505 lines
21 KiB
Markdown
505 lines
21 KiB
Markdown
```go
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type Area struct { // implements Control
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// Paint receives requests to redraw from the window system.
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Paint chan PaintRequest
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// Keyboard receives keyboard events.
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Key chan KeyEvent // not covered here
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// Mouse receives mouse events.
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Mouse chan MouseEvent // not covered here
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}
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// PaintRequest represents a request to redraw an Area.
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// It is sent across Area.Paint.
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type PaintRequest struct {
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// Rect is the clipping rectangle that needs redraw.
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Rect image.Rect
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// Out is a channel on which you send the image to redraw.
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Out chan<- *image.NRGBA
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}
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```
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and an example of intended use:
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```go
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func myAreaGoroutine(area *ui.Area, start <-chan bool) {
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var img *image.NRGBA
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// initialize img here
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<-start // sent after calling Window.Open()
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area.SetSize(img.Rect.Dx(), img.Rect.Dy()) // sets the internal size; scrollbars and scrolling is handled automatically
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for {
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select {
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case req := <-area.Paint:
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req.Out <- img.SubImage(req.Rect).(*image.NRGBA)
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case e := <-area.Mouse:
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// draw on a mouse click, for instance
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}
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}
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}
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```
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TODO is there a race on `area.SetSize()`?
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TODO for all of the following: verify API call data types before moving code
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## Drawing and Scrolling
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### Windows
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We create another custom window class that does `WM_PAINT` and handles input events thereof.
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For this mockup, I'll extract the message handling into its own function and assume I can call Windows API functions and use their types and constants as normal. For `WM_PAINT` both `wparam` and `lparam` are unused.
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```go
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func repaint(s *sysData) HRESULT {
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var xrect RECT
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var ps PAINTSTRUCT
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// TODO send TRUE if we want to erase the clip area
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if GetUpdateRect(s.hwnd, &xrect, FALSE) == 0 {
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// no update rect, so we're done
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return 0
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}
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hdc, err := BeginPaint(s.hwnd, &ps)
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if hdc == 0 { // failure
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panic(fmt.Errorf("error beginning Area repaint: %v", err))
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}
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cliprect := image.Rect(int(xrect.Left), int(xrect.Top), int(xrect.Right), int(xrect.Bottom))
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imgret := make(chan *image.NRGBA)
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defer close(imgret)
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s.paint <- PaintRequest{
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Rect: cliprect,
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Out: imgret,
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}
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i := <-imgret
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// drawing code here; see below
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EndPaint(s.hwnd, &ps)
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return 0
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}
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```
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We can use GDI+ (gdiplus.dll) and its flat API for drawing...
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```c
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GpStatus WINGDIPAPI GdipCreateBitmapFromScan0(INT width, INT height, INT stride, PixelFormat format, BYTE* scan0, GpBitmap** bitmap);
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GpStatus WINGDIPAPI GdipCreateFromHDC(HDC hdc, GpGraphics **graphics);
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GpStatus WINGDIPAPI GdipDrawImageI(GpGraphics *graphics, GpImage *image, INT x, INT y);
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GpStatus WINGDIPAPI GdipDeleteGraphics(GpGraphics *graphics);
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GpStatus WINGDIPAPI GdipDisposeImage(GpImage *image);
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```
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(`GpBitmap` extends `GpImage`.) The only problem is the pixel format: the most appropriate one is `PixelFormat32bppARGB`, which is not premultiplied, but the components are in the wrong order... (specifically in BGRA order) (there is no RGBA pixel format in any bit width) (TODO `GdipDisposeImage` seems wrong since it bypasses `~Bitmap()` and goes right for `~Image()` but I don't see an explicit `~Bitmap()`...)
