zergon321
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33024feabf
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Cached parameter added.
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2021-10-01 18:31:18 +00:00 |
Ben Cragg
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d601bc65e4
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Setting position in correct order
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2019-04-15 08:46:29 +01:00 |
Immueggpain
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95ac5e1e2a
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why 2 loops and assign twice? one is enough
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2019-04-13 23:47:02 +08:00 |
faiface
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fcfeb200b6
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replace complex128 Vec with a struct
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2017-05-21 19:25:06 +02:00 |
faiface
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9b7b8d5a0e
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minor change
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2017-05-21 18:23:20 +02:00 |
faiface
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85ef4290b8
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update Sprite's doc
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2017-05-21 15:31:07 +02:00 |
faiface
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6735475b44
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change Sprite.Draw and Canvas.Draw signatures (include Matrix)
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2017-05-17 23:45:22 +02:00 |
faiface
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5371f8a2dc
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add a note about memory leaks to Drawer and Sprite docs
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2017-04-26 14:28:25 +02:00 |
faiface
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0bfc4cd068
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minor optimization in Sprite
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2017-04-12 16:18:25 +02:00 |
faiface
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3e65588e00
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adopt RGB and Alpha
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2017-04-10 17:25:56 +02:00 |
faiface
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f4916a4272
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replace NRGBA to RGBA because Porter-Duff (!!!)
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2017-04-09 22:00:26 +02:00 |
faiface
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1b32c1a04b
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make Sprite accept Picture and frame
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2017-03-31 15:00:59 +02:00 |
faiface
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379b4df667
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adopt new ToNRGBA function
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2017-03-23 23:07:49 +01:00 |
faiface
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3cfa3a5395
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add Sprite.Matrix and Sprite.ColorMask getters
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2017-03-23 23:00:42 +01:00 |
faiface
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7454bf723e
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minor code change
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2017-03-23 20:27:51 +01:00 |
faiface
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cee897e1a5
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add Sprite.SetMatrix and Sprite.SetColorMask
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2017-03-23 19:59:03 +01:00 |
faiface
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af76ff17d8
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rename graphics.go -> sprite.go
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2017-03-23 19:46:24 +01:00 |