package main import ( "git.wit.org/wit/gui/toolkit" "github.com/andlabs/ui" _ "github.com/andlabs/ui/winmanifest" ) func (t andlabsT) NewSlider(title string, x int, y int) *andlabsT { // make new node here log(debugToolkit, "gui.Toolkit.NewSpinbox()", x, y) var newt andlabsT if (t.uiBox == nil) { log(debugToolkit, "gui.ToolkitNode.NewGroup() node.UiBox == nil. I can't add a range UI element without a place to put it") log(debugToolkit, "probably could just make a box here?") exit("internal golang wit/gui/toolkit error") return nil } s := ui.NewSlider(x, y) newt.uiSlider = s newt.uiBox = t.uiBox t.uiBox.Append(s, stretchy) s.OnChanged(func(spin *ui.Slider) { newt.commonChange("Slider") }) return &newt } func NewSlider(parentW *toolkit.Widget, w *toolkit.Widget) { var newt *andlabsT log(debugToolkit, "gui.andlabs.NewTab()", w.Name) t := mapToolkits[parentW] if (t == nil) { log(debugToolkit, "go.andlabs.NewTab() toolkit struct == nil. name=", parentW.Name, w.Name) return } newt = t.NewSlider(w.Name, w.X, w.Y) mapWidgetsToolkits(w, newt) }