21 KiB
type Area struct { // implements Control
// Paint receives requests to redraw from the window system.
Paint chan PaintRequest
// Keyboard receives keyboard events.
Key chan KeyEvent // not covered here
// Mouse receives mouse events.
Mouse chan MouseEvent // not covered here
}
// PaintRequest represents a request to redraw an Area.
// It is sent across Area.Paint.
type PaintRequest struct {
// Rect is the clipping rectangle that needs redraw.
Rect image.Rect
// Out is a channel on which you send the image to redraw.
Out chan<- *image.NRGBA
}
and an example of intended use:
func myAreaGoroutine(area *ui.Area, start <-chan bool) {
var img *image.NRGBA
// initialize img here
<-start // sent after calling Window.Open()
area.SetSize(img.Rect.Dx(), img.Rect.Dy()) // sets the internal size; scrollbars and scrolling is handled automatically
for {
select {
case req := <-area.Paint:
req.Out <- img.SubImage(req.Rect).(*image.NRGBA)
case e := <-area.Mouse:
// draw on a mouse click, for instance
}
}
}
TODO is there a race on area.SetSize()
?
TODO for all of the following: verify API call data types before moving code
Drawing and Scrolling
Windows
We create another custom window class that does WM_PAINT
and handles input events thereof.
For this mockup, I'll extract the message handling into its own function and assume I can call Windows API functions and use their types and constants as normal. For WM_PAINT
both wparam
and lparam
are unused.
func repaint(s *sysData) HRESULT {
var xrect RECT
var ps PAINTSTRUCT
// TODO send TRUE if we want to erase the clip area
if GetUpdateRect(s.hwnd, &xrect, FALSE) == 0 {
// no update rect, so we're done
return 0
}
hdc, err := BeginPaint(s.hwnd, &ps)
if hdc == 0 { // failure
panic(fmt.Errorf("error beginning Area repaint: %v", err))
}
cliprect := image.Rect(int(xrect.Left), int(xrect.Top), int(xrect.Right), int(xrect.Bottom))
imgret := make(chan *image.NRGBA)
defer close(imgret)
s.paint <- PaintRequest{
Rect: cliprect,
Out: imgret,
}
i := <-imgret
// drawing code here; see below
EndPaint(s.hwnd, &ps)
return 0
}
We can use GDI+ (gdiplus.dll) and its flat API for drawing...
GpStatus WINGDIPAPI GdipCreateBitmapFromScan0(INT width, INT height, INT stride, PixelFormat format, BYTE* scan0, GpBitmap** bitmap);
GpStatus WINGDIPAPI GdipCreateFromHDC(HDC hdc, GpGraphics **graphics);
GpStatus WINGDIPAPI GdipDrawImageI(GpGraphics *graphics, GpImage *image, INT x, INT y);
GpStatus WINGDIPAPI GdipDeleteGraphics(GpGraphics *graphics);
GpStatus WINGDIPAPI GdipDisposeImage(GpImage *image);
(GpBitmap
extends GpImage
.) The only problem is the pixel format: the most appropriate one is PixelFormat32bppARGB
, which is not premultiplied, but the components are in the wrong order... (specifically in BGRA order) (there is no RGBA pixel format in any bit width) (TODO GdipDisposeImage
seems wrong since it bypasses ~Bitmap()
and goes right for ~Image()
but I don't see an explicit ~Bitmap()
...)
Disregarding the RGBA issue, the draw code would be
var bitmap, graphics uintptr
status := GdipCreateBitmapFromScan0(
i.Rect.Dx(),
i.Rect.Dy(),
i.Stride,
PixelFormat32bppARGB,
(*byte)(unsafe.Pointer(&i.Pix[0])),
&bitmap)
if status != 0 { // failure
panic(fmt.Errorf("error creating GDI+ bitmap to blit (GDI+ error code %d)", status))
}
status = GdipCreateFromHDC(hdc, &graphics)
if status != 0 { // failure
panic(fmt.Errorf("error creating GDI+ graphics context to blit to (GDI+ error code %d)", status))
}
status = GdipDrawImageI(graphics, bitmap, cliprect.Min.X, cliprect.Min.Y)
if status != 0 { // failure
panic(fmt.Errorf("error blitting GDI+ bitmap (GDI+ error code %d)", status))
}
status = GdipDeleteGraphics(graphics)
if status != 0 { // failure
panic(fmt.Errorf("error freeing GDI+ graphics context to blit to (GDI+ error code %d)", status))
}
status = GdipDisposeImage(bitmap)
if status != 0 { // failure
panic(fmt.Errorf("error freeing GDI+ bitmap to blit (GDI+ error code %d)", status))
}
Upon further review, there really doesn't seem to be any way around it: we have to shuffle the image data around. We seem to be in good company: go.wde needs to do so as well. But you can't be too sure...
