12 KiB
type Area struct { // implements Control
// Paint receives requests to redraw from the window system.
Paint chan PaintRequest
// Keyboard receives keyboard events.
Key chan KeyEvent // not covered here
// Mouse receives mouse events.
Mouse chan MouseEvent // not covered here
}
// PaintRequest represents a request to redraw an Area.
// It is sent across Area.Paint.
type PaintRequest struct {
// Rect is the clipping rectangle that needs redraw.
Rect image.Rect
// Out is a channel on which you send the image to redraw.
Out chan<- *image.NRGBA
}
and an example of intended use:
func myAreaGoroutine(area *ui.Area, start <-chan bool) {
var img *image.NRGBA
// initialize img here
<-start // sent after calling Window.Open()
area.SetSize(img.Rect.Dx(), img.Rect.Dy()) // sets the internal size; scrollbars and scrolling is handled automatically
for {
select {
case req := <-area.Paint:
req.Out <- img.SubImage(req.Rect).(*image.NRGBA)
case e := <-area.Mouse:
// draw on a mouse click, for instance
}
}
}
TODO is there a race on area.SetSize()
?
TODO for all of the following: verify API call data types before moving code
Windows
We create another custom window class that does WM_PAINT
and handles input events thereof.
For this mockup, I'll extract the message handling into its own function and assume I can call Windows API functions and use their types and constants as normal. For WM_PAINT
both wparam
and lparam
are unused.
func repaint(s *sysData) HRESULT {
var xrect RECT
var ps PAINTSTRUCT
// TODO send TRUE if we want to erase the clip area
if GetUpdateRect(s.hwnd, &xrect, FALSE) == 0 {
// no update rect, so we're done
return 0
}
hdc, err := BeginPaint(s.hwnd, &ps)
if hdc == 0 { // failure
panic(fmt.Errorf("error beginning Area repaint: %v", err))
}
cliprect := image.Rect(int(xrect.Left), int(xrect.Top), int(xrect.Right), int(xrect.Bottom))
imgret := make(chan *image.NRGBA)
defer close(imgret)
s.paint <- PaintRequest{
Rect: cliprect,
Out: imgret,
}
i := <-imgret
// drawing code here; see below
EndPaint(s.hwnd, &ps)
return 0
}
We can use GDI+ (gdiplus.dll) and its flat API for drawing...
GpStatus WINGDIPAPI GdipCreateBitmapFromScan0(INT width, INT height, INT stride, PixelFormat format, BYTE* scan0, GpBitmap** bitmap);
GpStatus WINGDIPAPI GdipCreateFromHDC(HDC hdc, GpGraphics **graphics);
GpStatus WINGDIPAPI GdipDrawImageI(GpGraphics *graphics, GpImage *image, INT x, INT y);
GpStatus WINGDIPAPI GdipDeleteGraphics(GpGraphics *graphics);
GpStatus WINGDIPAPI GdipDisposeImage(GpImage *image);
(GpBitmap
extends GpImage
.) The only problem is the pixel format: the most appropriate one is PixelFormat32bppARGB
, which is not premultiplied, but the components are in the wrong order... (specifically in BGRA order) (there is no RGBA pixel format in any bit width) (TODO GdipDisposeImage
seems wrong since it bypasses ~Bitmap()
and goes right for ~Image()
but I don't see an explicit ~Bitmap()
...)
Disregarding the RGBA issue, the draw code would be
var bitmap, graphics uintptr
status := GdipCreateBitmapFromScan0(
i.Rect.Dx(),
i.Rect.Dy(),
i.Stride,
PixelFormat32bppARGB,
(*byte)(unsafe.Pointer(&i.Pix[0])),
&bitmap)
if status != 0 { // failure
panic(fmt.Errorf("error creating GDI+ bitmap to blit (GDI+ error code %d)", status))
}
status = GdipCreateFromHDC(hdc, &graphics)
if status != 0 { // failure
panic(fmt.Errorf("error creating GDI+ graphics context to blit to (GDI+ error code %d)", status))
}
status = GdipDrawImageI(graphics, bitmap, cliprect.Min.X, cliprect.Min.Y)
if status != 0 { // failure
panic(fmt.Errorf("error blitting GDI+ bitmap (GDI+ error code %d)", status))
}
status = GdipDeleteGraphics(graphics)
if status != 0 { // failure
panic(fmt.Errorf("error freeing GDI+ graphics context to blit to (GDI+ error code %d)", status))
}
status = GdipDisposeImage(bitmap)
if status != 0 { // failure
panic(fmt.Errorf("error freeing GDI+ bitmap to blit (GDI+ error code %d)", status))
}
Upon further review, there really doesn't seem to be any way around it: we have to shuffle the image data around. We seem to be in good company: go.wde needs to do so as well. But you can't be too sure...
