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IndentPrintln("text = ", reflect.ValueOf(n.text).Kind(), n.text)
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if (n.toolkit != nil) {
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IndentPrintln("toolkit = ", reflect.ValueOf(n.toolkit).Kind())
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n.toolkit.Dump()
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}
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// if (n.id == nil) {
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// // Node structs should never have a nil id.
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// // I probably shouldn't panic here, but this is just to check the sanity of
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// // the gui package to make sure it's not exiting
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// panic("gui.Node.Dump() id == nil TODO: make a unigue id here in the golang gui library")
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// }
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IndentPrintln("NODE DUMP END")
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}
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/*
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func (n *Node) SetName(name string) {
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n.toolkit.SetWindowTitle(name)
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return
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}
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*/
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func (n *Node) Append(child *Node) {
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n.children = append(n.children, child)
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if (Config.Options.Debug) {
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log.Println("child node:")
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child.Dump()
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log.Println("parent node:")
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n.Dump()
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}
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// time.Sleep(3 * time.Second)
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}
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/*
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func (n *Node) List() {
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findByIdDFS(n, "test")
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}
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*/
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var listChildrenParent *Node
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var listChildrenDepth int = 0
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var defaultPadding = " "
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func IndentPrintln(a ...interface{}) {
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indentPrintln(listChildrenDepth, defaultPadding, a)
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}
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func indentPrintln(depth int, format string, a ...interface{}) {
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var tabs string
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for i := 0; i < depth; i++ {
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tabs = tabs + format
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}
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// newFormat := tabs + strconv.Itoa(depth) + " " + format
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newFormat := tabs + format
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log.Println(newFormat, a)
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}
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func (n *Node) ListChildren(dump bool) {
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indentPrintln(listChildrenDepth, defaultPadding, n.id, n.Width, n.Height, n.Name)
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if (dump == true) {
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n.Dump()
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}
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if len(n.children) == 0 {
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if (n.parent == nil) {
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} else {
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if (Config.Options.DebugNode) {
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log.Println("\t\t\tparent =",n.parent.id)
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}
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if (listChildrenParent != nil) {
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if (Config.Options.DebugNode) {
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log.Println("\t\t\tlistChildrenParent =",listChildrenParent.id)
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}
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if (listChildrenParent.id != n.parent.id) {
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log.Println("parent.child does not match child.parent")
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panic("parent.child does not match child.parent")
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}
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}
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}
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if (Config.Options.DebugNode) {
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log.Println("\t\t", n.id, "has no children")
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}
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return
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}
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for _, child := range n.children {
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// log.Println("\t\t", child.id, child.Width, child.Height, child.Name)
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if (child.parent != nil) {
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if (Config.Options.DebugNode) {
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log.Println("\t\t\tparent =",child.parent.id)
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}
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} else {
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log.Println("\t\t\tno parent")
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panic("no parent")
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}
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if (dump == true) {
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child.Dump()
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}
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if (Config.Options.DebugNode) {
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if (child.children == nil) {
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log.Println("\t\t", child.id, "has no children")
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} else {
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log.Println("\t\t\tHas children:", child.children)
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}
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}
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listChildrenParent = n
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listChildrenDepth += 1
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child.ListChildren(dump)
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listChildrenDepth -= 1
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}
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return
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}
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