42 lines
1.3 KiB
Markdown
42 lines
1.3 KiB
Markdown
# uiButton
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uiButton is a control which represents a clickable button.
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Windows | Unix | OS X
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-----|-----|-----
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![Button on Windows](images/uiButton_windows.png)|![Button on Unix](images/uiButton_unix.png)|![Button on OS X](images/uiButton_darwin.png)
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uiButton derives from [uiControl](uiControl.md).
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## constructor NewButton()
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```c
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uiButton *uiNewButton(const char *text);
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```
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Creates a new uiButton with the specifed text.
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## func Text()
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```c
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char *uiButtonText(uiButton *b);
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```
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Returns the text shown on the uiButton. Free the returned string with `uiTextFree()`.
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## func SetText()
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```c
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void uiButtonSetText(uiButton *b, const char *text);
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```
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Changes the text shown on the uiButton to the given text string.
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## func OnClicked()
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```c
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void uiButtonOnClicked(uiButton *b, void (*handler)(void *sender, void *data), void *data);
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```
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Sets the function that is called when the user clicks the uiButton. If a handler was previously assigned, this call replaces the old handler with the given one.
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The `sender` argument to the callback is the `b` argument to `uiButtonOnClicked()`. It is of type `void *` to allow uiMenuItems to use the same callback functions.
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The `data` argument to the callback is the `data` argument to `uiButtonOnClicked()`.
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The default handler does nothing.
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TODO allow NULL to return to default?
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