go-opengl-pixel/pixelgl/util.go

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package pixelgl
import (
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"math"
"github.com/faiface/pixel"
)
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func intBounds(bounds pixel.Rect) (x, y, w, h int) {
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x0 := int(math.Floor(bounds.Min.X))
y0 := int(math.Floor(bounds.Min.Y))
x1 := int(math.Ceil(bounds.Max.X))
y1 := int(math.Ceil(bounds.Max.Y))
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return x0, y0, x1 - x0, y1 - y0
}