libui/test.c

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C
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// 6 april 2015
#include "ui.h"
#include <stdio.h>
#include <string.h>
// TODO convert to using the new conversion macros
int onClosing(uiWindow *w, void *data)
{
printf("in closing!\n");
uiQuit();
return 1;
}
uiEntry *e;
static void getWindowText(uiButton *b, void *data)
{
char *text;
text = uiWindowTitle(uiWindow(data));
uiEntrySetText(e, text);
uiFreeText(text);
}
static void setWindowText(uiButton *b, void *data)
{
char *text;
text = uiEntryText(e);
uiWindowSetTitle(uiWindow(data), text);
uiFreeText(text);
}
static void getButtonText(uiButton *b, void *data)
{
char *text;
text = uiButtonText(uiButton(data));
uiEntrySetText(e, text);
uiFreeText(text);
}
static void setButtonText(uiButton *b, void *data)
{
char *text;
text = uiEntryText(e);
uiButtonSetText(uiButton(data), text);
uiFreeText(text);
}
static void getCheckboxText(uiButton *b, void *data)
{
char *text;
text = uiCheckboxText(uiCheckbox(data));
uiEntrySetText(e, text);
uiFreeText(text);
}
static void setCheckboxText(uiButton *b, void *data)
{
char *text;
text = uiEntryText(e);
uiCheckboxSetText(uiCheckbox(data), text);
uiFreeText(text);
}
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uiWindow *w;
#define nStacks 13
uiStack *stacks[nStacks];
uiCheckbox *spaced;
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static void setSpaced(int spaced)
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{
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int i;
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uiWindowSetMargined(w, spaced);
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for (i = 0; i < nStacks; i++)
uiStackSetPadded(stacks[i], spaced);
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}
static void toggleSpaced(uiCheckbox *c, void *data)
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{
int s;
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s = uiCheckboxChecked(spaced);
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printf("toggled %d\n", s);
setSpaced(s);
}
// these will also be used to test if setting checks will trigger events
static void forceSpacedOn(uiButton *b, void *data)
{
uiCheckboxSetChecked(spaced, 1);
}
static void forceSpacedOff(uiButton *b, void *data)
{
uiCheckboxSetChecked(spaced, 0);
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}
static void showSpaced(uiButton *b, void *data)
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{
char msg[] = { 'm', ' ', '0', ' ', 'p', ' ', '0', '\0' };
if (uiWindowMargined(w))
msg[2] = '1';
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if (uiStackPadded(stacks[0]))
msg[6] = '1';
uiEntrySetText(e, msg);
}
static void showControl(uiButton *b, void *data)
{
uiControlShow(uiControl(data));
}
static void hideControl(uiButton *b, void *data)
{
uiControlHide(uiControl(data));
}
static void enableControl(uiButton *b, void *data)
{
uiControlEnable(uiControl(data));
}
static void disableControl(uiButton *b, void *data)
{
uiControlDisable(uiControl(data));
}
static void getLabelText(uiButton *b, void *data)
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{
char *text;
text = uiLabelText(uiLabel(data));
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uiEntrySetText(e, text);
uiFreeText(text);
}
static void setLabelText(uiButton *b, void *data)
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{
char *text;
text = uiEntryText(e);
uiLabelSetText(uiLabel(data), text);
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uiFreeText(text);
}
uiStack *firstStack;
uiStack *secondStack;
uiLabel *movingLabel;
static void moveToFirst(uiButton *b, void *data)
