Changed uiStackAdd() to uiStackAppend() and uiStackRemove() to uiStackDelete(); this will be the naming system other containers will follow.
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parent
e6e5e845f0
commit
4d6571e807
4
stack.c
4
stack.c
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@ -344,7 +344,7 @@ uiControl *uiNewVerticalStack(void)
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#define stackCapGrow 32
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void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
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void uiStackAppend(uiControl *st, uiControl *c, int stretchy)
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{
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stack *s = (stack *) (st->data);
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@ -361,7 +361,7 @@ void uiStackAdd(uiControl *st, uiControl *c, int stretchy)
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}
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}
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void uiStackRemove(uiControl *st, uintmax_t index)
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void uiStackDelete(uiControl *st, uintmax_t index)
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{
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stack *s = (stack *) (st->data);
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uiControl *removed;
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78
test.c
78
test.c
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@ -154,14 +154,14 @@ uiControl *movingLabel;
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static void moveToFirst(uiControl *c, void *data)
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{
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uiStackRemove(secondStack, 1);
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uiStackAdd(firstStack, movingLabel, 1);
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uiStackDelete(secondStack, 1);
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uiStackAppend(firstStack, movingLabel, 1);
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}
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static void moveToSecond(uiControl *c, void *data)
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{
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uiStackRemove(firstStack, 1);
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uiStackAdd(secondStack, movingLabel, 1);
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uiStackDelete(firstStack, 1);
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uiStackAppend(secondStack, movingLabel, 1);
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}
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int main(int argc, char *argv[])
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@ -196,7 +196,7 @@ int main(int argc, char *argv[])
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stacks[0] = uiNewVerticalStack();
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e = uiNewEntry();
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uiStackAdd(stacks[0], e, 0);
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uiStackAppend(stacks[0], e, 0);
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i = 1;
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@ -205,9 +205,9 @@ int main(int argc, char *argv[])
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uiButtonOnClicked(getButton, getWindowText, w);
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setButton = uiNewButton("Set Window Text");
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uiButtonOnClicked(setButton, setWindowText, w);
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uiStackAdd(stacks[i], getButton, 1);
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uiStackAdd(stacks[i], setButton, 1);
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uiStackAdd(stacks[0], stacks[i], 0);
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uiStackAppend(stacks[i], getButton, 1);
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uiStackAppend(stacks[i], setButton, 1);
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uiStackAppend(stacks[0], stacks[i], 0);
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i++;
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stacks[i] = uiNewHorizontalStack();
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@ -215,9 +215,9 @@ int main(int argc, char *argv[])
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uiButtonOnClicked(getButton, getButtonText, getButton);
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setButton = uiNewButton("Set Button Text");
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uiButtonOnClicked(setButton, setButtonText, getButton);
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uiStackAdd(stacks[i], getButton, 1);
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uiStackAdd(stacks[i], setButton, 1);
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uiStackAdd(stacks[0], stacks[i], 0);
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uiStackAppend(stacks[i], getButton, 1);
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uiStackAppend(stacks[i], setButton, 1);
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uiStackAppend(stacks[0], stacks[i], 0);
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i++;
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// this will also be used to make sure tab stops work properly when inserted out of creation order, especially on Windows
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@ -229,9 +229,9 @@ int main(int argc, char *argv[])
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uiButtonOnClicked(getButton, getCheckboxText, spaced);
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setButton = uiNewButton("Set Checkbox Text");
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uiButtonOnClicked(setButton, setCheckboxText, spaced);
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uiStackAdd(stacks[i], getButton, 1);
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uiStackAdd(stacks[i], setButton, 1);
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uiStackAdd(stacks[0], stacks[i], 0);
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uiStackAppend(stacks[i], getButton, 1);
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uiStackAppend(stacks[i], setButton, 1);
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uiStackAppend(stacks[0], stacks[i], 0);
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i++;
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label = uiNewLabel("Label");
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@ -241,60 +241,60 @@ int main(int argc, char *argv[])
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uiButtonOnClicked(getButton, getLabelText, label);
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setButton = uiNewButton("Set Label Text");
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uiButtonOnClicked(setButton, setLabelText, label);
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uiStackAdd(stacks[i], getButton, 1);
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uiStackAdd(stacks[i], setButton, 1);
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uiStackAdd(stacks[0], stacks[i], 0);
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uiStackAppend(stacks[i], getButton, 1);
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uiStackAppend(stacks[i], setButton, 1);
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uiStackAppend(stacks[0], stacks[i], 0);
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i++;
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stacks[i] = uiNewHorizontalStack();
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uiStackAdd(stacks[i], spaced, 1);
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uiStackAppend(stacks[i], spaced, 1);
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getButton = uiNewButton("On");
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uiButtonOnClicked(getButton, forceSpacedOn, NULL);
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setButton = uiNewButton("Off");