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Disregarding the RGBA issue, the draw code would be
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```go
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var bitmap, graphics uintptr
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status := GdipCreateBitmapFromScan0(
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i.Rect.Dx(),
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i.Rect.Dy(),
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i.Stride,
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PixelFormat32bppARGB,
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(*byte)(unsafe.Pointer(&i.Pix[0])),
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&bitmap)
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if status != 0 { // failure
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panic(fmt.Errorf("error creating GDI+ bitmap to blit (GDI+ error code %d)", status))
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}
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status = GdipCreateFromHDC(hdc, &graphics)
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if status != 0 { // failure
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panic(fmt.Errorf("error creating GDI+ graphics context to blit to (GDI+ error code %d)", status))
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}
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status = GdipDrawImageI(graphics, bitmap, cliprect.Min.X, cliprect.Min.Y)
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if status != 0 { // failure
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panic(fmt.Errorf("error blitting GDI+ bitmap (GDI+ error code %d)", status))
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}
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status = GdipDeleteGraphics(graphics)
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if status != 0 { // failure
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panic(fmt.Errorf("error freeing GDI+ graphics context to blit to (GDI+ error code %d)", status))
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}
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status = GdipDisposeImage(bitmap)
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if status != 0 { // failure
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panic(fmt.Errorf("error freeing GDI+ bitmap to blit (GDI+ error code %d)", status))
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}
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```
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Upon further review, there really doesn't seem to be any way around it: we have to shuffle the image data around. We seem to be in good company: [go.wde needs to do so as well](https://github.com/skelterjohn/go.wde/blob/master/win/dib_windows.go). But you can't be too sure...
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```go
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realbits := make([]byte, 4 * i.Rect.Dx() * I.Rect.Dy())
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q := 0
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for y := i.Rect.Min.Y; y < i.Rect.Max.Y; y++ {
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k := i.Pix[y * i.Stride:]
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for x := i.Rect.Min.X; x < i.Rect.Max.X; x += 4 {
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realbits[q + 0] = byte(k[y + x + 2]) // B
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realbits[q + 1] = byte(k[y + x + 1]) // G
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realbits[q + 2] = byte(k[y + x + 0]) // R
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realbits[q + 3] = byte(k[y + x + 3]) // A
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q += 4
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}
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}
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var bitmap, graphics uintptr
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status := GdipCreateBitmapFromScan0(
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i.Rect.Dx(),
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i.Rect.Dy(),
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i.Rect.Dy() * 4, // got rid of extra stride
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PixelFormat32bppARGB,
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&realbits[0],
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&bitmap)
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// rest of code
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```
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We must also initialize and shut down GDI+ in uitask:
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```go
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var (
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gdiplustoken uintptr
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)
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// init
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startupinfo := &GdiplusStartupInput{
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GdiplusVersion: 1,
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}
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status := GdiplusStartup(&gdiplustoken, startupinfo, nil)
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if status != 0 { // failure
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return fmt.Errorf("error initializing GDI+ (GDI+ error code %d)", status)
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}
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// shutdown
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GdiplusShutdown(gdiplustoken)
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```
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For scrolling, the custom window class will come with scrollbars. We are reponsible for scrolling ourselves:
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- we handle `WM_HSCROLL` and `WM_VSCROLL` messages, extrapolating the scroll data
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- we can use `GetScrollInfo` to get the current position, but the example code on MSDN adjusts it manually and then calls `ScrollWindow` then `UpdateWindow` (to accelerate redraw) and then `SetScrollInfo` (to update the scroll info)
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- line size is 1, page size is visible dimension
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- call `SetScrollInfo` on control resizes, passing in a `SCROLLINFO` which indicates the above, does not include `SIF_DISABLENOSCROLL` so scrollbars are auto-hidden, and does not change either thumb position (`nPos` and `nTrackPos`)
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- the clipping rectangle must take scrolling into account; `GetScrollInfo` and add the position to the sent-out `cliprect` (only; still need regular `cliprect` for drawing) with `cliprect.Add()`
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- we should probably cache the scroll position and window sizes so we wouldn't need to call those respective functions each `WM_PAINT` and `WM_HSCROLL`/`WM_VSCROLL`, respectively
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- TODO will resizing a window with built-in scrollbars/adjusting the page size set the thumb and signal repaint properly?
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TODO is there a function to turn a `GpStatus` into a string?