{
uiStackDelete(secondStack, 1);
uiStackAppend(firstStack, uiControl(movingLabel), 1);
}
static void moveToSecond(uiButton *b, void *data)
{
uiStackDelete(firstStack, 1);
uiStackAppend(secondStack, uiControl(movingLabel), 1);
}
uiStack *mainStack;
uiStack *page1stack;
uiTab *tab;
void movePage1Out(uiButton *b, void *data)
{
uiTabDeletePage(tab, 0);
uiStackAppend(mainStack, uiControl(page1stack), 1);
}
void addPage1Back(uiButton *b, void *data)
{
uiStackDelete(mainStack, 1);
uiTabAddPage(tab, "Page 1", uiControl(page1stack));
}
int main(int argc, char *argv[])
{
uiInitOptions o;
int i;
const char *err;
uiButton *getButton, *setButton;
uiLabel *label;
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int page2stack;
memset(&o, 0, sizeof (uiInitOptions));
for (i = 1; i < argc; i++)
if (strcmp(argv[i], "leaks") == 0)
o.debugLogAllocations = 1;
else {
fprintf(stderr, "%s: unrecognized option %s\n", argv[0], argv[i]);
return 1;
}
err = uiInit(&o);
if (err != NULL) {
fprintf(stderr, "error initializing ui: %s\n", err);
uiFreeInitError(err);
return 1;
}
w = uiNewWindow("Hello", 320, 240);
uiWindowOnClosing(w, onClosing, NULL);
stacks[0] = uiNewVerticalStack();
page1stack = stacks[0];
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e = uiNewEntry();
uiStackAppend(stacks[0], uiControl(e), 0);
i = 1;
stacks[i] = uiNewHorizontalStack();
getButton = uiNewButton("Get Window Text");
uiButtonOnClicked(getButton, getWindowText, w);
setButton = uiNewButton("Set Window Text");
uiButtonOnClicked(setButton, setWindowText, w);
uiStackAppend(stacks[i], uiControl(getButton), 1);
uiStackAppend(stacks[i], uiControl(setButton), 1);
uiStackAppend(stacks[0], uiControl(stacks[i]), 0);
i++;
stacks[i] = uiNewHorizontalStack();
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getButton = uiNewButton("Get Button Text");
uiButtonOnClicked(getButton, getButtonText, getButton);
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setButton = uiNewButton("Set Button Text");
uiButtonOnClicked(setButton, setButtonText, getButton);
uiStackAppend(stacks[i], uiControl(getButton), 1);
uiStackAppend(stacks[i], uiControl(setButton), 1);
uiStackAppend(stacks[0], uiControl(stacks[i]), 0);
i++;
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// this will also be used to make sure tab stops work properly when inserted out of creation order, especially on Windows
spaced = uiNewCheckbox("Spaced");
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uiCheckboxOnToggled(spaced, toggleSpaced, NULL);
stacks[i] = uiNewHorizontalStack();
getButton = uiNewButton("Get Checkbox Text");
uiButtonOnClicked(getButton, getCheckboxText, spaced);
setButton = uiNewButton("Set Checkbox Text");
uiButtonOnClicked(setButton, setCheckboxText, spaced);
uiStackAppend(stacks[i], uiControl(getButton), 1);
uiStackAppend(stacks[i], uiControl(setButton), 1);
uiStackAppend(stacks[0], uiControl(stacks[i]), 0);
i++;
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label = uiNewLabel("Label");
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stacks[i] = uiNewHorizontalStack();
getButton = uiNewButton("Get Label Text");
uiButtonOnClicked(getButton, getLabelText, label);
setButton = uiNewButton("Set Label Text");
uiButtonOnClicked(setButton, setLabelText, label);
uiStackAppend(stacks[i], uiControl(getButton), 1);
uiStackAppend(stacks[i], uiControl(setButton), 1);
uiStackAppend(stacks[0], uiControl(stacks[i]), 0);
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i++;
stacks[i] = uiNewHorizontalStack();
uiStackAppend(stacks[i], uiControl(spaced), 1);
getButton = uiNewButton("On");
uiButtonOnClicked(getButton, forceSpacedOn, NULL);
setButton = uiNewButton("Off");
