stop using mainthread.CallVal

This commit is contained in:
faiface 2017-02-24 15:45:32 +01:00
parent 812df66d62
commit 67529bf8fc
1 changed files with 20 additions and 15 deletions

View File

@ -12,9 +12,10 @@ type Monitor struct {
// PrimaryMonitor returns the main monitor (usually the one with the taskbar and stuff).
func PrimaryMonitor() *Monitor {
monitor := mainthread.CallVal(func() interface{} {
return glfw.GetPrimaryMonitor()
}).(*glfw.Monitor)
var monitor *glfw.Monitor
mainthread.Call(func() {
monitor = glfw.GetPrimaryMonitor()
})
return &Monitor{
monitor: monitor,
}
@ -33,9 +34,10 @@ func Monitors() []*Monitor {
// Name returns a human-readable name of the Monitor.
func (m *Monitor) Name() string {
name := mainthread.CallVal(func() interface{} {
return m.monitor.GetName()
}).(string)
var name string
mainthread.Call(func() {
name = m.monitor.GetName()
})
return name
}
@ -63,9 +65,10 @@ func (m *Monitor) Position() (x, y float64) {
// Size returns the resolution of the Monitor in pixels.
func (m *Monitor) Size() (width, height float64) {
mode := mainthread.CallVal(func() interface{} {
return m.monitor.GetVideoMode()
}).(*glfw.VidMode)
var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
width = float64(mode.Width)
height = float64(mode.Height)
return
@ -73,9 +76,10 @@ func (m *Monitor) Size() (width, height float64) {
// BitDepth returns the number of bits per color of the Monitor.
func (m *Monitor) BitDepth() (red, green, blue int) {
mode := mainthread.CallVal(func() interface{} {
return m.monitor.GetVideoMode()
}).(*glfw.VidMode)
var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
red = mode.RedBits
green = mode.GreenBits
blue = mode.BlueBits
@ -84,9 +88,10 @@ func (m *Monitor) BitDepth() (red, green, blue int) {
// RefreshRate returns the refresh frequency of the Monitor in Hz (refreshes/second).
func (m *Monitor) RefreshRate() (rate float64) {
mode := mainthread.CallVal(func() interface{} {
return m.monitor.GetVideoMode()
}).(*glfw.VidMode)
var mode *glfw.VidMode
mainthread.Call(func() {
mode = m.monitor.GetVideoMode()
})
rate = float64(mode.RefreshRate)
return
}