andlabs-ui/sysdata_darwin.go

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// 1 march 2014
package ui
import (
"fmt"
"unsafe"
"sync"
)
// #cgo LDFLAGS: -lobjc -framework Foundation -framework AppKit
// #include "objc_darwin.h"
import "C"
type sysData struct {
cSysData
id C.id
}
type classData struct {
make func(parentWindow C.id) C.id
show func(what C.id)
hide func(what C.id)
settextsel C.SEL
textsel C.SEL
}
var (
_NSWindow = objc_getClass("NSWindow")
_NSButton = objc_getClass("NSButton")
_initWithContentRect = sel_getUid("initWithContentRect:styleMask:backing:defer:")
_initWithFrame = sel_getUid("initWithFrame:")
_makeKeyAndOrderFront = sel_getUid("makeKeyAndOrderFront:")
_orderOut = sel_getUid("orderOut:")
_setHidden = sel_getUid("setHidden:")
_setTitle = sel_getUid("setTitle:")
_setStringValue = sel_getUid("setStringValue:")
_setFrame = sel_getUid("setFrame:")
_state = sel_getUid("state")
_title = sel_getUid("title")
_stringValue = sel_getUid("stringValue")
// TODO others
_frame = sel_getUid("frame")
_setFrameDisplay = sel_getUid("setFrame:display:")
_setBezelStyle = sel_getUid("setBezelStyle:")
_setTarget = sel_getUid("setTarget:")
_setAction = sel_getUid("setAction:")
_contentView = sel_getUid("contentView")
_addSubview = sel_getUid("addSubview:")
)
func controlShow(what C.id) {
C.objc_msgSend_bool(what, _setHidden, C.BOOL(C.NO))
}
func controlHide(what C.id) {
C.objc_msgSend_bool(what, _setHidden, C.BOOL(C.YES))
}
var classTypes = [nctypes]*classData{
c_window: &classData{
make: func(parentWindow C.id) C.id {
const (
NSBorderlessWindowMask = 0
NSTitledWindowMask = 1 << 0
NSClosableWindowMask = 1 << 1
NSMiniaturizableWindowMask = 1 << 2
NSResizableWindowMask = 1 << 3
NSTexturedBackgroundWindowMask = 1 << 8
)
// we have to specify a content rect to start; it will be overridden soon though
win := objc_alloc(_NSWindow)
win = objc_msgSend_rect_uint_uint_bool(win,
_initWithContentRect,
0, 0, 100, 100,
NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask,
2, // NSBackingStoreBuffered - the only backing store method that Apple says we should use (the others are legacy)
C.BOOL(C.YES)) // defer creation of device until we show the window
objc_setDelegate(win, appDelegate)
return win
},
show: func(what C.id) {
C.objc_msgSend_id(what, _makeKeyAndOrderFront, what)
},
hide: func(what C.id) {
C.objc_msgSend_id(what, _orderOut, what)
},
settextsel: _setTitle,
textsel: _title,
},
c_button: &classData{
make: func(parentWindow C.id) C.id {
button := objc_alloc(_NSButton)
// NSControl requires that we specify a frame; dummy frame for now
button = objc_msgSend_rect(button, _initWithFrame,
0, 0, 100, 100)
objc_msgSend_uint(button, _setBezelStyle, 1) // NSRoundedBezelStyle
C.objc_msgSend_id(button, _setTarget, appDelegate)
C.objc_msgSend_sel(button, _setAction, _buttonClicked)
windowView := C.objc_msgSend_noargs(parentWindow, _contentView)
C.objc_msgSend_id(windowView, _addSubview, button)
return button
},
show: controlShow,
hide: controlHide,
settextsel: _setTitle,
textsel: _title,
},
c_checkbox: &classData{
},
c_combobox: &classData{
},
c_lineedit: &classData{
},
c_label: &classData{
},
c_listbox: &classData{
},
c_progressbar: &classData{
},
}
// I need to access sysData from appDelegate, but appDelegate doesn't store any data. So, this.
