Started rewriting Stack to conform to the new layout plan.
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parent
f7ed9deda1
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19f9761a81
23
stack.go
23
stack.go
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@ -13,12 +13,18 @@ const (
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Vertical
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)
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// A Stack stacks controls horizontally or vertically within the Stack's parent, alotting each the same size.
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// A Stack stacks controls horizontally or vertically within the Stack's parent.
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// A horizontal Stack gives all controls the same height and their preferred widths.
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// A vertical Stack gives all controls the same width and their preferred heights.
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// Some controls may be marked as "stretchy": when the Window they are in changes size, stretchy controls resize to take up the remaining space after non-stretchy controls are laid out. If multiple controls are marked stretchy, they are alloted equal distribution of the remaining space.
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type Stack struct {
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lock sync.Mutex
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created bool
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orientation Orientation
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controls []Control
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stretchy []bool
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xpos, ypos []int // caches to avoid reallocating these each time
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width, height []int
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}
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// NewStack creates a new Stack with the specified orientation.
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@ -29,14 +35,27 @@ func NewStack(o Orientation, controls ...Control) *Stack {
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return &Stack{
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orientation: o,
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controls: controls,
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stretchy: make([]bool, len(controls)),
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xpos: make([]int, len(controls)),
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ypos: make([]int, len(controls)),
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width: make([]int, len(controls)),
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height: make([]int, len(controls)),
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}
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}
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// SetStretchy marks a control in a Stack as stretchy.
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func (s *Stack) SetStretchy(index int) {
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s.lock.Lock()
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defer s.lock.Unlock()
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s[index] = true // TODO explicitly check for index out of bounds?
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}
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func (s *Stack) make(window *sysData) error {
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for i, c := range s.controls {
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err := c.make(window)
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if err != nil {
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return fmt.Errorf("error adding control %d: %v", i, err)
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return fmt.Errorf("error adding control %d to Stack: %v", i, err)
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}
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}
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s.created = true
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