realbits := make([]byte, 4 * i.Rect.Dx() * I.Rect.Dy())
q := 0
for y := i.Rect.Min.Y; y < i.Rect.Max.Y; y++ {
k := i.Pix[y * i.Stride:]
for x := i.Rect.Min.X; x < i.Rect.Max.X; x += 4 {
realbits[q + 0] = byte(k[y + x + 2]) // B
realbits[q + 1] = byte(k[y + x + 1]) // G
realbits[q + 2] = byte(k[y + x + 0]) // R
realbits[q + 3] = byte(k[y + x + 3]) // A
q += 4
}
}
var bitmap, graphics uintptr
status := GdipCreateBitmapFromScan0(
i.Rect.Dx(),
i.Rect.Dy(),
i.Rect.Dy() * 4, // got rid of extra stride
PixelFormat32bppARGB,
&realbits[0],
&bitmap)
// rest of code
We must also initialize and shut down GDI+ in uitask:
var (
gdiplustoken uintptr
)
// init
startupinfo := &GdiplusStartupInput{
GdiplusVersion: 1,
}
status := GdiplusStartup(&gdiplustoken, startupinfo, nil)
if status != 0 { // failure
return fmt.Errorf("error initializing GDI+ (GDI+ error code %d)", status)
}
// shutdown
GdiplusShutdown(gdiplustoken)
For scrolling, the custom window class will come with scrollbars. We are reponsible for scrolling ourselves:
- we handle
WM_HSCROLL
andWM_VSCROLL
messages, extrapolating the scroll data- we can use
GetScrollInfo
to get the current position, but the example code on MSDN adjusts it manually and then callsScrollWindow
thenUpdateWindow
(to accelerate redraw) and thenSetScrollInfo
(to update the scroll info)
- we can use
- line size is 1, page size is visible dimension
- call
SetScrollInfo
on control resizes, passing in aSCROLLINFO
which indicates the above, does not includeSIF_DISABLENOSCROLL
so scrollbars are auto-hidden, and does not change either thumb position (nPos
andnTrackPos
) - the clipping rectangle must take scrolling into account;
GetScrollInfo
and add the position to the sent-outcliprect
(only; still need regularcliprect
for drawing) withcliprect.Add()
- we should probably cache the scroll position and window sizes so we wouldn't need to call those respective functions each
WM_PAINT
andWM_HSCROLL
/WM_VSCROLL
, respectively- TODO will resizing a window with built-in scrollbars/adjusting the page size set the thumb and signal repaint properly?
TODO is there a function to turn a GpStatus
into a string?
TODO note http://msdn.microsoft.com/en-us/library/windows/desktop/bb775501%28v=vs.85%29.aspx#win_class for information on handling some key presses, tab switch, etc. (need to do this for the ones below too)
TODO standard scrollbars cannot be controlled by the keyboard; either we must provide an option for doing that or allow scrolling ourselves (the myAreaGoroutine
would read the keyboard events and scroll manually, in the same way)
GTK+
We can use GtkDrawingArea
. We hook into the draw
signal; it does something equivalent to
func draw_callback(widget *C.GtkWidget, cr *C.cairo_t, data C.gpointer) C.gboolean {
var x, y, w, h C.double
s := (*sysData)(unsafe.Pointer(data))
// thanks to desrt in irc.gimp.net/#gtk+
C.cairo_clip_extents(cr, &x, &y, &w, &h)
cliprect := image.Rect(int(x), int(y), int(w), int(h))
imgret := make(chan *image.NRGBA)
defer close(imgret)
s.paint <- PaintRequest{
Rect: cliprect,
Out: imgret,
}
i := <-imgret
pixbuf := C.gdk_pixbuf_new_from_data(
(*C.guchar)(unsafe.Pointer(&i.Pix[0])),
C.GDK_COLORSPACE_RGB,
C.TRUE, // has alpha channel
8, // bits per sample
C.int(i.Rect.Dx()),
C.int(i.Rect.Dy()),
C.int(i.Stride),
nil, nil) // do not free data
C.gdk_cairo_set_source_pixbuf(cr,
pixbuf,
C.gdouble(cliprect.Min.X),
C.gdouble(cliprect.Min.Y))
C.g_object_unref((C.gpointer)(unsafe.Pointer(pixbuf))) // free pixbuf
return C.FALSE // TODO what does this return value mean? docs don't say
}
Example 1 on this page indicates the pixels are in RGBA order, which is good.