var (
sysdatas = make(map[C.id]*sysData)
sysdatalock sync.Mutex
)
func addSysData(key C.id, value *sysData) {
sysdatalock.Lock()
sysdatas[key] = value
sysdatalock.Unlock()
}
func getSysData(key C.id) *sysData {
sysdatalock.Lock()
defer sysdatalock.Unlock()
v, ok := sysdatas[key]
if !ok {
panic(fmt.Errorf("internal error: getSysData(%v) unknown", key))
}
return v
}
func (s *sysData) make(initText string, window *sysData) error {
var parentWindow C.id
ct := classTypes[s.ctype]
if ct.make == nil {
println(s.ctype, "not implemented")
return nil
}
if window != nil {
parentWindow = window.id
}
ret := make(chan C.id)
defer close(ret)
uitask <- func() {
ret <- ct.make(parentWindow)
}
s.id = <-ret
err := s.setText(initText)
if err != nil {
return fmt.Errorf("error setting initial text of new window/control: %v", err)
}
addSysData(s.id, s)
return nil
}
func (s *sysData) show() error {
if classTypes[s.ctype].show == nil { return nil }
ret := make(chan struct{})
defer close(ret)
uitask <- func() {
classTypes[s.ctype].show(s.id)
ret <- struct{}{}
}
<-ret
return nil
}
func (s *sysData) hide() error {
if classTypes[s.ctype].hide == nil { return nil }
ret := make(chan struct{})
defer close(ret)
uitask <- func() {
classTypes[s.ctype].hide(s.id)
ret <- struct{}{}
}
<-ret
return nil
}
func (s *sysData) setText(text string) error {
var zero C.SEL
if classTypes[s.ctype].settextsel == zero { return nil }
ret := make(chan struct{})
defer close(ret)
uitask <- func() {
C.objc_msgSend_id(s.id, classTypes[s.ctype].settextsel, toNSString(text))
ret <- struct{}{}
}
<-ret
return nil
}
func (s *sysData) setRect(x int, y int, width int, height int) error {
if classTypes[s.ctype].make == nil { return nil }
objc_msgSend_rect(s.id, _setFrame, x, y, width, height)
return nil
}
func (s *sysData) isChecked() bool {
if classTypes[s.ctype].make == nil { return false }
const (
NSOnState = 1
)
ret := make(chan bool)
defer close(ret)
uitask <- func() {
k := C.objc_msgSend_noargs(s.id, _state)
ret <- uintptr(unsafe.Pointer(k)) == NSOnState
}
return <-ret
}
func (s *sysData) text() string {
var zero C.SEL
if classTypes[s.ctype].textsel == zero { return "" }
ret := make(chan string)
defer close(ret)
uitask <- func() {
str := C.objc_msgSend_noargs(s.id, classTypes[s.ctype].textsel)
ret <- fromNSString(str)
}
return <-ret
}
func (s *sysData) append(what string) error {
// TODO
return nil
}
func (s *sysData) insertBefore(what string, before int) error {
// TODO
return nil
}
func (s *sysData) selectedIndex() int {
// TODO
return -1
}
func (s *sysData) selectedIndices() []int {
// TODO
return nil
}
func (s *sysData) selectedTexts() []string {
// TODO
return nil
}
func (s *sysData) setWindowSize(width int, height int) error {
ret := make(chan struct{})
defer close(ret)
uitask <- func() {
// we need to get the top left point
r := C.objc_msgSend_stret_rect_noargs(s.id, _frame)
objc_msgSend_rect_bool(s.id, _setFrameDisplay,
int(r.x), int(r.y), width, height,
C.BOOL(C.YES)) // TODO set to NO to prevent subviews from being redrawn before they are resized?
ret <- struct{}{}
}
<-ret
return nil
}
func (s *sysData) delete(index int) error {
// TODO
return nil
}
func (s *sysData) setProgress(percent int) {
// TODO
}