tree/event.go

107 lines
2.6 KiB
Go

package tree
/*
These code should be common to all gui plugins
There are some helper functions that are probably going to be
the same everywhere. Mostly due to handling the binary tree structure
and the channel communication
For now, it's just a symlink to the 'master' version in
./toolkit/nocui/common.go
*/
import (
"go.wit.com/log"
"go.wit.com/widget"
)
func (me *TreeInfo) SendEnableDebugger() {
if me.callback == nil {
log.Warn("SendEnableDebugger() callback == nil")
return
}
var a widget.Action
a.ActionType = widget.EnableDebug
a.ProgName = me.PluginName
me.callback <- a
return
}
func (me *TreeInfo) SendToolkitLoad(s string) {
if me.callback == nil {
log.Warn("SendToolkitLoad() callback == nil")
return
}
var a widget.Action
a.ActionType = widget.ToolkitLoad
a.ProgName = me.PluginName
a.Value = s
log.Warn("SendToolkitLoad() START: toolkit load", s)
me.callback <- a
log.Warn("SendToolkitLoad() END: toolkit load", s)
return
}
func (me *TreeInfo) SendToolkitPanic() {
if me.callback == nil {
log.Warn("SendToolkitPanic() callback == nil")
return
}
var a widget.Action
a.ActionType = widget.ToolkitPanic
a.ProgName = me.PluginName
log.Log(TREE, "SendToolkitPanic() START")
me.callback <- a
log.Log(TREE, "SendToolkitPanic() END")
return
}
func (me *TreeInfo) SendWindowCloseEvent(n *Node) {
if me.callback == nil {
log.Warn("SendWindowClose() callback == nil", n.WidgetId)
return
}
var a widget.Action
a.WidgetId = n.WidgetId
a.ActionType = widget.CloseWindow
log.Log(TREE, "SendWindowClose() START: user closed the window", n.GetProgName())
me.callback <- a
log.Log(TREE, "SendWindowClose() END: user closed the window", n.GetProgName())
return
}
// this name is better, but I can't use it
// is multiple toolkit support worth this sacrifice?
// func (n *Node) SendWidgetEvent() {
// }
// The user clicked on something. Or typed something
func (me *TreeInfo) SendWidgetEvent(n *Node) {
me.SendUserEvent(n)
}
func (me *TreeInfo) SendFromUser(n *Node) {
me.SendUserEvent(n)
}
// Other goroutines must use this to access the GUI
func (me *TreeInfo) SendUserEvent(n *Node) {
if me.callback == nil {
log.Warn("SendUserEvent() callback == nil", n.WidgetId)
return
}
var a widget.Action
a.WidgetId = n.WidgetId
a.Value = n.State.Value
a.State = n.State
a.ActionType = widget.User
if n.WidgetType == widget.Checkbox {
log.Log(TREE, "SendUserEvent() checkbox going to send:", a.Value)
}
log.Log(TREE, "SendUserEvent() START: send a user event to the callback channel")
me.callback <- a
log.Log(TREE, "SendUserEvent() END: sent a user event to the callback channel")
return
}