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TODO note http://msdn.microsoft.com/en-us/library/windows/desktop/bb775501%28v=vs.85%29.aspx#win_class for information on handling some key presses, tab switch, etc. (need to do this for the ones below too)
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TODO standard scrollbars cannot be controlled by the keyboard; either we must provide an option for doing that or allow scrolling ourselves (the `myAreaGoroutine` would read the keyboard events and scroll manually, in the same way)
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### GTK+
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We can use `GtkDrawingArea`. We hook into the `draw` signal; it does something equivalent to
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```go
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func draw_callback(widget *C.GtkWidget, cr *C.cairo_t, data C.gpointer) C.gboolean {
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var x, y, w, h C.double
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s := (*sysData)(unsafe.Pointer(data))
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// thanks to desrt in irc.gimp.net/#gtk+
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C.cairo_clip_extents(cr, &x, &y, &w, &h)
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cliprect := image.Rect(int(x), int(y), int(w), int(h))
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imgret := make(chan *image.NRGBA)
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defer close(imgret)
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s.paint <- PaintRequest{
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Rect: cliprect,
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Out: imgret,
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}
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i := <-imgret
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pixbuf := C.gdk_pixbuf_new_from_data(
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(*C.guchar)(unsafe.Pointer(&i.Pix[0])),
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C.GDK_COLORSPACE_RGB,
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C.TRUE, // has alpha channel
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8, // bits per sample
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C.int(i.Rect.Dx()),
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C.int(i.Rect.Dy()),
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C.int(i.Stride),
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nil, nil) // do not free data
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C.gdk_cairo_set_source_pixbuf(cr,
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pixbuf,
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C.gdouble(cliprect.Min.X),
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C.gdouble(cliprect.Min.Y))
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C.g_object_unref((C.gpointer)(unsafe.Pointer(pixbuf))) // free pixbuf
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return C.FALSE // TODO what does this return value mean? docs don't say
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}
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```
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[Example 1 on this page](https://developer.gnome.org/gdk-pixbuf/2.26/gdk-pixbuf-The-GdkPixbuf-Structure.html) indicates the pixels are in RGBA order, which is good.
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On alpha premultiplication:
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```
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12:27 andlabs Hi. Is the pixel data fed to gdk-pixbuf alpha premultiplied, not alpha premultiplied, or is that settable? I need to feed it data from a source that doesn't know about the underlying rendering system. Thanks.
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12:29 *** KaL_out is now known as KaL
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12:29 desrt andlabs: pixbuf is non-premultiplied
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12:30 mclasen sad that this information is not obvious in the docs
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12:30 andlabs there is no information about premultiplied in any of the GTK+ documentation, period
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12:30 desrt andlabs: we have a utility function to copy it to a cairo surface that does the multiply for you...
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12:30 andlabs (in versions compatible with ubuntu 12.04, at least)
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12:31 andlabs good to know, thanks
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12:31 desrt andlabs: i think it's because gdkpixbuf existed before premultiplication was a wide practice
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12:31 desrt so at the time nobody would have asked the question
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12:31 andlabs huh
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```
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`GtkDrawingArea` is not natively scrollable, so we use `gtk_scrolled_window_add_with_viewport()` to add it to a `GtkScrolledWindow` with an implicit `GtkViewport` that handles scrolling for us. Otherwise, it's like what we did for Listbox.
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TODO "Note that GDK automatically clears the exposed area to the background color before sending the expose event" decide what to do for the other platforms
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### Cocoa
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For this one we **must** create a subclass of `NSView` that overrides the drawing and keyboard/mouse event messages.
