add multisampling
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@ -8,6 +8,7 @@ import (
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"github.com/faiface/glhf"
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"github.com/faiface/mainthread"
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"github.com/faiface/pixel"
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"github.com/go-gl/gl/v3.3-core/gl"
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"github.com/go-gl/glfw/v3.3/glfw"
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"github.com/pkg/errors"
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)
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@ -75,6 +76,9 @@ type WindowConfig struct {
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// Invisible specifies whether the window will be initially hidden.
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// You can make the window visible later using Window.Show().
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Invisible bool
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//SamplesMSAA specifies the level of MSAA to be used. 0 to disable.
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SamplesMSAA int
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}
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// Window is a window handler. Use this type to manipulate a window (input, drawing, etc.).
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@ -100,7 +104,7 @@ type Window struct {
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typed string
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}
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pressEvents, tempPressEvents [KeyLast + 1]bool
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pressEvents, tempPressEvents [KeyLast + 1]bool
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releaseEvents, tempReleaseEvents [KeyLast + 1]bool
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prevJoy, currJoy, tempJoy joystickState
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@ -127,6 +131,8 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
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glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
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glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
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gl.Enable(gl.MULTISAMPLE)
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glfw.WindowHint(glfw.Resizable, bool2int[cfg.Resizable])
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glfw.WindowHint(glfw.Decorated, bool2int[!cfg.Undecorated])
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glfw.WindowHint(glfw.Floating, bool2int[cfg.AlwaysOnTop])
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@ -134,6 +140,7 @@ func NewWindow(cfg WindowConfig) (*Window, error) {
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glfw.WindowHint(glfw.TransparentFramebuffer, bool2int[cfg.TransparentFramebuffer])
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glfw.WindowHint(glfw.Maximized, bool2int[cfg.Maximized])
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glfw.WindowHint(glfw.Visible, bool2int[!cfg.Invisible])
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glfw.WindowHint(glfw.Samples, cfg.SamplesMSAA)
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if cfg.Position.X != 0 || cfg.Position.Y != 0 {
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glfw.WindowHint(glfw.Visible, glfw.False)
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