new-gui/toolkit/andlabs/slider.go

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package main
import (
"git.wit.org/wit/gui/toolkit"
"github.com/andlabs/ui"
_ "github.com/andlabs/ui/winmanifest"
)
func (t andlabsT) NewSlider(title string, x int, y int) *andlabsT {
// make new node here
log(debugToolkit, "gui.Toolkit.NewSpinbox()", x, y)
var newt andlabsT
if (t.uiBox == nil) {
log(debugToolkit, "gui.ToolkitNode.NewGroup() node.UiBox == nil. I can't add a range UI element without a place to put it")
log(debugToolkit, "probably could just make a box here?")
exit("internal golang wit/gui/toolkit error")
return nil
}
s := ui.NewSlider(x, y)
newt.uiSlider = s
newt.uiBox = t.uiBox
t.uiBox.Append(s, stretchy)
s.OnChanged(func(spin *ui.Slider) {
newt.commonChange("Slider")
})
return &newt
}
func NewSlider(parentW *toolkit.Widget, w *toolkit.Widget) {
var newt *andlabsT
log(debugToolkit, "gui.andlabs.NewTab()", w.Name)
t := mapToolkits[parentW]
if (t == nil) {
log(debugToolkit, "go.andlabs.NewTab() toolkit struct == nil. name=", parentW.Name, w.Name)
return
}
newt = t.NewSlider(w.Name, w.X, w.Y)
mapWidgetsToolkits(w, newt)
}