remove pixegl.Do from monitor stuff (unnecessary)
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parent
f6db65f213
commit
a1325c8a83
81
monitor.go
81
monitor.go
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@ -1,9 +1,6 @@
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package pixel
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import (
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"github.com/faiface/pixel/pixelgl"
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"github.com/go-gl/glfw/v3.2/glfw"
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)
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import "github.com/go-gl/glfw/v3.2/glfw"
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// Monitor represents a physical display attached to your computer.
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type Monitor struct {
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@ -12,81 +9,61 @@ type Monitor struct {
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// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
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func PrimaryMonitor() *Monitor {
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m := &Monitor{}
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pixelgl.Do(func() {
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m.monitor = glfw.GetPrimaryMonitor()
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})
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return m
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return &Monitor{
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monitor: glfw.GetPrimaryMonitor(),
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}
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}
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// Monitors returns a slice of all currently attached monitors.
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func Monitors() []*Monitor {
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var monitors []*Monitor
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pixelgl.Do(func() {
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for _, monitor := range glfw.GetMonitors() {
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monitors = append(monitors, &Monitor{monitor: monitor})
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}
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})
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for _, monitor := range glfw.GetMonitors() {
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monitors = append(monitors, &Monitor{monitor: monitor})
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}
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return monitors
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}
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// Name returns a human-readable name of a monitor.
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func (m *Monitor) Name() string {
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return pixelgl.DoVal(func() interface{} {
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return m.monitor.GetName()
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}).(string)
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return m.monitor.GetName()
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}
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// PhysicalSize returns the size of the display are of a monitor in millimeters.
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func (m *Monitor) PhysicalSize() (width, height float64) {
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var w, h float64
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pixelgl.Do(func() {
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wi, hi := m.monitor.GetPhysicalSize()
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w = float64(wi)
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h = float64(hi)
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})
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return w, h
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wi, hi := m.monitor.GetPhysicalSize()
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width = float64(wi)
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height = float64(hi)
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return
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}
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// Position returns the position of the upper-left corner of a monitor in screen coordinates.
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func (m *Monitor) Position() (x, y float64) {
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pixelgl.Do(func() {
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xi, yi := m.monitor.GetPos()
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x = float64(xi)
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y = float64(yi)
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})
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return x, y
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xi, yi := m.monitor.GetPos()
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x = float64(xi)
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y = float64(yi)
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return
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}
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// Size returns the resolution of a monitor in pixels.
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func (m *Monitor) Size() (width, height float64) {
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var w, h float64
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pixelgl.Do(func() {
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mode := m.monitor.GetVideoMode()
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w = float64(mode.Width)
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h = float64(mode.Height)
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})
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return w, h
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mode := m.monitor.GetVideoMode()
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width = float64(mode.Width)
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height = float64(mode.Height)
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return
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}
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// BitDepth returns the number of bits per color of a monitor.
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func (m *Monitor) BitDepth() (red, green, blue int) {
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var r, g, b int
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pixelgl.Do(func() {
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mode := m.monitor.GetVideoMode()
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r = mode.RedBits
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g = mode.GreenBits
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b = mode.BlueBits
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})
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return r, g, b
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mode := m.monitor.GetVideoMode()
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red = mode.RedBits
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green = mode.GreenBits
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blue = mode.BlueBits
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return
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}
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// RefreshRate returns the refresh frequency of a monitor in Hz (refreshes/second).
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func (m *Monitor) RefreshRate() float64 {
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var rate float64
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pixelgl.Do(func() {
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mode := m.monitor.GetVideoMode()
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rate = float64(mode.RefreshRate)
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})
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return rate
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func (m *Monitor) RefreshRate() (rate float64) {
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mode := m.monitor.GetVideoMode()
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rate = float64(mode.RefreshRate)
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return
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}
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