We create another custom window class that does `WM_PAINT` and handles input events thereof.
For this mockup, I'll extract the message handling into its own function and assume I can call Windows API functions and use their types and constants as normal. For `WM_PAINT` both `wparam` and `lparam` are unused.
```go
func repaint(s *sysData) HRESULT {
var xrect RECT
var ps PAINTSTRUCT
// TODO send TRUE if we want to erase the clip area
if GetUpdateRect(s.hwnd, &xrect, FALSE) == 0 {
// no update rect, so we're done
return 0
}
hdc, err := BeginPaint(s.hwnd, &ps)
if hdc == 0 { // failure
panic(fmt.Errorf("error beginning Area repaint: %v", err))
(`GpBitmap` extends `GpImage`.) The only problem is the pixel format: the most appropriate one is `PixelFormat32bppARGB`, which is not premultiplied, but the components are in the wrong order... (specifically in BGRA order) (there is no RGBA pixel format in any bit width) (TODO `GdipDisposeImage` seems wrong since it bypasses `~Bitmap()` and goes right for `~Image()` but I don't see an explicit `~Bitmap()`...)
Upon further review, there really doesn't seem to be any way around it: we have to shuffle the image data around. We seem to be in good company: [go.wde needs to do so as well](https://github.com/skelterjohn/go.wde/blob/master/win/dib_windows.go). But you can't be too sure...
For scrolling, the custom window class will come with scrollbars. We are reponsible for scrolling ourselves:
- we handle `WM_HSCROLL` and `WM_VSCROLL` messages, extrapolating the scroll data
- we can use `GetScrollInfo` to get the current position, but the example code on MSDN adjusts it manually and then calls `ScrollWindow` then `UpdateWindow` (to accelerate redraw) and then `SetScrollInfo` (to update the scroll info)
- line size is 1, page size is visible dimension
- call `SetScrollInfo` on control resizes, passing in a `SCROLLINFO` which indicates the above, does not include `SIF_DISABLENOSCROLL` so scrollbars are auto-hidden, and does not change either thumb position (`nPos` and `nTrackPos`)
- the clipping rectangle must take scrolling into account; `GetScrollInfo` and add the position to the sent-out `cliprect` (only; still need regular `cliprect` for drawing) with `cliprect.Add()`
- we should probably cache the scroll position and window sizes so we wouldn't need to call those respective functions each `WM_PAINT` and `WM_HSCROLL`/`WM_VSCROLL`, respectively
- TODO will resizing a window with built-in scrollbars/adjusting the page size set the thumb and signal repaint properly?
TODO note http://msdn.microsoft.com/en-us/library/windows/desktop/bb775501%28v=vs.85%29.aspx#win_class for information on handling some key presses, tab switch, etc. (need to do this for the ones below too)
TODO standard scrollbars cannot be controlled by the keyboard; either we must provide an option for doing that or allow scrolling ourselves (the `myAreaGoroutine` would read the keyboard events and scroll manually, in the same way)
[Example 1 on this page](https://developer.gnome.org/gdk-pixbuf/2.26/gdk-pixbuf-The-GdkPixbuf-Structure.html) indicates the pixels are in RGBA order, which is good.
12:27 andlabs Hi. Is the pixel data fed to gdk-pixbuf alpha premultiplied, not alpha premultiplied, or is that settable? I need to feed it data from a source that doesn't know about the underlying rendering system. Thanks.
12:29 *** KaL_out is now known as KaL
12:29 desrt andlabs: pixbuf is non-premultiplied
12:30 mclasen sad that this information is not obvious in the docs
12:30 andlabs there is no information about premultiplied in any of the GTK+ documentation, period
12:30 desrt andlabs: we have a utility function to copy it to a cairo surface that does the multiply for you...
12:30 andlabs (in versions compatible with ubuntu 12.04, at least)
12:31 andlabs good to know, thanks
12:31 desrt andlabs: i think it's because gdkpixbuf existed before premultiplication was a wide practice
12:31 desrt so at the time nobody would have asked the question
`GtkDrawingArea` is not natively scrollable, so we use `gtk_scrolled_window_add_with_viewport()` to add it to a `GtkScrolledWindow` with an implicit `GtkViewport` that handles scrolling for us. Otherwise, it's like what we did for Listbox.
TODO "Note that GDK automatically clears the exposed area to the background color before sending the expose event" decide what to do for the other platforms
For this one we **must** create a subclass of `NSView` that overrides the drawing and keyboard/mouse event messages.
The drawing message is `-[NSView drawRect:]`, which just takes the `NSRect` as an argument. So we already need to use `bleh_darwin.m` to grab the actual `NSRect` and convert it into something with a predictable data type before passing it back to Go. If we do this:
```go
//export our_drawRect
func our_drawRect(self C.id, rect C.struct_xrect) {
```
we can call `our_drawRect()` from this C wrapper:
```objective-c
extern void our_drawRect(id, struct xrect);
void _our_drawRect(id self, SEL sel, NSRect r)
{
struct xrect t;
t.x = (int64_t) s.origin.x;
t.y = (int64_t) s.origin.y;
t.width = (int64_t) s.size.width;
t.height = (int64_t) s.size.height;
our_drawRect(self, t);
}
```
This just leaves `our_drawRect` itself. For this mockup, I will use "Objective-Go":
bitmapFormat:NSAlphaNonpremultipliedBitmapFormat // this is where the flag for placing alpha first would go if alpha came first; the default is alpha last, which is how we're doing things (otherwise the docs say "Color planes are arranged in the standard order—for example, red before green before blue for RGB color.")
Due to the size of the `NSBitmapImageRep` constructor, I might just have another C function that performs the `NSBitmapImageRep` constructor using the `image.NRGBA` fields.