realbits := make([]byte, 4 * i.Rect.Dx() * I.Rect.Dy())
q := 0
for y := i.Rect.Min.Y; y < i.Rect.Max.Y; y++ {
k := i.Pix[y * i.Stride:]
for x := i.Rect.Min.X; x < i.Rect.Max.X; x += 4 {
realbits[q + 0] = byte(k[y + x + 2]) // B
realbits[q + 1] = byte(k[y + x + 1]) // G
realbits[q + 2] = byte(k[y + x + 0]) // R
realbits[q + 3] = byte(k[y + x + 3]) // A
q += 4
}
}
var bitmap, graphics uintptr
status := GdipCreateBitmapFromScan0(
i.Rect.Dx(),
i.Rect.Dy(),
i.Rect.Dy() * 4, // got rid of extra stride
PixelFormat32bppARGB,
&realbits[0],
&bitmap)
// rest of code
We must also initialize and shut down GDI+ in uitask:
var (
gdiplustoken uintptr
)
// init
startupinfo := &GdiplusStartupInput{
GdiplusVersion: 1,
}
status := GdiplusStartup(&gdiplustoken, startupinfo, nil)
if status != 0 { // failure
return fmt.Errorf("error initializing GDI+ (GDI+ error code %d)", status)
}
// shutdown
GdiplusShutdown(gdiplustoken)
For scrolling, the custom window class will come with scrollbars. We are reponsible for scrolling ourselves:
- we handle
WM_HSCROLL
andWM_VSCROLL
messages, extrapolating the scroll data- we can use
GetScrollInfo
to get the current position, but the example code on MSDN adjusts it manually and then callsScrollWindow
thenUpdateWindow
(to accelerate redraw) and thenSetScrollInfo
(to update the scroll info)
- we can use
- line size is 1, page size is visible dimension
- call
SetScrollInfo
on control resizes, passing in aSCROLLINFO
which indicates the above, does not includeSIF_DISABLENOSCROLL
so scrollbars are auto-hidden, and does not change either thumb position (nPos
andnTrackPos
) - the clipping rectangle must take scrolling into account;
GetScrollInfo
and add the position to the sent-outcliprect
(only; still need regularcliprect
for drawing) withcliprect.Add()
- we should probably cache the scroll position and window sizes so we wouldn't need to call those respective functions each
WM_PAINT
andWM_HSCROLL
/WM_VSCROLL
, respectively- TODO will resizing a window with built-in scrollbars/adjusting the page size set the thumb and signal repaint properly?
TODO is there a function to turn a GpStatus
into a string?
TODO note http://msdn.microsoft.com/en-us/library/windows/desktop/bb775501%28v=vs.85%29.aspx#win_class for information on handling some key presses, tab switch, etc. (need to do this for the ones below too)
TODO standard scrollbars cannot be controlled by the keyboard; either we must provide an option for doing that or allow scrolling ourselves (the myAreaGoroutine
would read the keyboard events and scroll manually, in the same way)
GTK+
We can use GtkDrawingArea
. We hook into the draw
signal; it does something equivalent to
func draw_callback(widget *C.GtkWidget, cr *C.cairo_t, data C.gpointer) C.gboolean {
var x, y, w, h C.double
s := (*sysData)(unsafe.Pointer(data))
// thanks to desrt in irc.gimp.net/#gtk+
C.cairo_clip_extents(cr, &x, &y, &w, &h)
cliprect := image.Rect(int(x), int(y), int(w), int(h))
imgret := make(chan *image.NRGBA)
defer close(imgret)
s.paint <- PaintRequest{
Rect: cliprect,
Out: imgret,
}
i := <-imgret
pixbuf := C.gdk_pixbuf_new_from_data(
(*C.guchar)(unsafe.Pointer(&i.Pix[0])),
C.GDK_COLORSPACE_RGB,
C.TRUE, // has alpha channel
8, // bits per sample
C.int(i.Rect.Dx()),
C.int(i.Rect.Dy()),
C.int(i.Stride),
nil, nil) // do not free data
C.gdk_cairo_set_source_pixbuf(cr,
pixbuf,
C.gdouble(cliprect.Min.X),
C.gdouble(cliprect.Min.Y))
C.g_object_unref((C.gpointer)(unsafe.Pointer(pixbuf))) // free pixbuf
return C.FALSE // TODO what does this return value mean? docs don't say
}
Example 1 on this page indicates the pixels are in RGBA order, which is good.
