// 29 march 2014 package ui import ( "image" "unsafe" ) // #include //// #include // #include "objc_darwin.h" import "C" func makeArea(parentWindow C.id, alternate bool, s *sysData) C.id { area := C.makeArea() area = makeScrollView(area) addControl(parentWindow, area) return area } func areaInScrollView(scrollview C.id) C.id { return getScrollViewContent(scrollview) } //export areaView_drawRect func areaView_drawRect(self C.id, rect C.struct_xrect) { s := getSysData(self) // no need to clear the clip rect; the NSScrollView does that for us (see the setDrawsBackground: call in objc_darwin.m) // rectangles in Cocoa are origin/size, not point0/point1; if we don't watch for this, weird things will happen when scrolling cliprect := image.Rect(int(rect.x), int(rect.y), int(rect.x+rect.width), int(rect.y+rect.height)) max := C.frame(self) cliprect = image.Rect(0, 0, int(max.width), int(max.height)).Intersect(cliprect) if cliprect.Empty() { // no intersection; nothing to paint return } i := s.handler.Paint(cliprect) C.drawImage( unsafe.Pointer(pixelData(i)), C.intptr_t(i.Rect.Dx()), C.intptr_t(i.Rect.Dy()), C.intptr_t(i.Stride), C.intptr_t(cliprect.Min.X), C.intptr_t(cliprect.Min.Y)) } func parseModifiers(e C.id) (m Modifiers) { const ( _NSShiftKeyMask = 1 << 17 _NSControlKeyMask = 1 << 18 _NSAlternateKeyMask = 1 << 19 _NSCommandKeyMask = 1 << 20 ) mods := uintptr(C.modifierFlags(e)) if (mods & _NSControlKeyMask) != 0 { m |= Ctrl } if (mods & _NSAlternateKeyMask) != 0 { m |= Alt } if (mods & _NSShiftKeyMask) != 0 { m |= Shift } if (mods & _NSCommandKeyMask) != 0 { m |= Super } return m } func areaMouseEvent(self C.id, e C.id, click bool, up bool) { var me MouseEvent s := getSysData(self) xp := C.getTranslatedEventPoint(self, e) me.Pos = image.Pt(int(xp.x), int(xp.y)) // for the most part, Cocoa won't geenerate an event outside the Area... except when dragging outside the Area, so check for this max := C.frame(self) if !me.Pos.In(image.Rect(0, 0, int(max.width), int(max.height))) { return } me.Modifiers = parseModifiers(e) which := uint(C.buttonNumber(e)) + 1 if which == 3 { // swap middle and right button numbers which = 2 } else if which == 2 { which = 3 } if click && up { me.Up = which } else if click { me.Down = which // this already works the way we want it to so nothing special needed like with Windows and GTK+ me.Count = uint(C.clickCount(e)) } else { which = 0 // reset for Held processing below } // the docs do say don't use this for tracking (mouseMoved:) since it returns the state now, and mouse move events work by tracking, but as far as I can tell dragging the mouse over the inactive window does not generate an event on Mac OS X, so :/ (tracking doesn't touch dragging anyway except during mouseEntered: and mouseExited:, which we don't handle, and the only other tracking message, cursorChanged:, we also don't handle (yet...? need to figure out if this is how to set custom cursors or not), so) held := C.pressedMouseButtons() if which != 1 && (held&1) != 0 { // button 1 me.Held = append(me.Held, 1) } if which != 2 && (held&4) != 0 { // button 2; mind the swap me.Held = append(me.Held, 2) } if which != 3 && (held&2) != 0 { // button 3 me.Held = append(me.Held, 3) } held >>= 3 for i := uint(4); held != 0; i++ { if which != i && (held&1) != 0 { me.Held = append(me.Held, i) } held >>= 1 } repaint := s.handler.Mouse(me) if repaint { C.display(self) } } //export areaView_mouseMoved_mouseDragged func areaView_mouseMoved_mouseDragged(self C.id, e C.id) { // for moving, this is handled by the tracking rect stuff above // for dragging, if multiple buttons are held, only one of their xxxMouseDragged: messages will be sent, so this is OK to do areaMouseEvent(self, e, false, false) } //export areaView_mouseDown func areaView_mouseDown(self C.id, e C.id) { // no need to manually set focus; Mac OS X has already done that for us by this point since we set our view to be a first responder areaMouseEvent(self, e, true, false) } //export areaView_mouseUp func areaView_mouseUp(self C.id, e C.id) { areaMouseEvent(self, e, true, true) } func sendKeyEvent(self C.id, ke KeyEvent) { s := getSysData(self) repaint := s.handler.Key(ke) if repaint { C.display(self) } } func areaKeyEvent(self C.id, e C.id, up bool) { var ke KeyEvent keyCode := uintptr(C.keyCode(e)) ke, ok := fromKeycode(keyCode) if !ok { // no such key; modifiers by themselves are handled by -[self flagsChanged:] return } // either ke.Key or ke.ExtKey will be set at this point ke.Modifiers = parseModifiers(e) ke.Up = up sendKeyEvent(self, ke) } //export areaView_keyDown func areaView_keyDown(self C.id, e C.id) { areaKeyEvent(self, e, false) } //export areaView_keyUp func areaView_keyUp(self C.id, e C.id) { areaKeyEvent(self, e, true) } //export areaView_flagsChanged func areaView_flagsChanged(self C.id, e C.id) { var ke KeyEvent // Mac OS X sends this event on both key up and key down. // Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state keyCode := uintptr(C.keyCode(e)) mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries if !ok { // unknown modifier; ignore return } ke.Modifiers = parseModifiers(e) ke.Up = (ke.Modifiers & mod) == 0 ke.Modifier = mod // don't include the modifier in ke.Modifiers ke.Modifiers &^= mod sendKeyEvent(self, ke) }