More Area planning.

This commit is contained in:
Pietro Gagliardi 2014-03-13 12:51:08 -04:00
parent 875d4f333b
commit 40fae49521
1 changed files with 66 additions and 2 deletions

View File

@ -1,5 +1,4 @@
```go
```go
type Area struct { // implements Control
// Paint receives requests to redraw from the window system.
Paint chan PaintRequest
@ -42,6 +41,8 @@ func myAreaGoroutine(area *ui.Area, start <-chan bool) {
}
```
TODO is there a race on `area.SetSize()`?
## Windows
TODO
@ -79,4 +80,67 @@ func draw_callback(widget *C.GtkWidget, cr *C.cairo_t, data C.gpointer) C.gboole
TODO figure out how scrolling plays into this
## Cocoa
TODO
For this one we **must** create a subclass of `NSView` that overrides the drawing and keyboard/mouse event messages.
The drawing message is `-[NSView drawRect:]`, which just takes the `NSRect` as an argument. So we already need to use `bleh_darwin.m` to grab the actual `NSRect` and convert it into something with a predictable data type before passing it back to Go. If we do this:
```go
//export our_drawRect
func our_drawRect(self C.id, rect C.struct_xrect) {
```
we can call `our_drawRect()` from this C wrapper:
```objective-c
extern void our_drawRect(id, struct xrect);
void _our_drawRect(id self, SEL sel, NSRect r)
{
struct xrect t;
t.x = (int64_t) s.origin.x;
t.y = (int64_t) s.origin.y;
t.width = (int64_t) s.size.width;
t.height = (int64_t) s.size.height;
our_drawRect(self, t);
}
```
This just leaves `our_drawRect` itself. For this mockup, I will use "Objective-Go":
```go
//export our_drawRect
func our_drawRect(self C.id, rect C.struct_xrect) {
s := getSysData(self)
cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.width), int(rect.height))
imgret := make(chan *image.NRGBA)
defer close(imgret)
s.paint <- PaintRequest{
Rect: cliprect,
Out: imgret,
}
i := <-imgret
// the NSBitmapImageRep constructor requires a list of pointers
_bitmapData := [1]*uint8{&i.Pix[0]}
bitmapData := (**C.uchar)(unsafe.Pointer(&bitmapData))
bitmap := [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:bitmapData
pixelsWide:i.Rect.Dx()
pixelsHigh:i.Rect.Dy()
bitsPerSample:8
samplesPerPixel:4
hasAlpha:YES
isPlanar:NO
colorSpaceName:NSCalibratedRGBColorSpace // TODO NSDeviceRGBColorSpace?
bytesPerRow:i.Stride
bitsPerPixel:32]
[bitmap drawAtPoint:NSMakePoint(cliprect.x, cliprect.y)]
[bitmap release]
}
```
Due to the utter complexity of all that `NSImage` stuff, I might just have another C function that performs the `NSBitmapImageRep` constructor using the `image.NRGBA` fields.
Finally, we need to override `-[NSView isFlipped]` since we want to keep (0,0) at the top-left:
```go
//export our_isFlipped
func our_isFlipped(self C.id, sel C.SEL) C.BOOL {
return C.BOOL(C.YES)
}
```
TODO figure out scrolling