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The drawing message is `-[NSView drawRect:]`, which just takes the `NSRect` as an argument. So we already need to use `bleh_darwin.m` to grab the actual `NSRect` and convert it into something with a predictable data type before passing it back to Go. If we do this:
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```go
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//export our_drawRect
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func our_drawRect(self C.id, rect C.struct_xrect) {
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```
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we can call `our_drawRect()` from this C wrapper:
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```objective-c
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extern void our_drawRect(id, struct xrect);
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void _our_drawRect(id self, SEL sel, NSRect r)
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{
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struct xrect t;
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t.x = (int64_t) s.origin.x;
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t.y = (int64_t) s.origin.y;
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t.width = (int64_t) s.size.width;
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t.height = (int64_t) s.size.height;
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our_drawRect(self, t);
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}
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```
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This just leaves `our_drawRect` itself. For this mockup, I will use "Objective-Go":
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```go
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var (
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// for later
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initWithBitmapDataPlanes = sel_getUid("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:")
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)
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//export our_drawRect
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func our_drawRect(self C.id, rect C.struct_xrect) {
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s := getSysData(self)
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cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
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imgret := make(chan *image.NRGBA)
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defer close(imgret)
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s.paint <- PaintRequest{
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Rect: cliprect,
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Out: imgret,
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}
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i := <-imgret
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// the NSBitmapImageRep constructor requires a list of pointers
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_bitmapData := [1]*uint8{&i.Pix[0]}
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bitmapData := (**C.uchar)(unsafe.Pointer(&bitmapData))
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bitmap := [[NSBitmapImageRep alloc]
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initWithBitmapDataPlanes:bitmapData
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pixelsWide:i.Rect.Dx()
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pixelsHigh:i.Rect.Dy()
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bitsPerSample:8
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samplesPerPixel:4
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hasAlpha:YES
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isPlanar:NO
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colorSpaceName:NSCalibratedRGBColorSpace // TODO NSDeviceRGBColorSpace?
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bitmapFormat:NSAlphaNonpremultipliedBitmapFormat // this is where the flag for placing alpha first would go if alpha came first; the default is alpha last, which is how we're doing things (otherwise the docs say "Color planes are arranged in the standard order—for example, red before green before blue for RGB color.")
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bytesPerRow:i.Stride
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bitsPerPixel:32]
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[bitmap drawAtPoint:NSMakePoint(cliprect.Min.X, cliprect.Min.Y)]
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[bitmap release]
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}
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```
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Due to the size of the `NSBitmapImageRep` constructor, I might just have another C function that performs the `NSBitmapImageRep` constructor using the `image.NRGBA` fields.
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Finally, we need to override `-[NSView isFlipped]` since we want to keep (0,0) at the top-left:
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```go
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//export our_isFlipped
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func our_isFlipped(self C.id, sel C.SEL) C.BOOL {
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return C.BOOL(C.YES)
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}
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```
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For scrolling, we simply wrap our view in a `NSScrollView` just as we did with Listbox; Cocoa handles all the details for us.
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TODO erase clip rect?
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## Mouse Events
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TODO scroll wheel
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### Windows
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Back to our custom window prodcedure again. We receive:
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```
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WM_LBUTTONDBLCLK
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WM_LBUTTONDOWN
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WM_LBUTTONUP
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WM_MBUTTONDBLCLK
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WM_MBUTTONDOWN
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WM_MBUTTONUP
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WM_RBUTTONDBLCLK
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WM_RBUTTONDOWN
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WM_RBUTTONUP
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WM_XBUTTONDBLCLK
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WM_XBUTTONDOWN
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WM_XBUTTONUP
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```
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which specify the left, middle, right, and up to two additional mouse buttons.
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Each of these returns the coordinates in the LPARAM and the modifier flags in the WPARAM:
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```
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MK_CONTROL
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MK_LBUTTON
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MK_MBUTTON
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MK_RBUTTON
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MK_SHIFT
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MK_XBUTTON1
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MK_XBUTTON2
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```
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where the button modifier flags allow handling simultaneous clicks. The XBUTTON messages also use WPARAM to encode which button was pressed.
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In order to register double-clicks, we have to specify the `CS_DBLCLKS` style when calling `RegisterClass`. A mouse click event will always be sent before a double-click event.
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That just leaves mouse moves. All mouse moves are handled with `WM_MOUSEMOVE`, which returns the same WPARAM and LPARAM format as above (so we use the WPARAM to see which mouse buttons were held during a move).
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All of these messages expect us to return 0, except the XBUTTON messages, which expect us to return TRUE.