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uiButtonOnClicked(setButton, forceSpacedOff, NULL);
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uiStackAdd(stacks[i], getButton, 0);
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uiStackAdd(stacks[i], setButton, 0);
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uiStackAppend(stacks[i], getButton, 0);
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uiStackAppend(stacks[i], setButton, 0);
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setButton = uiNewButton("Show");
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uiButtonOnClicked(setButton, showSpaced, NULL);
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uiStackAdd(stacks[i], setButton, 0);
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uiStackAdd(stacks[0], stacks[i], 0);
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uiStackAppend(stacks[i], setButton, 0);
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uiStackAppend(stacks[0], stacks[i], 0);
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i++;
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stacks[i] = uiNewHorizontalStack();
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getButton = uiNewButton("Button");
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uiStackAdd(stacks[i], getButton, 1);
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uiStackAppend(stacks[i], getButton, 1);
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setButton = uiNewButton("Show");
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uiButtonOnClicked(setButton, showControl, getButton);
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uiStackAdd(stacks[i], setButton, 0);
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uiStackAppend(stacks[i], setButton, 0);
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setButton = uiNewButton("Hide");
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uiButtonOnClicked(setButton, hideControl, getButton);
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uiStackAdd(stacks[i], setButton, 0);
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uiStackAppend(stacks[i], setButton, 0);
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setButton = uiNewButton("Enable");
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uiButtonOnClicked(setButton, enableControl, getButton);
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uiStackAdd(stacks[i], setButton, 0);
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uiStackAppend(stacks[i], setButton, 0);
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setButton = uiNewButton("Disable");
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uiButtonOnClicked(setButton, disableControl, getButton);
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uiStackAdd(stacks[i], setButton, 0);
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uiStackAdd(stacks[0], stacks[i], 0);
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uiStackAppend(stacks[i], setButton, 0);
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uiStackAppend(stacks[0], stacks[i], 0);
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i++;
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stacks[i] = uiNewHorizontalStack();
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setButton = uiNewButton("Show Stack");
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uiButtonOnClicked(setButton, showControl, stacks[i - 1]);
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uiStackAdd(stacks[i], setButton, 1);
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uiStackAppend(stacks[i], setButton, 1);
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setButton = uiNewButton("Hide Stack");
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uiButtonOnClicked(setButton, hideControl, stacks[i - 1]);
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uiStackAdd(stacks[i], setButton, 1);
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uiStackAppend(stacks[i], setButton, 1);
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setButton = uiNewButton("Enable Stack");
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uiButtonOnClicked(setButton, enableControl, stacks[i - 1]);
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uiStackAdd(stacks[i], setButton, 1);
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uiStackAppend(stacks[i], setButton, 1);
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setButton = uiNewButton("Disable Stack");
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uiButtonOnClicked(setButton, disableControl, stacks[i - 1]);
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uiStackAdd(stacks[i], setButton, 1);
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uiStackAdd(stacks[0], stacks[i], 0);
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uiStackAppend(stacks[i], setButton, 1);
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uiStackAppend(stacks[0], stacks[i], 0);
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i++;
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uiStackAdd(stacks[0], label, 0);
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uiStackAppend(stacks[0], label, 0);
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tab = uiNewTab();
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uiWindowSetChild(w, tab);
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@ -309,18 +309,18 @@ int main(int argc, char *argv[])
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firstStack = stacks[i];
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getButton = uiNewButton("Move Here");
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uiButtonOnClicked(getButton, moveToFirst, NULL);
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uiStackAdd(stacks[i], getButton, 0);
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uiStackAppend(stacks[i], getButton, 0);
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movingLabel = uiNewLabel("This label moves!");
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uiStackAdd(stacks[i], movingLabel, 1);
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uiStackAdd(stacks[page2stack], stacks[i], 0);;
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uiStackAppend(stacks[i], movingLabel, 1);
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uiStackAppend(stacks[page2stack], stacks[i], 0);;
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i++;
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stacks[i] = uiNewHorizontalStack();
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secondStack = stacks[i];
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getButton = uiNewButton("Move Here");
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uiButtonOnClicked(getButton, moveToSecond, NULL);
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uiStackAdd(stacks[i], getButton, 0);
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uiStackAdd(stacks[page2stack], stacks[i], 0);
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uiStackAppend(stacks[i], getButton, 0);
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uiStackAppend(stacks[page2stack], stacks[i], 0);
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i++;
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if (i != nStacks) {
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4
ui.h
4
ui.h
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@ -133,8 +133,8 @@ void uiButtonOnClicked(uiControl *, void (*)(uiControl *, void *), void *);
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uiControl *uiNewHorizontalStack(void);
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uiControl *uiNewVerticalStack(void);
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void uiStackAdd(uiControl *, uiControl *, int);
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void uiStackRemove(uiControl *, uintmax_t);
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void uiStackAppend(uiControl *, uiControl *, int);
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void uiStackDelete(uiControl *, uintmax_t);
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int uiStackPadded(uiControl *);
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void uiStackSetPadded(uiControl *, int);
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