stop using mainthread.CallVal
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812df66d62
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@ -12,9 +12,10 @@ type Monitor struct {
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// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
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func PrimaryMonitor() *Monitor {
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monitor := mainthread.CallVal(func() interface{} {
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return glfw.GetPrimaryMonitor()
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}).(*glfw.Monitor)
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var monitor *glfw.Monitor
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mainthread.Call(func() {
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monitor = glfw.GetPrimaryMonitor()
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})
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return &Monitor{
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monitor: monitor,
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}
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@ -33,9 +34,10 @@ func Monitors() []*Monitor {
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// Name returns a human-readable name of the Monitor.
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func (m *Monitor) Name() string {
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name := mainthread.CallVal(func() interface{} {
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return m.monitor.GetName()
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}).(string)
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var name string
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mainthread.Call(func() {
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name = m.monitor.GetName()
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})
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return name
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}
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@ -63,9 +65,10 @@ func (m *Monitor) Position() (x, y float64) {
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// Size returns the resolution of the Monitor in pixels.
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func (m *Monitor) Size() (width, height float64) {
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mode := mainthread.CallVal(func() interface{} {
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return m.monitor.GetVideoMode()
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}).(*glfw.VidMode)
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var mode *glfw.VidMode
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mainthread.Call(func() {
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mode = m.monitor.GetVideoMode()
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})
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width = float64(mode.Width)
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height = float64(mode.Height)
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return
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@ -73,9 +76,10 @@ func (m *Monitor) Size() (width, height float64) {
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// BitDepth returns the number of bits per color of the Monitor.
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func (m *Monitor) BitDepth() (red, green, blue int) {
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mode := mainthread.CallVal(func() interface{} {
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return m.monitor.GetVideoMode()
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}).(*glfw.VidMode)
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var mode *glfw.VidMode
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mainthread.Call(func() {
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mode = m.monitor.GetVideoMode()
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})
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red = mode.RedBits
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green = mode.GreenBits
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blue = mode.BlueBits
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@ -84,9 +88,10 @@ func (m *Monitor) BitDepth() (red, green, blue int) {
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// RefreshRate returns the refresh frequency of the Monitor in Hz (refreshes/second).
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func (m *Monitor) RefreshRate() (rate float64) {
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mode := mainthread.CallVal(func() interface{} {
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return m.monitor.GetVideoMode()
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}).(*glfw.VidMode)
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var mode *glfw.VidMode
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mainthread.Call(func() {
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mode = m.monitor.GetVideoMode()
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})
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rate = float64(mode.RefreshRate)
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return
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}
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