go-opengl-pixel/pixelgl/monitor.go

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package pixelgl
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import (
"github.com/faiface/mainthread"
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"github.com/go-gl/glfw/v3.2/glfw"
)
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// Monitor represents a physical display attached to your computer.
type Monitor struct {
monitor *glfw.Monitor
}
// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
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func PrimaryMonitor() *Monitor {
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var monitor *glfw.Monitor
mainthread.Call(func() {
monitor = glfw.GetPrimaryMonitor()
})
return &Monitor{
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monitor: monitor,
}
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}
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// Monitors returns a slice of all currently available monitors.
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func Monitors() []*Monitor {
var monitors []*Monitor
mainthread.Call(func() {
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for _, monitor := range glfw.GetMonitors() {
monitors = append(monitors, &Monitor{monitor: monitor})
}
})
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return monitors
}
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// Name returns a human-readable name of the Monitor.
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func (m *Monitor) Name() string {
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var name string
mainthread.Call(func() {
name = m.monitor.GetName()
})
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return name
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}
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// PhysicalSize returns the size of the display area of the Monitor in millimeters.
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func (m *Monitor) PhysicalSize() (width, height float64) {
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var wi, hi int
mainthread.Call(func() {
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wi, hi = m.monitor.GetPhysicalSize()
})
width = float64(wi)
height = float64(hi)
return
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}
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// Position returns the position of the upper-left corner of the Monitor in screen coordinates.
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func (m *Monitor) Position() (x, y float64) {
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var xi, yi int
mainthread.Call(func() {
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xi, yi = m.monitor.GetPos()
})
x = float64(xi)
y = float64(yi)
return
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}
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// Size returns the resolution of the Monitor in pixels.
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func (m *Monitor) Size() (width, height float64) {
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var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
width = float64(mode.Width)
height = float64(mode.Height)
return
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}
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// BitDepth returns the number of bits per color of the Monitor.
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func (m *Monitor) BitDepth() (red, green, blue int) {
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var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
red = mode.RedBits
green = mode.GreenBits
blue = mode.BlueBits
return
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}
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// RefreshRate returns the refresh frequency of the Monitor in Hz (refreshes/second).
func (m *Monitor) RefreshRate() (rate float64) {
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var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
rate = float64(mode.RefreshRate)
return
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}