Fixed non-minimizeable windows in Mac OS X; it was a simple copy-paste fail.
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@ -68,7 +68,7 @@ var classTypes = [nctypes]*classData{
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win = objc_msgSend_rect_uint_uint_bool(win,
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_initWithContentRect,
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0, 0, 100, 100,
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NSTitledWindowMask | NSClosableWindowMask | NSClosableWindowMask | NSResizableWindowMask,
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NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask,
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2, // NSBackingStoreBuffered - the only backing store method that Apple says we should use (the others are legacy)
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C.BOOL(C.YES)) // defer creation of device until we show the window
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objc_setDelegate(win, appDelegate)
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2
todo.md
2
todo.md
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@ -26,7 +26,7 @@ important things:
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- ui.Go() should exit when the main() you pass in exits
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- because the main event loop is not called if initialization fails, it is presently impossible for MsgBoxError() to work if UI initialization fails; this basically means we cannot allow initializiation to fail on Mac OS X if we want to be able to report UI init failures to the user with one
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- Cocoa coordinates have (0,0) at the bottom left: need to fix this somehow
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- Cocoa windows seem to ignore the minizeable flag and cannot be live-resized
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- Cocoa windows cannot be live-resized
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- there's no GTK+ error handling whatsoever; we need to figure out how it works
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- make sure GTK+ documentation point differences don't matter
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- button sizes and LineEdit sizes on Windows seem too big; Comboboxes have margins
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