Wrote up the initial uiButton implementation. It (mostly; just needs text and for that I need to add a uiControlHandle()) works!
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@ -0,0 +1,73 @@
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// 7 april 2015
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#include "uipriv_windows.h"
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struct button {
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uiControl *c;
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void (*onClicked)(uiControl *, void *);
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void *onClickedData;
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};
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#define B(x) ((struct button *) (x))
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static BOOL onWM_COMMAND(uiControl *c, WPARAM wParam, LPARAM lParam, void *data, LRESULT *lResult)
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{
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if (HIWORD(wParam) != BN_CLICKED)
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return FALSE;
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(*(B(data)->onClicked))(c, B(data)->onClickedData);
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*lResult = 0;
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return TRUE;
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}
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static BOOL onWM_NOTIFY(uiControl *c, WPARAM wParam, LPARAM lParam, void *data, LRESULT *lResult)
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{
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return FALSE;
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}
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static void preferredSize(uiControl *c, int baseX, int baseY, LONG internalLeading, intmax_t *width, intmax_t *height)
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{
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// TODO
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}
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static void defaultOnClicked(uiControl *c, void *data)
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{
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// do nothing
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}
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uiControl *uiNewButton(const char *text)
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{
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struct button *b;
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uiWindowsNewControlParams p;
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WCHAR *wtext;
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b = uiNew(struct button);
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p.dwExStyle = 0;
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p.lpClassName = L"button";
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p.dwStyle = BS_PUSHBUTTON;
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p.hInstance = hInstance;
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p.onWM_COMMAND = onWM_COMMAND;
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p.onWM_NOTIFY = onWM_NOTIFY;
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p.onCommandNotifyData = b;
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p.preferredSize = preferredSize;
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p.data = b;
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b->c = uiWindowsNewControl(&p);
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wtext = toUTF16(text);
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// TODO set text
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uiFree(wtext);
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b->onClicked = defaultOnClicked;
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return b->c;
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}
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// TODO text
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void uiButtonOnClicked(uiControl *c, void (*f)(uiControl *, void *), void *data)
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{
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struct button *b;
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b = (struct button *) uiWindowsControlData(c);
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b->onClicked = f;
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b->onClickedData = data;
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}
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@ -10,6 +10,7 @@ struct uiSingleHWNDControl {
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BOOL (*onWM_NOTIFY)(uiControl *, WPARAM, LPARAM, void *, LRESULT *);
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void *onCommandNotifyData;
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void (*preferredSize)(uiControl *, int, int, LONG, intmax_t *, intmax_t *);
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void *data;
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};
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#define S(c) ((uiSingleHWNDControl *) (c))
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@ -100,8 +101,15 @@ uiControl *uiWindowsNewControl(uiWindowsNewControlParams *p)
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c->onCommandNotifyData = p->onCommandNotifyData;
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c->preferredSize = p->preferredSize;
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c->data = p->data;
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if ((*fv_SetWindowSubclass)(c->hwnd, singleSubclassProc, 0, (DWORD_PTR) c) == FALSE)
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logLastError("error subclassing Windows control in uiWindowsNewControl()");
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return (uiControl *) c;
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}
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void *uiWindowsControlData(uiControl *c)
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{
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return S(c)->data;
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}
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10
test.c
10
test.c
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@ -9,10 +9,16 @@ int onClosing(uiWindow *w, void *data)
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return 1;
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}
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void onClicked(uiControl *b, void *data)
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{
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printf("button clicked!\n");
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}
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int main(void)
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{
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uiInitError *err;
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uiWindow *w;
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uiControl *button;
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err = uiInit(NULL);
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if (err != NULL) {
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@ -25,6 +31,10 @@ int main(void)
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uiWindowOnClosing(w, onClosing, NULL);
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uiWindowShow(w);
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button = uiNewButton("Click Me");
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uiButtonOnClicked(button, onClicked, NULL);
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uiWindowSetChild(w, button);
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uiMain();
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printf("after uiMain()\n");
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return 0;
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7
ui.h
7
ui.h
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@ -15,6 +15,8 @@ void uiInitErrorFree(uiInitError *);
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void uiMain(void);
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void uiQuit(void);
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typedef struct uiControl uiControl;
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typedef struct uiWindow uiWindow;
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uiWindow *uiNewWindow(char *, int, int);
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void uiWindowDestroy(uiWindow *);
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@ -23,7 +25,10 @@ uintptr_t uiWindowHandle(uiWindow *);
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void uiWindowShow(uiWindow *);
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void uiWindowHide(uiWindow *);
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void uiWindowOnClosing(uiWindow *, int (*)(uiWindow *, void *), void *);
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void uiWindowSetChild(uiWindow *, uiControl *);
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typedef struct uiControl uiControl;
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uiControl *uiNewButton(const char *);
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// TODO text
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void uiButtonOnClicked(uiControl *, void (*)(uiControl *, void *), void *);
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#endif
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@ -30,8 +30,12 @@ struct uiWindowsNewControlParams {
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// baseX and baseY are the base units used to convert between dialog units and pixels.
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// internalLeading is the internal leading of the control font.
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void (*preferredSize)(uiControl *c, int baseX, int baseY, LONG internalLeading, intmax_t *width, intmax_t *height);
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// Data you can get with uiWindowsControlData()
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void *data;
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};
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uiControl *uiWindowsNewControl(uiWindowsNewControlParams *);
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void *uiWindowsControlData(uiControl *);
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// use these in your preferredSize() implementation with baseX and baseY
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#define uiDlgUnitToX(dlg, baseX) MulDiv((dlg), baseX, 4)
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@ -133,3 +133,9 @@ void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *, void *), void *data)
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w->onClosing = f;
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w->onClosingData = data;
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}
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void uiWindowSetChild(uiWindow *w, uiControl *c)
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{
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w->child = c;
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(*(w->child->setParent))(w->child, (uintptr_t) (w->hwnd));
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}
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