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MSDN says to use macros to get the position and XBUTTON information:
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```c
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/* for all messages */
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xPos = GET_X_LPARAM(lParam);
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yPos = GET_Y_LPARAM(lParam);
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/* for XBUTTON messages */
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fwKeys = GET_KEYSTATE_WPARAM (wParam);
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fwButton = GET_XBUTTON_WPARAM (wParam);
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```
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We will need to reimplement these macros ourselves.
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All messages are supported on at least Windows 2000, so we're good using them all.
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There does not seem to be an equivalent to the mouse entered signal provided by GTK+ and Cocoa. There *is* an equivalent to mouse left (`WM_MOUSELEAVE`), but it requires tracking support, which has to be set up in special ways.
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TODO what about Alt modifier?
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### GTK+
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- `"button-press-event"` for mouse button presses; needs `GDK_BUTTON_PRESS_MASK` and returns `GdkEventButton`
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- `"button-release-event"` for mouse button releases; needs `GDK_BUTTON_RELEASE_MASK` and returns `GdkEventButton`
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- `"enter-notify-event"` for when the mouse enters the widget; needs `GDK_ENTER_NOTIFY_MASK` and returns `GdkEventCrossing`
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- `"leave-notify-event"` for when the mouse leaves the widget; needs `GDK_LEAVE_NOTIFY_MASK` and returns `GdkEventCrossing`
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- `"motion-notify-event"` for when the mouse moves while inside the widget; needs `GDK_POINTER_MOTION_MASK` and returns `GdkEventMotion`
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The following events may also be of use:
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```
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GDK_BUTTON_MOTION_MASK
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receive pointer motion events while any button is pressed
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GDK_BUTTON1_MOTION_MASK
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receive pointer motion events while 1 button is pressed
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GDK_BUTTON2_MOTION_MASK
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receive pointer motion events while 2 button is pressed
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GDK_BUTTON3_MOTION_MASK
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receive pointer motion events while 3 button is pressed
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```
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`GdkEventButton` tells us:
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- event type: click, double-click, triple-click, release
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- a click event is always sent before a double-click and triple-click event
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- double-click: click, release, click, double-click, release
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- triple-click: C, R, C, DC, R, C, TC, R
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- x and y positions of event
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- modifier keys held during event: see https://developer.gnome.org/gdk3/stable/gdk3-Windows.html#GdkModifierType
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- does not appear to have a way to differentiate left and right modifier keys?
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- TODO seems to have conflicting information about Alt and Meta
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- TODO also has mouse button info?
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- button ID of event, with order 1 - left, 2 - middle, 3 - right
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`GdkEventCrossing` tells us
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- whether this was an enter or a leave
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- x and y positions of event
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- "crossing mode" and "notification type" [not sure if I'll need these - https://developer.gnome.org/gdk3/stable/gdk3-Event-Structures.html#GdkEventCrossing]
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- modifier flags (see above)
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- I think the mouse buttons are used this time but what about the event flags above
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`GdkEventMotion` tells us
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- the type of the event (I assume this is always going to be `GDK_MOTION_NOTIFY`)
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- x and y positions of the event
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- modifier keys (as above) AND POINTER BUTTONS THIS TIME
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### Cocoa
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Our `NSView` subclass will override the following:
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```
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mouseDown:
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mouseDragged:
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mouseUp:
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mouseMoved:
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mouseEntered:
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mouseExited:
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rightMouseDragged:
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rightMouseUp:
|
|
otherMouseDown:
|
|
otherMouseDragged:
|
|
otherMouseUp:
|
|
```
|
|
The `mouse...` selectors are for the left mouse button. Each of these selectors is of the form
|
|
```objective-c
|
|
- (void)selectorName:(NSEvent *)e
|
|
```
|
|
where `NSEvent` is a concrete type, not an abstract class, that contains all the information we need.
|
|
|
|
...almost. `NSEvent` doesn't record mouse position directly, but rather relative to the view's parent window. The NSView Programming Guide says we can do
|
|
```go
|
|
nspoint := [self convertPoint:[e locationInWindow] fromView:nil]
|
|
```
|
|
to get the point we want. This *should* also obey `isFlipped:`, as that affects "the coordinate system of the receiver".
