Wrote the new Stack.setRect().
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parent
a174fbebbd
commit
1c540117d3
66
stack.go
66
stack.go
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@ -23,8 +23,7 @@ type Stack struct {
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orientation Orientation
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controls []Control
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stretchy []bool
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xpos, ypos []int // caches to avoid reallocating these each time
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width, height []int
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width, height []int // caches to avoid reallocating these each time
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}
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// NewStack creates a new Stack with the specified orientation.
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@ -33,8 +32,6 @@ func NewStack(o Orientation, controls ...Control) *Stack {
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orientation: o,
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controls: controls,
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stretchy: make([]bool, len(controls)),
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xpos: make([]int, len(controls)),
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ypos: make([]int, len(controls)),
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width: make([]int, len(controls)),
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height: make([]int, len(controls)),
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}
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@ -61,25 +58,60 @@ func (s *Stack) make(window *sysData) error {
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func (s *Stack) setRect(x int, y int, width int, height int) error {
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var dx, dy int
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var stretchywid, stretchyht int
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if len(s.controls) == 0 { // do nothing if there's nothing to do
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return nil
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}
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switch s.orientation {
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case Horizontal:
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dx = width / len(s.controls)
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width = dx
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case Vertical:
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dy = height / len(s.controls)
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height = dy
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}
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// 1) get height and width of non-stretchy controls; figure out how much space is alloted to stretchy controls
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stretchywid = width
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stretchyht = height
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nStretchy := 0
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for i, c := range s.controls {
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err := c.setRect(x, y, width, height)
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if err != nil {
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return fmt.Errorf("error setting size of control %d: %v", i, err)
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if s.stretchy[i] {
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nStretchy++
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continue
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}
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w, h, err := c.preferredSize()
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if err != nil {
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return fmt.Errorf("error getting preferred size of control %d in Stack.setRect(): %v", i, err)
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}
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if s.orientation == Horizontal { // all controls have same height
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s.width[i] = w
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s.height[i] = height
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stretchywid -= w
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} else { // all controls have same width
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s.width[i] = width
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s.height[i] = h
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stretchyht -= h
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}
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}
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// 2) figure out size of stretchy controls
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if nStretchy != 0 {
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if s.orientation == Horizontal { // split rest of width
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stretchywid /= nStretchy
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} else { // split rest of height
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stretchyht /= nStretchy
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}
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}
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for i, c := range controls {
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if !s.stretchy[i] {
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continue
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}
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c.width[i] = stretchywid
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c.height[i] = stretchyht
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}
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// 3) now actually place controls
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for i, c := range s.controls {
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err := c.setRect(x, y, s.width[i], s.height[i])
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if err != nil {
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return fmt.Errorf("error setting size of control %d in Stack.setRect(): %v", i, err)
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}
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if s.orientation == Horizontal {
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x += s.width[i]
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} else {
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y += s.height[i]
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}
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x += dx
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y += dy
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}
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return nil
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}
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