andlabs-ui/uitask_darwin.go

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// 28 february 2014
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package ui
import (
"fmt"
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"runtime"
"unsafe"
)
// #cgo CFLAGS: -mmacosx-version-min=10.7 -DMACOSX_DEPLOYMENT_TARGET=10.7
// #cgo LDFLAGS: -mmacosx-version-min=10.7 -lobjc -framework Foundation -framework AppKit
// /* application compatibilty stuff via https://developer.apple.com/library/mac/documentation/DeveloperTools/Conceptual/cross_development/Configuring/configuring.html, http://www.cocoawithlove.com/2009/09/building-for-earlier-os-versions-in.html, http://opensource.apple.com/source/xnu/xnu-2422.1.72/EXTERNAL_HEADERS/AvailabilityMacros.h (via http://stackoverflow.com/questions/20485797/what-macro-to-use-to-identify-mavericks-osx-10-9-in-c-c-code), and Beelsebob and LookyLuke_ICBM on irc.freenode.net/#macdev */
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// #include "objc_darwin.h"
import "C"
var uitask chan func()
func ui(main func()) error {
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runtime.LockOSThread()
uitask = make(chan func())
err := initCocoa()
if err != nil {
return err
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}
// Cocoa must run on the first thread created by the program, so we run our dispatcher on another thread instead
go func() {
for f := range uitask {
C.douitask(appDelegate, unsafe.Pointer(&f))
}
}()
go func() {
main()
uitask <- func() {
C.breakMainLoop()
}
}()
C.cocoaMainLoop()
return nil
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}
func initCocoa() (err error) {
makeAppDelegate()
if C.initCocoa(appDelegate) != C.YES {
return fmt.Errorf("error setting NSApplication activation policy (basically identifies our program as a separate program; needed for several things, such as Dock icon, application menu, window resizing, etc.) (unknown reason)")
}
return nil
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}
//export appDelegate_uitask
func appDelegate_uitask(p unsafe.Pointer) {
f := (*func())(unsafe.Pointer(p))
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(*f)()
}