Added new Modifiers code for Mac OS X. Also fixed some comment typos and added more TODOs.
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@ -171,7 +171,7 @@ func areaView_flagsChanged(self C.id, e C.id) C.BOOL {
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var ke KeyEvent
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// Mac OS X sends this event on both key up and key down.
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// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], the respective bit is set or not — that will give us the up/down state
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// Fortunately -[e keyCode] IS valid here, so we can simply map from key code to Modifiers, get the value of [e modifierFlags], and check if the respective bit is set or not — that will give us the up/down state
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keyCode := uintptr(C.keyCode(e))
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mod, ok := keycodeModifiers[keyCode] // comma-ok form to avoid adding entries
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if !ok { // unknown modifier; ignore
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@ -179,5 +179,8 @@ func areaView_flagsChanged(self C.id, e C.id) C.BOOL {
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}
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ke.Modifiers = parseModifiers(e)
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ke.Up = (ke.Modifiers & mod) == 0
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ke.Modifier = mod
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// don't include the modifier in ke.Modifiers
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ke.Modifiers &^= mod
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return toBOOL(sendKeyEvent(self, e, ke))
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}
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1
todo.md
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todo.md
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@ -5,6 +5,7 @@ important things:
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super ultra important things:
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- 10.6 also spits a bunch of NSNoAutoreleasePool() debug log messages even though I thoguht I had everything in an NSAutoreleasePool...
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- windows: windows key handling is just wrong; figure out how to avoid (especially since Windows intercepts that key by default)
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- OS X: key up with a modifier held and our new modifiers code doesn't seem to happen?
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- OS X: handle Insert/Help key change in a sane and deterministic way
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- will need old and new Mac keyboards...
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- make sure MouseEvent's documentation has dragging described correctly (both Windows and GTK+ do)
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