On alpha premultiplication:
12:27 andlabs Hi. Is the pixel data fed to gdk-pixbuf alpha premultiplied, not alpha premultiplied, or is that settable? I need to feed it data from a source that doesn't know about the underlying rendering system. Thanks.
12:29 *** KaL_out is now known as KaL
12:29 desrt andlabs: pixbuf is non-premultiplied
12:30 mclasen sad that this information is not obvious in the docs
12:30 andlabs there is no information about premultiplied in any of the GTK+ documentation, period
12:30 desrt andlabs: we have a utility function to copy it to a cairo surface that does the multiply for you...
12:30 andlabs (in versions compatible with ubuntu 12.04, at least)
12:31 andlabs good to know, thanks
12:31 desrt andlabs: i think it's because gdkpixbuf existed before premultiplication was a wide practice
12:31 desrt so at the time nobody would have asked the question
12:31 andlabs huh
GtkDrawingArea
is not natively scrollable, so we use gtk_scrolled_window_add_with_viewport()
to add it to a GtkScrolledWindow
with an implicit GtkViewport
that handles scrolling for us. Otherwise, it's like what we did for Listbox.
TODO "Note that GDK automatically clears the exposed area to the background color before sending the expose event" decide what to do for the other platforms
Cocoa
For this one we must create a subclass of NSView
that overrides the drawing and keyboard/mouse event messages.
The drawing message is -[NSView drawRect:]
, which just takes the NSRect
as an argument. So we already need to use bleh_darwin.m
to grab the actual NSRect
and convert it into something with a predictable data type before passing it back to Go. If we do this:
//export our_drawRect
func our_drawRect(self C.id, rect C.struct_xrect) {
we can call our_drawRect()
from this C wrapper:
extern void our_drawRect(id, struct xrect);
void _our_drawRect(id self, SEL sel, NSRect r)
{
struct xrect t;
t.x = (int64_t) s.origin.x;
t.y = (int64_t) s.origin.y;
t.width = (int64_t) s.size.width;
t.height = (int64_t) s.size.height;
our_drawRect(self, t);
}
This just leaves our_drawRect
itself. For this mockup, I will use "Objective-Go":
var (
// for later
initWithBitmapDataPlanes = sel_getUid("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:")
)
//export our_drawRect
func our_drawRect(self C.id, rect C.struct_xrect) {
s := getSysData(self)
cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
imgret := make(chan *image.NRGBA)
defer close(imgret)
s.paint <- PaintRequest{
Rect: cliprect,
Out: imgret,
}
i := <-imgret
// the NSBitmapImageRep constructor requires a list of pointers
_bitmapData := [1]*uint8{&i.Pix[0]}
bitmapData := (**C.uchar)(unsafe.Pointer(&bitmapData))
bitmap := [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:bitmapData
pixelsWide:i.Rect.Dx()
pixelsHigh:i.Rect.Dy()
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace // TODO NSDeviceRGBColorSpace?
bitmapFormat:NSAlphaNonpremultipliedBitmapFormat // this is where the flag for placing alpha first would go if alpha came first; the default is alpha last, which is how we're doing things (otherwise the docs say "Color planes are arranged in the standard order—for example, red before green before blue for RGB color.")
bytesPerRow:i.Stride
bitsPerPixel:32]
[bitmap drawAtPoint:NSMakePoint(cliprect.Min.X, cliprect.Min.Y)]
[bitmap release]
}
Due to the size of the NSBitmapImageRep
constructor, I might just have another C function that performs the NSBitmapImageRep
constructor using the image.NRGBA
fields.
Finally, we need to override -[NSView isFlipped]
since we want to keep (0,0) at the top-left:
//export our_isFlipped
func our_isFlipped(self C.id, sel C.SEL) C.BOOL {
return C.BOOL(C.YES)
}
For scrolling, we simply wrap our view in a NSScrollView
just as we did with Listbox; Cocoa handles all the details for us.
