andlabs-ui/area_darwin.go

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// 29 march 2014
package ui
import (
"image"
"unsafe"
)
// #include <stdlib.h>
//// #include <HIToolbox/Events.h>
// #include "objc_darwin.h"
import "C"
func makeArea(parentWindow C.id, alternate bool, s *sysData) C.id {
area := C.makeArea()
area = makeScrollView(area)
addControl(parentWindow, area)
return area
}
func areaInScrollView(scrollview C.id) C.id {
return getScrollViewContent(scrollview)
}
//export areaView_drawRect
func areaView_drawRect(self C.id, rect C.struct_xrect) {
s := getSysData(self)
// no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m)
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// rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling
cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height))
max := C.frame(self)
cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect)
if cliprect.Empty() { // no intersection; nothing to paint
return
}
i := s.handler.Paint(cliprect)
C.drawImage(
unsafe.Pointer(pixelData(i)), C.intptr_t(i.Rect.Dx()), C.intptr_t(i.Rect.Dy()), C.intptr_t(i.Stride),
C.intptr_t(cliprect.Min.X), C.intptr_t(cliprect.Min.Y))
}
func parseModifiers(e C.id) (m Modifiers) {
const (
_NSShiftKeyMask = 1 << 17
_NSControlKeyMask = 1 << 18
_NSAlternateKeyMask = 1 << 19
_NSCommandKeyMask = 1 << 20
)
mods := uintptr(C.modifierFlags(e))
if (mods & _NSControlKeyMask) != 0 {
m |= Ctrl
}
if (mods & _NSAlternateKeyMask) != 0 {
m |= Alt
}
if (mods & _NSShiftKeyMask) != 0 {
m |= Shift
}
if (mods & _NSCommandKeyMask) != 0 {
m |= Super
}
return m
}
func areaMouseEvent(self C.id, e C.id, click bool, up bool) {
var me MouseEvent
s := getSysData(self)
xp := C.getTranslatedEventPoint(self, e)
me.Pos = image.Pt(int(xp.x), int(xp.y))
// for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this
max := C.frame(self)
if !me.Pos.In(image.Rect(0, 0, int(max.width), int(max.height))) {
return
}
me.Modifiers = parseModifiers(e)
which := uint(C.buttonNumber(e)) + 1
if which == 3 { // swap middle and right button numbers
which = 2
} else if which == 2 {
which = 3
}
if click && up {
me.Up = which
} else if click {
me.Down = which
// this already works the way we want it to so nothing special needed like with Windows and GTK+
me.Count = uint(C.clickCount(e))
} else {
which = 0 // reset for Held processing below
}
// the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so)
held := C.pressedMouseButtons()
if which != 1 && (held&1) != 0 { // button 1
me.Held = append(me.Held, 1)
}
if which != 2 && (held&4) != 0 { // button 2; mind the swap
me.Held = append(me.Held, 2)
}
if which != 3 && (held&2) != 0 { // button 3
me.Held = append(me.Held, 3)
}
held >>= 3
for i := uint(4); held != 0; i++ {
if which != i && (held&1) != 0 {
me.Held = append(me.Held, i)
}
held >>= 1
}
repaint := s.handler.Mouse(me)
if repaint {
C.display(self)
}
}
//export areaView_mouseMoved_mouseDragged
func areaView_mouseMoved_mouseDragged(self C.id, e C.id) {
// for moving, this is handled by the tracking rect stuff above
// for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do
areaMouseEvent(self, e, false, false)
}
//export areaView_mouseDown
func areaView_mouseDown(self C.id, e C.id) {
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// no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder
areaMouseEvent(self, e, true, false)
}
//export areaView_mouseUp
func areaView_mouseUp(self C.id, e C.id) {
areaMouseEvent(self, e, true, true)
}
func sendKeyEvent(self C.id, ke KeyEvent) {
s := getSysData(self)
repaint := s.handler.Key(ke)
if repaint {
C.display(self)
}
}
func areaKeyEvent(self C.id, e C.id, up bool) {
var ke KeyEvent
keyCode := uintptr(C.keyCode(e))
ke, ok := fromKeycode(keyCode)
if !ok {
// no such key; modifiers by themselves are handled by -[self flagsChanged:]
return
}
// either ke.Key or ke.ExtKey will be set at this point
ke.Modifiers = parseModifiers(e)
ke.Up = up
sendKeyEvent(self, ke)
}
//export areaView_keyDown
func areaView_keyDown(self C.id, e C.id) {
areaKeyEvent(self, e, false)
}
//export areaView_keyUp
func areaView_keyUp(self C.id, e C.id) {
areaKeyEvent(self, e, true)
}
//export areaView_flagsChanged
func areaView_flagsChanged(self C.id, e C.id) {
var ke KeyEvent
// Mac OS X sends this event on both key up and key down.
// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state
keyCode := uintptr(C.keyCode(e))
mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries
if !ok { // unknown modifier; ignore
return
}
ke.Modifiers = parseModifiers(e)
ke.Up = (ke.Modifiers & mod) == 0
ke.Modifier = mod
// don't include the modifier in ke.Modifiers
ke.Modifiers &^= mod
sendKeyEvent(self, ke)
}