|
|
|
|
For the button number, there's `-[e buttonNumber]`. Alas, the exact number is not documented in the reference, and neither the Event nor the NSView Programming Guides say anything. Once we do get it though, the reference also says "This method is intended for use with the NSOtherMouseDown, NSOtherMouseUp, and NSOtherMouseDragged events, but will return values for NSLeftMouse... and NSRightMouse... events also.", so since we build our class at runtime, we can just assign the same implementation function to each type of event (the `sel` argument will differ, but since we can just get the button number directly we don't have to worry). Of course, if the exact number isn't documented, we can't... **TODO**
|
|
|
|
The click count is specified in `-[e clickCount]`, so we can distinguish between single-click and double-click easily. Note "Returns 0 for a mouse-up event if a time threshold has passed since the corresponding mouse-down event. This is because if this time threshold passes before the mouse button is released, it is no longer considered a mouse click, but a mouse-down event followed by a mouse-up event.". The Event Programing Guide says "Find out how many mouse clicks occurred in quick succession (clickCount); multiple mouse clicks are conceptually treated as a single mouse-down event within a narrow time threshold (although they arrive in a series of mouseDown: messages). As with modifier keys, a double- or triple-click can change the significance of a mouse event for an application. (See Listing 4-3 for an example.)" which indicates that a click event is sent before a double-click.
|
|
|
|
`-[e modifierFlags]` gives us the modifier flags. The flag reference is https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSEvent_Class/Reference/Reference.html#//apple_ref/doc/uid/20000016-SW14 - no info on left/right keys seems to be provided.
|
|
|
|
TODO do we need to override `acceptsFirstMouse:` to return `YES` so a click event is sent when changing the current program to this one?
|
|
|
|
### Consensus
|
|
```go
|
|
// MouseEvent contains all the information for a mous event sent by Area.Mouse.
|
|
// Mouse button IDs start at 1, with 1 being the left mouse button, 2 being the middle mouse button, and 3 being the right mouse button.
|
|
// (TODO If additional buttons are supported, will they be returned with 4 being the first additional button (XBUTTON1 on Windows), 5 being the second (XBUTTON2 on Windows), and so on?) (TODO get the user-facing name for XBUTTON1/2)
|
|
type MouseEvent struct {
|
|
// Pos is the position of the mouse relative to the top-left of the area.
|
|
Pos image.Point
|
|
|
|
// If the event was generated by a mouse button being pressed, Down contains the ID of that button.
|
|
// Otherwise, Down contains 0.
|
|
Down uint
|
|
|
|
// If the event was generated by a mouse button being released, Up contains the ID of that button.
|
|
// Otherwise, Up contains 0.
|
|
Up uint
|
|
|
|
// If Down is nonzero, Count indicates the number of clicks: 1 for single-click, 2 for double-click.
|
|
// If Count > 1, at least one (TODO exactly one?) Count-1 event will be sent before a Count event.
|
|
Count uint
|
|
|
|
// Modifiers is a bit mask indicating the modifier keys being held during the event.
|
|
Modifiers Modifiers
|
|
|
|
// Held is a slice of button IDs that indicate which mouse buttons are being held during the event.
|
|
// (TODO Is thisonly guarnateed to be valid if both Down and Up are zero (which indicates a mouse move)?))
|
|
Held []uint
|
|
}
|
|
|
|
// HeldBits returns Held as a bit mask.
|
|
// Bit 0 maps to button 1, bit 1 maps to button 2, etc.
|
|
func (e MousEvent) HeldBits() (h uintptr) {
|
|
for _, x := range e.Held {
|
|
h |= uintptr(1) << (x - 1)
|
|
}
|
|
return h
|
|
}
|
|
|
|
// Modifiers indicates modifier keys being held during a mouse event.
|
|
// There is no way to differentiate between left and right modifier keys.
|
|
type Modifiers int
|
|
const (
|
|
Ctrl Modifiers = 1 << iota // the canonical Ctrl keys (Command on Mac OS X, Control on others)
|
|
Alt // the canonical Alt keys (Option on Mac OS X, Meta on Unix systems, Alt on others)
|
|
Shift // the Shift keys
|
|
)
|
|
```
|