TODO erase clip rect?
Mouse Events
TODO scroll wheel
Windows
Back to our custom window prodcedure again. We receive:
WM_LBUTTONDBLCLK
WM_LBUTTONDOWN
WM_LBUTTONUP
WM_MBUTTONDBLCLK
WM_MBUTTONDOWN
WM_MBUTTONUP
WM_RBUTTONDBLCLK
WM_RBUTTONDOWN
WM_RBUTTONUP
WM_XBUTTONDBLCLK
WM_XBUTTONDOWN
WM_XBUTTONUP
which specify the left, middle, right, and up to two additional mouse buttons.
Each of these returns the coordinates in the LPARAM and the modifier flags in the WPARAM:
MK_CONTROL
MK_LBUTTON
MK_MBUTTON
MK_RBUTTON
MK_SHIFT
MK_XBUTTON1
MK_XBUTTON2
where the button modifier flags allow handling simultaneous clicks. The XBUTTON messages also use WPARAM to encode which button was pressed.
In order to register double-clicks, we have to specify the CS_DBLCLKS
style when calling RegisterClass
. A mouse click event will always be sent before a double-click event.
That just leaves mouse moves. All mouse moves are handled with WM_MOUSEMOVE
, which returns the same WPARAM and LPARAM format as above (so we use the WPARAM to see which mouse buttons were held during a move).
All of these messages expect us to return 0, except the XBUTTON messages, which expect us to return TRUE.
MSDN says to use macros to get the position and XBUTTON information:
/* for all messages */
xPos = GET_X_LPARAM(lParam);
yPos = GET_Y_LPARAM(lParam);
/* for XBUTTON messages */
fwKeys = GET_KEYSTATE_WPARAM (wParam);
fwButton = GET_XBUTTON_WPARAM (wParam);
We will need to reimplement these macros ourselves.
All messages are supported on at least Windows 2000, so we're good using them all.
There does not seem to be an equivalent to the mouse entered signal provided by GTK+ and Cocoa. There is an equivalent to mouse left (WM_MOUSELEAVE
), but it requires tracking support, which has to be set up in special ways.
TODO what about Alt modifier?
GTK+
"button-press-event"
for mouse button presses; needsGDK_BUTTON_PRESS_MASK
and returnsGdkEventButton
"button-release-event"
for mouse button releases; needsGDK_BUTTON_RELEASE_MASK
and returnsGdkEventButton
"enter-notify-event"
for when the mouse enters the widget; needsGDK_ENTER_NOTIFY_MASK
and returnsGdkEventCrossing
"leave-notify-event"
for when the mouse leaves the widget; needsGDK_LEAVE_NOTIFY_MASK
and returnsGdkEventCrossing
"motion-notify-event"
for when the mouse moves while inside the widget; needsGDK_POINTER_MOTION_MASK
and returnsGdkEventMotion
The following events may also be of use:
GDK_BUTTON_MOTION_MASK
receive pointer motion events while any button is pressed
GDK_BUTTON1_MOTION_MASK
receive pointer motion events while 1 button is pressed
GDK_BUTTON2_MOTION_MASK
receive pointer motion events while 2 button is pressed
GDK_BUTTON3_MOTION_MASK
receive pointer motion events while 3 button is pressed
GdkEventButton
tells us:
- event type: click, double-click, triple-click, release
- a click event is always sent before a double-click and triple-click event
- double-click: click, release, click, double-click, release
- triple-click: C, R, C, DC, R, C, TC, R
- a click event is always sent before a double-click and triple-click event
- x and y positions of event
- modifier keys held during event: see https://developer.gnome.org/gdk3/stable/gdk3-Windows.html#GdkModifierType
- does not appear to have a way to differentiate left and right modifier keys?
- TODO seems to have conflicting information about Alt and Meta
- TODO also has mouse button info?
- button ID of event, with order 1 - left, 2 - middle, 3 - right
GdkEventCrossing
tells us
- whether this was an enter or a leave
- x and y positions of event
- "crossing mode" and "notification type" [not sure if I'll need these - https://developer.gnome.org/gdk3/stable/gdk3-Event-Structures.html#GdkEventCrossing]
- modifier flags (see above)
- I think the mouse buttons are used this time but what about the event flags above
GdkEventMotion
tells us
- the type of the event (I assume this is always going to be
GDK_MOTION_NOTIFY
) - x and y positions of the event
- modifier keys (as above) AND POINTER BUTTONS THIS TIME
Cocoa
Our NSView
subclass will override the following:
mouseDown:
mouseDragged:
mouseUp:
mouseMoved:
mouseEntered:
mouseExited:
rightMouseDragged:
rightMouseUp:
otherMouseDown:
otherMouseDragged:
otherMouseUp:
The mouse...
selectors are for the left mouse button. Each of these selectors is of the form
- (void)selectorName:(NSEvent *)e
where NSEvent
is a concrete type, not an abstract class, that contains all the information we need.