On alpha premultiplication:
12:27 andlabs Hi. Is the pixel data fed to gdk-pixbuf alpha premultiplied, not alpha premultiplied, or is that settable? I need to feed it data from a source that doesn't know about the underlying rendering system. Thanks.
12:29 *** KaL_out is now known as KaL
12:29 desrt andlabs: pixbuf is non-premultiplied
12:30 mclasen sad that this information is not obvious in the docs
12:30 andlabs there is no information about premultiplied in any of the GTK+ documentation, period
12:30 desrt andlabs: we have a utility function to copy it to a cairo surface that does the multiply for you...
12:30 andlabs (in versions compatible with ubuntu 12.04, at least)
12:31 andlabs good to know, thanks
12:31 desrt andlabs: i think it's because gdkpixbuf existed before premultiplication was a wide practice
12:31 desrt so at the time nobody would have asked the question
12:31 andlabs huh
GtkDrawingArea
is not natively scrollable, so we use gtk_scrolled_window_add_with_viewport()
to add it to a GtkScrolledWindow
with an implicit GtkViewport
that handles scrolling for us. Otherwise, it's like what we did for Listbox.
TODO "Note that GDK automatically clears the exposed area to the background color before sending the expose event" decide what to do for the other platforms
Cocoa
For this one we must create a subclass of NSView
that overrides the drawing and keyboard/mouse event messages.
The drawing message is -[NSView drawRect:]
, which just takes the NSRect
as an argument. So we already need to use bleh_darwin.m
to grab the actual NSRect
and convert it into something with a predictable data type before passing it back to Go. If we do this:
//export our_drawRect
func our_drawRect(self C.id, rect C.struct_xrect) {
we can call our_drawRect()
from this C wrapper:
extern void our_drawRect(id, struct xrect);
void _our_drawRect(id self, SEL sel, NSRect r)
{
struct xrect t;
t.x = (int64_t) s.origin.x;
t.y = (int64_t) s.origin.y;
t.width = (int64_t) s.size.width;
t.height = (int64_t) s.size.height;
our_drawRect(self, t);
}
This just leaves our_drawRect
itself. For this mockup, I will use "Objective-Go":
var (
// for later
initWithBitmapDataPlanes = sel_getUid("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:")
)
//export our_drawRect
func our_drawRect(self C.id, rect C.struct_xrect) {
s := getSysData(self)
cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
imgret := make(chan *image.NRGBA)
defer close(imgret)
s.paint <- PaintRequest{
Rect: cliprect,
Out: imgret,
}
i := <-imgret
// the NSBitmapImageRep constructor requires a list of pointers
_bitmapData := [1]*uint8{&i.Pix[0]}
bitmapData := (**C.uchar)(unsafe.Pointer(&bitmapData))
bitmap := [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:bitmapData
pixelsWide:i.Rect.Dx()
pixelsHigh:i.Rect.Dy()
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace // TODO NSDeviceRGBColorSpace?
bitmapFormat:NSAlphaNonpremultipliedBitmapFormat // this is where the flag for placing alpha first would go if alpha came first; the default is alpha last, which is how we're doing things (otherwise the docs say "Color planes are arranged in the standard order—for example, red before green before blue for RGB color.")
bytesPerRow:i.Stride
bitsPerPixel:32]
[bitmap drawAtPoint:NSMakePoint(cliprect.Min.X, cliprect.Min.Y)]
[bitmap release]
}
Due to the size of the NSBitmapImageRep
constructor, I might just have another C function that performs the NSBitmapImageRep
constructor using the image.NRGBA
fields.
Finally, we need to override -[NSView isFlipped]
since we want to keep (0,0) at the top-left:
//export our_isFlipped
func our_isFlipped(self C.id, sel C.SEL) C.BOOL {
return C.BOOL(C.YES)
}
For scrolling, we simply wrap our view in a NSScrollView
just as we did with Listbox; Cocoa handles all the details for us.
TODO erase clip rect?