expose glfw.WaitEvent using Window.WaitInput
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@ -1,6 +1,8 @@
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package pixelgl
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import (
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"time"
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"github.com/faiface/mainthread"
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"github.com/faiface/pixel"
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"github.com/go-gl/glfw/v3.3/glfw"
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@ -408,7 +410,24 @@ func (w *Window) UpdateInput() {
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mainthread.Call(func() {
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glfw.PollEvents()
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})
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w.doUpdateInput()
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}
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// WaitInput blocks until an event is received or a timeout. If timeout is 0
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// then it will wait indefinitely
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func (w *Window) WaitInput(timeout time.Duration) {
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mainthread.Call(func() {
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if timeout == 0 {
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glfw.WaitEvents()
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} else {
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glfw.WaitEventsTimeout(timeout.Seconds())
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}
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})
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w.doUpdateInput()
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}
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// internal input bookkeeping
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func (w *Window) doUpdateInput() {
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w.prevInp = w.currInp
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w.currInp = w.tempInp
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