uiButtonOnClicked(setButton, forceSpacedOff, NULL);
uiStackAppend(stacks[i], uiControl(getButton), 0);
uiStackAppend(stacks[i], uiControl(setButton), 0);
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setButton = uiNewButton("Show");
uiButtonOnClicked(setButton, showSpaced, NULL);
uiStackAppend(stacks[i], uiControl(setButton), 0);
uiStackAppend(stacks[0], uiControl(stacks[i]), 0);
i++;
stacks[i] = uiNewHorizontalStack();
getButton = uiNewButton("Button");
uiStackAppend(stacks[i], uiControl(getButton), 1);
setButton = uiNewButton("Show");
uiButtonOnClicked(setButton, showControl, getButton);
uiStackAppend(stacks[i], uiControl(setButton), 0);
setButton = uiNewButton("Hide");
uiButtonOnClicked(setButton, hideControl, getButton);
uiStackAppend(stacks[i], uiControl(setButton), 0);
setButton = uiNewButton("Enable");
uiButtonOnClicked(setButton, enableControl, getButton);
uiStackAppend(stacks[i], uiControl(setButton), 0);
setButton = uiNewButton("Disable");
uiButtonOnClicked(setButton, disableControl, getButton);
uiStackAppend(stacks[i], uiControl(setButton), 0);
uiStackAppend(stacks[0], uiControl(stacks[i]), 0);
i++;
stacks[i] = uiNewHorizontalStack();
setButton = uiNewButton("Show Stack");
uiButtonOnClicked(setButton, showControl, stacks[i - 1]);
uiStackAppend(stacks[i], uiControl(setButton), 1);
setButton = uiNewButton("Hide Stack");
uiButtonOnClicked(setButton, hideControl, stacks[i - 1]);
uiStackAppend(stacks[i], uiControl(setButton), 1);
setButton = uiNewButton("Enable Stack");
uiButtonOnClicked(setButton, enableControl, stacks[i - 1]);
uiStackAppend(stacks[i], uiControl(setButton), 1);
setButton = uiNewButton("Disable Stack");
uiButtonOnClicked(setButton, disableControl, stacks[i - 1]);
uiStackAppend(stacks[i], uiControl(setButton), 1);
uiStackAppend(stacks[0], uiControl(stacks[i]), 0);
i++;
uiStackAppend(stacks[0], uiControl(label), 0);
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tab = uiNewTab();
//TODO uiTabAddPage(tab, "Page 1", uiControl(stacks[0]));
uiTabAddPage(tab, "Page 1", uiControl(uiNewVerticalStack()));
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page2stack = i;
stacks[i] = uiNewVerticalStack();
uiTabAddPage(tab, "Page 2", uiControl(stacks[i]));
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i++;
stacks[i] = uiNewHorizontalStack();
firstStack = stacks[i];
getButton = uiNewButton("Move Here");
uiButtonOnClicked(getButton, moveToFirst, NULL);
uiStackAppend(stacks[i], uiControl(getButton), 0);
movingLabel = uiNewLabel("This label moves!");
uiStackAppend(stacks[i], uiControl(movingLabel), 1);
uiStackAppend(stacks[page2stack], uiControl(stacks[i]), 0);
i++;
stacks[i] = uiNewHorizontalStack();
secondStack = stacks[i];
getButton = uiNewButton("Move Here");
uiButtonOnClicked(getButton, moveToSecond, NULL);
uiStackAppend(stacks[i], uiControl(getButton), 0);
uiStackAppend(stacks[page2stack], uiControl(stacks[i]), 0);
i++;
stacks[i] = uiNewHorizontalStack();
getButton = uiNewButton("Move Page 1 Out");
uiButtonOnClicked(getButton, movePage1Out, NULL);
setButton = uiNewButton("Add Page 1 Back");
uiButtonOnClicked(setButton, addPage1Back, NULL);
uiStackAppend(stacks[i], uiControl(getButton), 0);
uiStackAppend(stacks[i], uiControl(setButton), 0);
uiStackAppend(stacks[page2stack], uiControl(stacks[i]), 0);
i++;
stacks[i] = uiNewHorizontalStack();
mainStack = stacks[i];
uiStackAppend(stacks[i], uiControl(tab), 1);
uiWindowSetChild(w, uiControl(mainStack));
i++;
if (i != nStacks) {
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fprintf(stderr, "forgot to update nStacks (expected %d)\n", i);
return 1;
}
uiWindowShow(w);
uiMain();
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printf("after uiMain()\n");
return 0;
}