...almost. NSEvent
doesn't record mouse position directly, but rather relative to the view's parent window. The NSView Programming Guide says we can do
nspoint := [self convertPoint:[e locationInWindow] fromView:nil]
to get the point we want. This should also obey isFlipped:
, as that affects "the coordinate system of the receiver".
For the button number, there's -[e buttonNumber]
. Alas, the exact number is not documented in the reference, and neither the Event nor the NSView Programming Guides say anything. Once we do get it though, the reference also says "This method is intended for use with the NSOtherMouseDown, NSOtherMouseUp, and NSOtherMouseDragged events, but will return values for NSLeftMouse... and NSRightMouse... events also.", so since we build our class at runtime, we can just assign the same implementation function to each type of event (the sel
argument will differ, but since we can just get the button number directly we don't have to worry). Of course, if the exact number isn't documented, we can't... TODO
The click count is specified in -[e clickCount]
, so we can distinguish between single-click and double-click easily. Note "Returns 0 for a mouse-up event if a time threshold has passed since the corresponding mouse-down event. This is because if this time threshold passes before the mouse button is released, it is no longer considered a mouse click, but a mouse-down event followed by a mouse-up event.". The Event Programing Guide says "Find out how many mouse clicks occurred in quick succession (clickCount); multiple mouse clicks are conceptually treated as a single mouse-down event within a narrow time threshold (although they arrive in a series of mouseDown: messages). As with modifier keys, a double- or triple-click can change the significance of a mouse event for an application. (See Listing 4-3 for an example.)" which indicates that a click event is sent before a double-click.
-[e modifierFlags]
gives us the modifier flags. The flag reference is https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSEvent_Class/Reference/Reference.html#//apple_ref/doc/uid/20000016-SW14 - no info on left/right keys seems to be provided.
TODO do we need to override acceptsFirstMouse:
to return YES
so a click event is sent when changing the current program to this one?
Consensus
// MouseEvent contains all the information for a mous event sent by Area.Mouse.
// Mouse button IDs start at 1, with 1 being the left mouse button, 2 being the middle mouse button, and 3 being the right mouse button.
// (TODO If additional buttons are supported, will they be returned with 4 being the first additional button (XBUTTON1 on Windows), 5 being the second (XBUTTON2 on Windows), and so on?) (TODO get the user-facing name for XBUTTON1/2)
type MouseEvent struct {
// Pos is the position of the mouse relative to the top-left of the area.
Pos image.Point
// If the event was generated by a mouse button being pressed, Down contains the ID of that button.
// Otherwise, Down contains 0.
Down uint
// If the event was generated by a mouse button being released, Up contains the ID of that button.
// Otherwise, Up contains 0.
Up uint
// If Down is nonzero, Count indicates the number of clicks: 1 for single-click, 2 for double-click.
// If Count > 1, at least one (TODO exactly one?) Count-1 event will be sent before a Count event.
Count uint
// Modifiers is a bit mask indicating the modifier keys being held during the event.
Modifiers Modifiers
// Held is a slice of button IDs that indicate which mouse buttons are being held during the event.
// (TODO Is thisonly guarnateed to be valid if both Down and Up are zero (which indicates a mouse move)?))
Held []uint
}
// HeldBits returns Held as a bit mask.
// Bit 0 maps to button 1, bit 1 maps to button 2, etc.
func (e MousEvent) HeldBits() (h uintptr) {
for _, x := range e.Held {
h |= uintptr(1) << (x - 1)
}
return h
}
// Modifiers indicates modifier keys being held during a mouse event.
// There is no way to differentiate between left and right modifier keys.
type Modifiers int
const (
Ctrl Modifiers = 1 << iota // the canonical Ctrl keys (Command on Mac OS X, Control on others)
Alt // the canonical Alt keys (Option on Mac OS X, Meta on Unix systems, Alt on others)
Shift // the Shift keys
)