2019-05-24 13:32:47 -05:00
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package gui
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2021-10-06 13:23:00 -05:00
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import (
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"log"
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2019-05-24 13:32:47 -05:00
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2021-10-06 13:23:00 -05:00
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)
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2019-05-24 13:32:47 -05:00
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2022-10-20 06:55:42 -05:00
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import toolkit "git.wit.org/wit/gui/toolkit/andlabs"
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2019-05-24 13:32:47 -05:00
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//
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// All GUI Data Structures and functions that are external
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// within the toolkit/ abstraction layer
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//
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// More than one Window is not supported in a cross platform
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// sense & may never be. On many toolkits you have to have 'tabs'
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// Native Windows and MacOS toolkits work with tabs
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//
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// If that is the case, this code should abstract the concept of
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// windows and make everything 'tabs'
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//
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var Config GuiConfig
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type GuiConfig struct {
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// This is the master node. The Binary Tree starts here
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master *Node
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// These are shortcuts to pass default values to make a new window
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Title string
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Width int
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Height int
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Exit func(*Node)
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// These are global debugging settings
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// TODO: move to a standard logging system
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Debug bool
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DebugNode bool
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DebugTabs bool
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DebugTable bool
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DebugWindow bool
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DebugToolkit bool
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// hacks
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depth int
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counter int // used to make unique ID's
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prefix string
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}
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type Widget int
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// https://ieftimov.com/post/golang-datastructures-trees/
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const (
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Unknown Widget = iota
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Window
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Tab
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Frame
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Dropbox
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Spinner
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Label
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)
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func (s Widget) String() string {
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switch s {
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case Window:
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return "Window"
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case Tab:
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return "Tab"
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case Frame:
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return "Frame"
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case Label:
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return "Label"
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case Dropbox:
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return "Dropbox"
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}
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return "unknown"
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}
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// The Node is simply the name and the size of whatever GUI element exists
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type Node struct {
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id string
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Name string
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Width int
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Height int
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parent *Node
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children []*Node
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custom func(*Node)
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OnChanged func(*Node)
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toolkit *toolkit.Toolkit
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}
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func (n *Node) Parent() *Node {
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return n.parent
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}
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func (n *Node) Window() *Node {
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return n.parent
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}
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func (n *Node) Dump() {
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IndentPrintln("id = ", n.id)
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IndentPrintln("Name = ", n.Name)
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IndentPrintln("Width = ", n.Width)
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IndentPrintln("Height = ", n.Height)
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if (n.parent == nil) {
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IndentPrintln("parent = nil")
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} else {
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IndentPrintln("parent =", n.parent.id)
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}
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if (n.children != nil) {
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IndentPrintln("children = ", n.children)
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}
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if (n.toolkit != nil) {
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IndentPrintln("toolkit = ", n.toolkit)
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n.toolkit.Dump()
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}
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if (n.custom != nil) {
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IndentPrintln("custom = ", n.custom)
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}
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if (n.OnChanged != nil) {
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IndentPrintln("OnChanged = ", n.OnChanged)
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}
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if (n.id == "") {
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// Node structs should never have a nil id.
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// I probably shouldn't panic here, but this is just to check the sanity of
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// the gui package to make sure it's not exiting
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panic("gui.Node.Dump() id == nil TODO: make a unigue id here in the golang gui library")
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}
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}
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func (n *Node) SetName(name string) {
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n.toolkit.SetWindowTitle(name)
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return
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}
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func (n *Node) Append(child *Node) {
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n.children = append(n.children, child)
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if (Config.Debug) {
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log.Println("child node:")
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child.Dump()
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log.Println("parent node:")
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n.Dump()
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}
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// time.Sleep(3 * time.Second)
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}
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/*
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func (n *Node) List() {
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findByIdDFS(n, "test")
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}
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*/
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var listChildrenParent *Node
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var listChildrenDepth int = 0
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var defaultPadding = " "
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func IndentPrintln(a ...interface{}) {
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indentPrintln(listChildrenDepth, defaultPadding, a)
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}
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func indentPrintln(depth int, format string, a ...interface{}) {
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var tabs string
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for i := 0; i < depth; i++ {
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tabs = tabs + format
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}
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// newFormat := tabs + strconv.Itoa(depth) + " " + format
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newFormat := tabs + format
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log.Println(newFormat, a)
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}
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func (n *Node) ListChildren(dump bool) {
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indentPrintln(listChildrenDepth, defaultPadding, n.id, n.Width, n.Height, n.Name)
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if (dump == true) {
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n.Dump()
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}
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if len(n.children) == 0 {
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if (n.parent == nil) {
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} else {
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if (Config.DebugNode) {
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log.Println("\t\t\tparent =",n.parent.id)
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}
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if (listChildrenParent != nil) {
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if (Config.DebugNode) {
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log.Println("\t\t\tlistChildrenParent =",listChildrenParent.id)
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}
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if (listChildrenParent.id != n.parent.id) {
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log.Println("parent.child does not match child.parent")
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panic("parent.child does not match child.parent")
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}
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}
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}
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if (Config.DebugNode) {
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log.Println("\t\t", n.id, "has no children")
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}
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return
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}
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for _, child := range n.children {
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// log.Println("\t\t", child.id, child.Width, child.Height, child.Name)
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if (child.parent != nil) {
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if (Config.DebugNode) {
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log.Println("\t\t\tparent =",child.parent.id)
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}
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} else {
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log.Println("\t\t\tno parent")
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panic("no parent")
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}
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if (dump == true) {
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child.Dump()
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}
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if (Config.DebugNode) {
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if (child.children == nil) {
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log.Println("\t\t", child.id, "has no children")
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} else {
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log.Println("\t\t\tHas children:", child.children)
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}
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}
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listChildrenParent = n
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listChildrenDepth += 1
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child.ListChildren(dump)
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listChildrenDepth -= 1
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}
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return
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}
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