andlabs-ui/stack.go

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// 13 february 2014
package ui
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import (
"fmt"
"sync"
)
// Orientation defines the orientation of controls in a Stack.
type Orientation bool
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const (
Horizontal Orientation = false
Vertical Orientation = true
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)
// A Stack stacks controls horizontally or vertically within the Stack's parent.
// A horizontal Stack gives all controls the same height and their preferred widths.
// A vertical Stack gives all controls the same width and their preferred heights.
// Some controls may be marked as "stretchy": when the Window they are in changes size, stretchy controls resize to take up the remaining space after non-stretchy controls are laid out. If multiple controls are marked stretchy, they are alloted equal distribution of the remaining space.
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type Stack struct {
lock sync.Mutex
created bool
orientation Orientation
controls []Control
stretchy []bool
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width, height []int // caches to avoid reallocating these each time
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}
// NewStack creates a new Stack with the specified orientation.
func NewStack(o Orientation, controls ...Control) *Stack {
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return &Stack{
orientation: o,
controls: controls,
stretchy: make([]bool, len(controls)),
width: make([]int, len(controls)),
height: make([]int, len(controls)),
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}
}
// SetStretchy marks a control in a Stack as stretchy. This cannot be called once the Window containing the Stack has been opened.
func (s *Stack) SetStretchy(index int) {
s.lock.Lock()
defer s.lock.Unlock()
if s.created {
panic("call to Stack.SetStretchy() after Stack has been created")
}
s.stretchy[index] = true // TODO explicitly check for index out of bounds?
}
func (s *Stack) make(window *sysData) error {
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for i, c := range s.controls {
err := c.make(window)
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if err != nil {
return fmt.Errorf("error adding control %d to Stack: %v", i, err)
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}
}
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s.created = true
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return nil
}
func (s *Stack) setRect(x int, y int, width int, height int) error {
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var stretchywid, stretchyht int
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if len(s.controls) == 0 { // do nothing if there's nothing to do
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return nil
}
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// 1) get height and width of non-stretchy controls; figure out how much space is alloted to stretchy controls
stretchywid = width
stretchyht = height
nStretchy := 0
for i, c := range s.controls {
if s.stretchy[i] {
nStretchy++
continue
}
w, h, err := c.preferredSize()
if err != nil {
return fmt.Errorf("error getting preferred size of control %d in Stack.setRect(): %v", i, err)
}
if s.orientation == Horizontal { // all controls have same height
s.width[i] = w
s.height[i] = height
stretchywid -= w
} else { // all controls have same width
s.width[i] = width
s.height[i] = h
stretchyht -= h
}
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}
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// 2) figure out size of stretchy controls
if nStretchy != 0 {
if s.orientation == Horizontal { // split rest of width
stretchywid /= nStretchy
} else { // split rest of height
stretchyht /= nStretchy
}
}
for i := range s.controls {
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if !s.stretchy[i] {
continue
}
s.width[i] = stretchywid
s.height[i] = stretchyht
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}
// 3) now actually place controls
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for i, c := range s.controls {
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err := c.setRect(x, y, s.width[i], s.height[i])
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if err != nil {
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return fmt.Errorf("error setting size of control %d in Stack.setRect(): %v", i, err)
}
if s.orientation == Horizontal {
x += s.width[i]
} else {
y += s.height[i]
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}
}
return nil
}
// The preferred size of a Stack is the sum of the preferred sizes of non-stretchy controls + (the number of stretchy controls * the largest preferred size among all stretchy controls).
func (s *Stack) preferredSize() (width int, height int, err error) {
max := func(a int, b int) int {
if a > b {
return a
}
return b
}
var nStretchy int
var maxswid, maxsht int
if len(s.controls) == 0 { // no controls, so return emptiness
return 0, 0, nil
}
for i, c := range s.controls {
w, h, err := c.preferredSize()
if err != nil {
return 0, 0, fmt.Errorf("error getting preferred size of control %d in Stack.preferredSize(): %v", i, err)
}
if s.stretchy[i] {
nStretchy++
maxswid = max(maxswid, w)
maxsht = max(maxsht, h)
}
if s.orientation == Horizontal { // max vertical size
if !s.stretchy[i] {
width += w
}
height = max(height, h)
} else {
width = max(width, w)
if !s.stretchy[i] {
height += h
}
}
}
if s.orientation == Horizontal {
width += nStretchy * maxswid
} else {
height += nStretchy * maxsht
}
return
}