Allen Ray
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b61f150701
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Merge pull request #285 from cebarks/msaa
Add Multisample Anti-aliasing support
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2021-08-31 08:36:26 -04:00 |
Allen Ray
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f079cc25fe
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Update window.go
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2021-08-31 08:35:57 -04:00 |
Anten Skrabec
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1d936eae7b
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add comment about power of two setting for msaa samples
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2021-08-17 23:23:32 -06:00 |
Allen Ray
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6c717101a7
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Merge branch 'master' into clipTris
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2021-08-16 09:55:30 -04:00 |
Anten Skrabec
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f6e2f3a8d8
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add check for valid msaa values in NewWindow()
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2021-08-15 23:31:06 -06:00 |
Alexandru-Paul Copil
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bb0a0f485e
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Optimize *GLShader.Update() by allocating array before for loop
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2021-07-09 10:44:48 +03:00 |
Alexandru-Paul Copil
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aae9927b58
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Apply gofumpt and basic styling changes
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2021-07-09 10:43:10 +03:00 |
Allen Ray
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9307280c91
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Merge pull request #283 from dusk125/master
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2021-06-22 07:49:51 -04:00 |
Anten Skrabec
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7615c055cf
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move gl.Enable call to inside gl context in window creation
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2021-06-21 14:13:43 -06:00 |
Anten Skrabec
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80b107c039
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add multisampling
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2021-06-21 13:51:26 -06:00 |
Allen Ray
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98f3e740e6
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Merge pull request #272 from jstewart7/master
Added input event tracking to prevent missed inputs
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2021-06-21 15:07:48 -04:00 |
Allen Ray
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798c6c2a48
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Adding new triangles type: TrianglesClipped
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2021-06-21 10:29:53 -04:00 |
Allen Ray
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063b8952f9
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Adding Clipboard get/set functions to window
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2021-06-21 08:42:27 -04:00 |
Jacob Stewart
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b31c294d4d
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Added input event tracking to prevent missed inputs
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2021-01-28 20:13:28 -05:00 |
Alex R. Delp
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24ffdadbf8
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Merge pull request #258 from crthpl/master
Clipboard Support
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2021-01-26 17:30:48 -08:00 |
Theoo3
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7027267cbf
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Clipboard
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2020-09-12 10:56:39 -07:00 |
Allen Ray
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865e930023
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Merge branch 'master' into tri_shader
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2020-06-28 20:03:04 -04:00 |
Allen Ray
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926463aa6f
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#244 GLTriangle's fragment shader is used when rendered by the Canvas.
Allows for custom fragment shaders to be used after canvas.MakeTriangles.
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2020-06-21 23:27:28 -04:00 |
Allen Ray
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543819d066
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Forgot to add import in PR
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2020-06-21 23:09:08 -04:00 |
Allen Ray
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c3e5e4fdb2
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Moved triangle clipping to the proper location
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2020-06-21 22:54:23 -04:00 |
Allen Ray
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e79a8c37e6
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Adding support for clipping rectangles in GLTriangles
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2020-06-21 22:51:08 -04:00 |
André
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6cef9cf779
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rename method and handle negative timeouts
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2020-06-16 21:11:41 +02:00 |
André
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a61d321615
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expose glfw.WaitEvent using Window.WaitInput
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2020-06-14 17:52:03 +02:00 |
Friedrich Große
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506588f40b
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Add window hints to created maximized or invisible windows
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2020-05-21 11:56:00 +02:00 |
Alex R. Delp
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625c4c393d
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Merge pull request #233 from zergon321/gamepad-support
Gamepad API added.
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2020-05-18 18:30:17 -07:00 |
Friedrich Große
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70eff126da
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Merge branch 'master' into window-initial-position
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2020-05-11 18:04:58 +02:00 |
Friedrich Große
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b7d5e41486
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Support setting an initial window position
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2020-05-09 21:07:17 +02:00 |
Friedrich Große
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5e3b82eeab
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Support glfw.TransparentFramebuffer window hint
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2020-05-09 20:59:40 +02:00 |
zergon321
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0a8feedd8a
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Gamepad API added.
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2020-05-09 17:17:24 +03:00 |
Alex R. Delp
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197e604220
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Merge pull request #211 from zergon321/add-glfw-v33
pixelgl has been ported to GLFW 3.3.
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2020-05-08 19:18:31 -07:00 |
Alex R. Delp
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d35b25061e
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Merge pull request #214 from jared-nishikawa/master
Added DisableCursor
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2020-05-06 17:02:32 -07:00 |
zergon321
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8909d199d1
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Revert "Gamepad API added."
This reverts commit 484c1775b0 .
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2020-04-20 21:46:15 +03:00 |
zergon321
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09ea5585a0
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Revert "Magic number removed."
This reverts commit 7e3a88ef63 .
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2020-04-20 21:43:49 +03:00 |
Luke Meyers
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effd43bc56
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Expose pixelgl.Window.SwapBuffers
Allow buffers to be swapped without polling input, offering decoupling symmetrical with that provided by UpdateInput.
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2020-02-09 20:59:59 -08:00 |
Jared
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fc29ad7886
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changed name to SetCursorDisabled
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2020-02-07 16:22:39 -07:00 |
Jared
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93a24aa6df
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Added DisableCursor
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2020-01-08 22:24:48 -07:00 |
nightghost
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7e3a88ef63
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Magic number removed.
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2020-01-05 21:47:11 +03:00 |
nightghost
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484c1775b0
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Gamepad API added.
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2020-01-05 21:37:24 +03:00 |
nightghost
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a3aba6004d
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pixelgl has been ported to GLFW 3.5.
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2019-12-31 01:59:20 +03:00 |
Friedrich Große
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dd5e0d8b09
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Adding NoIconify and AlwaysOnTop GLFW window hints
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2019-05-30 14:29:43 +02:00 |
Ben Cragg
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85b18b567a
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prevented concurrent race condition
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2019-04-15 11:20:40 +01:00 |
CodeLingo Bot
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489b03138f
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Fix function comments based on best practices from Effective Go
Signed-off-by: CodeLingo Bot <bot@codelingo.io>
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2019-03-11 00:45:01 +00:00 |
Humphrey Shotton
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3be890ea80
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Use JoystickLast instead of Joystick16
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2019-01-22 21:48:24 +00:00 |
Humphrey Shotton
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a46f6f6cf4
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Correctly index joysticks in internal state
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2019-01-22 21:37:15 +00:00 |
Stephen Michaelis
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8d20deea05
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update MouseEntered to MouseInsideWindow
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2019-01-21 17:13:51 -05:00 |
Stephen Michaelis
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4c817d7c20
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adding mouse operations
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2019-01-19 10:24:01 -05:00 |
Humphrey Shotton
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026878de07
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Mark API as experimental
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2019-01-10 19:25:55 +00:00 |
Humphrey Shotton
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52b4384240
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Removed JoystickLast
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2019-01-09 21:07:46 +00:00 |
Humphrey Shotton
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676509d856
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Added joystick input
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2018-12-30 18:42:02 +00:00 |
Magnus
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c18b8f1c29
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Added position as out variable from vertex shader.
Adding the position out form vertex shader makes us skip computation of position in the fragment shader based on gl_FragCoord.
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2018-12-11 09:24:17 +01:00 |